.SPS1 LDX #0 \ Copy the two high bytes of the planet's x-coordinate JSR SPS3 \ into K3(2 1 0), separating out the sign bit into K3+2 LDX #3 \ Copy the two high bytes of the planet's y-coordinate JSR SPS3 \ into K3(5 4 3), separating out the sign bit into K3+5 LDX #6 \ Copy the two high bytes of the planet's z-coordinate JSR SPS3 \ into K3(8 7 6), separating out the sign bit into K3+8 \ Fall through into TAS2 to build XX15 from K3Name: SPS1 [Show more] Type: Subroutine Category: Maths (Geometry) Summary: Calculate the vector to the planet and store it in XX15Context: See this subroutine in context in the source code References: This subroutine is called as follows: * COMPAS calls SPS1 * TACTICS (Part 2 of 7) calls SPS1 * LOD calls entry point SPS1+1

Other entry points: SPS1+1 A BRK instruction

[X]

Subroutine SPS3 (category: Maths (Geometry))

Copy a space coordinate from the K% block into K3