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Elite on the BBC Micro and NES

Sound: soundData

[NES version, Bank 6]

Name: soundData [Show more] Type: Variable Category: Sound Summary: Sound data for the sound effects Deep dive: Sound effects in NES Elite
Context: See this variable in context in the source code References: This variable is used as follows: * StartEffectOnNOISE uses soundData * StartEffectOnSQ1 uses soundData * StartEffectOnSQ2 uses soundData
.soundData EQUW soundData0 EQUW soundData1 EQUW soundData2 EQUW soundData3 EQUW soundData4 EQUW soundData5 EQUW soundData6 EQUW soundData7 EQUW soundData8 EQUW soundData9 EQUW soundData10 EQUW soundData11 EQUW soundData12 EQUW soundData13 EQUW soundData14 EQUW soundData15 EQUW soundData16 EQUW soundData17 EQUW soundData18 EQUW soundData19 EQUW soundData20 EQUW soundData21 EQUW soundData22 EQUW soundData23 EQUW soundData24 EQUW soundData25 EQUW soundData26 EQUW soundData27 EQUW soundData28 EQUW soundData29 EQUW soundData30 EQUW soundData31 .soundData0 EQUB $3C, $03, $04, $00, $02, $00, $30, $00 EQUB $01, $0A, $00, $05, $00, $63 .soundData1 EQUB $16, $04, $A8, $00, $04, $00, $70, $00 EQUB $FF, $63, $0C, $02, $00, $00 .soundData2 EQUB $19, $19, $AC, $03, $1C, $00, $30, $00 EQUB $01, $63, $06, $02, $FF, $00 .soundData3 EQUB $05, $63, $2C, $00, $00, $00, $70, $00 EQUB $00, $63, $0C, $01, $00, $00 .soundData4 EQUB $09, $63, $57, $02, $02, $00, $B0, $00 EQUB $FF, $63, $08, $01, $00, $00 .soundData5 EQUB $0A, $02, $18, $00, $01, $00, $30, $FF EQUB $FF, $0A, $0C, $01, $00, $00 .soundData6 EQUB $0D, $02, $28, $00, $01, $00, $70, $FF EQUB $FF, $0A, $0C, $01, $00, $00 .soundData7 EQUB $19, $1C, $00, $01, $06, $00, $70, $00 EQUB $01, $63, $06, $02, $00, $00 .soundData8 EQUB $5A, $09, $14, $00, $01, $00, $30, $00 EQUB $FF, $63, $00, $0B, $00, $00 .soundData9 EQUB $46, $28, $02, $00, $01, $00, $30, $00 EQUB $FF, $00, $08, $06, $00, $03 .soundData10 EQUB $0E, $03, $6C, $00, $21, $00, $B0, $00 EQUB $FF, $63, $0C, $02, $00, $00 .soundData11 EQUB $13, $0F, $08, $00, $01, $00, $30, $00 EQUB $FF, $00, $0C, $03, $00, $02 .soundData12 EQUB $AA, $78, $1F, $00, $01, $00, $30, $00 EQUB $01, $00, $01, $08, $00, $0A .soundData13 EQUB $59, $02, $4F, $00, $29, $00, $B0, $FF EQUB $01, $FF, $00, $09, $00, $00 .soundData14 EQUB $19, $05, $82, $01, $29, $00, $B0, $FF EQUB $FF, $FF, $08, $02, $00, $00 .soundData15 EQUB $22, $05, $82, $01, $29, $00, $B0, $FF EQUB $FF, $FF, $08, $03, $00, $00 .soundData16 EQUB $0F, $63, $B0, $00, $20, $00, $70, $00 EQUB $FF, $63, $08, $02, $00, $00 .soundData17 EQUB $0D, $63, $8F, $01, $31, $00, $30, $00 EQUB $FF, $63, $10, $02, $00, $00 .soundData18 EQUB $18, $05, $FF, $01, $31, $00, $30, $00 EQUB $FF, $63, $10, $03, $00, $00 .soundData19 EQUB $46, $03, $42, $03, $29, $00, $B0, $00 EQUB $FF, $FF, $0C, $06, $00, $00 .soundData20 EQUB $0C, $02, $57, $00, $14, $00, $B0, $00 EQUB $FF, $63, $0C, $01, $00, $00 .soundData21 EQUB $82, $46, $0F, $00, $01, $00, $B0, $00 EQUB $01, $00, $01, $07, $00, $05 .soundData22 EQUB $82, $46, $00, $00, $01, $00, $B0, $00 EQUB $FF, $00, $01, $07, $00, $05 .soundData23 EQUB $19, $05, $82, $01, $29, $00, $B0, $FF EQUB $FF, $FF, $0E, $02, $00, $00 .soundData24 EQUB $AA, $78, $1F, $00, $01, $00, $30, $00 EQUB $01, $00, $01, $08, $00, $0A .soundData25 EQUB $14, $03, $08, $00, $01, $00, $30, $00 EQUB $FF, $FF, $00, $02, $00, $00 .soundData26 EQUB $01, $00, $00, $00, $00, $00, $30, $00 EQUB $00, $00, $0D, $00, $00, $00 .soundData27 EQUB $19, $05, $82, $01, $29, $00, $B0, $FF EQUB $FF, $FF, $0F, $02, $00, $00 .soundData28 EQUB $0B, $04, $42, $00, $08, $00, $B0, $00 EQUB $01, $63, $08, $01, $00, $02 .soundData29 EQUB $96, $1C, $00, $01, $06, $00, $70, $00 EQUB $01, $63, $06, $02, $00, $00 .soundData30 EQUB $96, $1C, $00, $01, $06, $00, $70, $00 EQUB $01, $63, $06, $02, $00, $00 .soundData31 EQUB $14, $02, $28, $00, $01, $00, $70, $FF EQUB $FF, $0A, $00, $02, $00, $00