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Elite on the BBC Micro and NES

Drawing the screen: boxEdgeImages

[NES version, Bank 3]

Name: boxEdgeImages [Show more] Type: Variable Category: Drawing the screen Summary: Image data for patterns 0 to 4
Context: See this variable in context in the source code References: This variable is used as follows: * ResetScreen uses boxEdgeImages * SendViewToPPU uses boxEdgeImages

This table contains image data for patterns 0 to 4, which are as follows: * 0 is the blank tile (all black) * 1 contains a vertical bar down the right edge of the pattern (for the left box edge) * 2 contains a vertical bar down the left edge of the pattern (for the right box edge) * 3 contains a horizontal bar along the lower-middle of the pattern (for the top box edge) * 4 contains the first pattern for the top-left corner of the icon bar
.boxEdgeImages EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $03, $03, $03, $03 EQUB $03, $03, $03, $03 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $C0, $C0, $C0, $C0 EQUB $C0, $C0, $C0, $C0 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $FF EQUB $FF, $FF, $00, $00 EQUB $00, $00, $00, $00 EQUB $00, $00, $00, $00 EQUB $0F, $1F, $1F, $DF EQUB $DF, $BF, $BF, $BF