.TAS1 LDA (V),Y \ Copy the sign byte of the V(1 0) coordinate into K+3, EOR #%10000000 \ flipping it in the process STA K+3 DEY \ Copy the high byte of the V(1 0) coordinate into K+2 LDA (V),Y STA K+2 DEY \ Copy the high byte of the V(1 0) coordinate into K+1, LDA (V),Y \ so now: STA K+1 \ \ K(3 2 1) = - coordinate in V(1 0) STY U \ Copy the index (now 0, 3 or 6) into U and X LDX U JSR MVT3 \ Call MVT3 to add the same coordinates, but this time \ from INWK, so this would look like this for the \ x-axis: \ \ K(3 2 1) = (x_sign x_hi x_lo) + K(3 2 1) \ = (x_sign x_hi x_lo) - coordinate in V(1 0) LDY U \ Restore the index into Y, though this instruction has \ no effect, as Y is not used again, either here or \ following calls to this routine STA K3+2,X \ Store K(3 2 1) in K3+X(2 1 0), starting with the sign \ byte LDA K+2 \ And then doing the high byte STA K3+1,X LDA K+1 \ And finally the low byte STA K3,X RTS \ Return from the subroutineName: TAS1 [Show more] Type: Subroutine Category: Maths (Arithmetic) Summary: Calculate K3 = (x_sign x_hi x_lo) - V(1 0)Context: See this subroutine in context in the source code References: This subroutine is called as follows: * TACTICS (Part 1 of 7) calls TAS1

Calculate one of the following, depending on the value in Y: K3(2 1 0) = (x_sign x_hi x_lo) - x-coordinate in V(1 0) K3(5 4 3) = (y_sign y_hi z_lo) - y-coordinate in V(1 0) K3(8 7 6) = (z_sign z_hi z_lo) - z-coordinate in V(1 0) where the first coordinate is from the ship data block in INWK, and the second coordinate is from the ship data block pointed to by V(1 0). Arguments: V(1 0) The address of the ship data block to subtract Y The coordinate in the V(1 0) block to subtract: * If Y = 2, subtract the x-coordinate and store the result in K3(2 1 0) * If Y = 5, subtract the y-coordinate and store the result in K3(5 4 3) * If Y = 8, subtract the z-coordinate and store the result in K3(8 7 6)

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Subroutine MVT3 (category: Moving)

Calculate K(3 2 1) = (x_sign x_hi x_lo) + K(3 2 1)