.SESCP LDX #ESC \ Set X to the ship type for an escape pod LDA #%11111110 \ Set A to an AI flag that has AI enabled, is hostile, \ but has no E.C.M. \ Fall through into SFS1 to spawn the escape podName: SESCP [Show more] Type: Subroutine Category: Flight Summary: Spawn an escape pod from the current (parent) shipContext: See this subroutine in context in the source code References: This subroutine is called as follows: * TACTICS (Part 4 of 7) calls SESCP
This is called when an enemy ship has run out of both energy and luck, so it's time to bail.
Configuration variable: ESC = 3
Ship blueprint position for the escape pod