.DIALS INCBIN "1-source-files/images/P.DIALS.bin" .SHIP_MISSILE INCBIN "3-assembled-output/MISSILE.bin" .WORDS INCBIN "3-assembled-output/WORDS.bin"Name: Elite loader (Part 2 of 3) [Show more] Type: Subroutine Category: Loader Summary: Include binaries for recursive tokens, Missile blueprint and imagesContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
The loader bundles a number of binary files in with the loader code, and moves them to their correct memory locations in part 1 above. This section is encrypted by EOR'ing with &A5. The encryption is done by the elite-checksum.py script, and decryption is done in part 1 above, at the same time as each block is moved to its correct location. There are two files containing code: * WORDS.bin contains the recursive token table, which is moved to &0400 before the main game is loaded * MISSILE.bin contains the missile ship blueprint, which gets moved to &7F00 before the main game is loaded and one file containing an image, which is moved into screen memory by the loader: * P.DIALS.bin contains the dashboard, which gets moved to screen address &7800, which is the starting point of the four-colour mode 5 portion at the bottom of the split screen There are three other image binaries bundled into the loader, which are described in part 3 below.