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Elite on the BBC Micro

Universe: hyp1 [Elite-A, Flight]

Name: hyp1 [Show more] Type: Subroutine Category: Universe Summary: Process a jump to the system closest to (QQ9, QQ10)
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * TT18 calls hyp1

Do a hyperspace jump to the system closest to galactic coordinates (QQ9, QQ10), and set up the current system's state to those of the new system. Returns: (QQ0, QQ1) The galactic coordinates of the new system QQ2 to QQ2+6 The seeds of the new system EV Set to 0 QQ28 The new system's economy tek The new system's tech level gov The new system's government Other entry points: hyp1+3 Jump straight to the system at (QQ9, QQ10) without first calculating which system is closest. We do this if we already know that (QQ9, QQ10) points to a system
.hyp1 \ --- Mod: Original Acornsoft code removed: -----------> \ JSR TT111 \ Select the system closest to galactic coordinates \ \ (QQ9, QQ10) \ --- End of removed code -----------------------------> JSR jmp \ Set the current system to the selected system LDX #5 \ We now want to copy the seeds for the selected system \ in QQ15 into QQ2, where we store the seeds for the \ current system, so set up a counter in X for copying \ 6 bytes (for three 16-bit seeds) .TT112 LDA QQ15,X \ Copy the X-th byte in QQ15 to the X-th byte in QQ2, to STA QQ2,X \ update the selected system to the new one. Note that \ this approach has a minor bug associated with it: if \ your hyperspace counter hits 0 just as you're docking, \ then you will magically appear in the station in your \ hyperspace destination, without having to go to the \ effort of actually flying there. This bug was fixed in \ later versions by saving the destination seeds in a \ separate location called safehouse, and using those \ instead... but that isn't the case in this version DEX \ Decrement the counter BPL TT112 \ Loop back to TT112 if we still have more bytes to \ copy INX \ Set X = 0 (as we ended the above loop with X = &FF) STX EV \ Set EV, the extra vessels spawning counter, to 0, as \ we are entering a new system with no extra vessels \ spawned LDA QQ3 \ Set the current system's economy in QQ28 to the STA QQ28 \ selected system's economy from QQ3 LDA QQ5 \ Set the current system's tech level in tek to the STA tek \ selected system's economy from QQ5 LDA QQ4 \ Set the current system's government in gov to the STA gov \ selected system's government from QQ4 \ Fall through into GVL to calculate the availability of \ market items in the new system