Skip to navigation

Elite on the BBC Micro and NES

Source code cross-references

[NES version]

Here's a list of every label and variable in the source code for the NES version of Elite, with details of where each of them is used.

<
NameTypeReferenced by
ABORTSubroutine

FRMIS (Bank 0)

KILLSHP (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

ABORT2Subroutine

Main flight loop (Part 11 of 16) (Bank 0)

ACTVariable

ARCTAN (Bank 1)

ADDSubroutine

InSystemJump (Bank 0)

MVS5 (Bank 0)

PLS22 (Bank 1)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

ADD_CYCLESMacro

ClearBuffers (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ConsiderSendTiles (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

ADD_CYCLES_CLCMacro

ClearBuffers (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

addrVariable

AutoPlayDemo (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

alertColoursVariable

DrawSpaceViewInNMI (Bank 0)

allowInSystemJumpVariable

DrawScrollText (Bank 6)

Main flight loop (Part 2 of 16) (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

NWSHP (Bank 0)

PlayDemo (Bank 0)

RES2 (Bank 0)

SetupIconBarFlight (Bank 3)

TT110 (Bank 0)

ALP1Variable

DEATH (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

MLS1 (Bank 7)

MUT3 (Bank 7)

MVEIT (Part 5 of 9) (Bank 0)

PlayDemo (Bank 0)

RES2 (Bank 0)

ShowScrollText (Bank 6)

STARS2 (Bank 1)

ALP2Variable

DEATH (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

RES2 (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

ALPHAVariable

DEATH (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

MV40 (Bank 0)

MVS4 (Bank 0)

PlayDemo (Bank 0)

RES2 (Bank 0)

ShowScrollText (Bank 6)

STARS2 (Bank 1)

ALTITVariable

CheckAltitude (Bank 0)

DIALS (Bank 6)

AN2Label

ANGRY (Bank 0)

AN3Label

ANGRY (Bank 0)

ANAConfiguration variable

TACTICS (Part 4 of 7) (Bank 0)

ANGRYSubroutine

FRMIS (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

antilogVariable

DVID4 (Bank 7)

FMLTU (Bank 7)

LL28 (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

antilogODDVariable

DVID4 (Bank 7)

FMLTU (Bank 7)

LL28 (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

ApplyEnvelopeNOISESubroutine

MakeMusic (Bank 6)

ApplyEnvelopeSQ1Subroutine

MakeMusic (Bank 6)

ApplyEnvelopeSQ2Subroutine

MakeMusic (Bank 6)

ApplyEnvelopeTRISubroutine

MakeMusic (Bank 6)

applyVolumeNOISEVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

applyVolumeSQ1Variable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

applyVolumeSQ2Variable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

APU_FCConfiguration variable

ResetVariables (Bank 7)

AR1Label

ARCTAN (Bank 1)

AR2Label

ARCTAN (Bank 1)

AR3Label

ARCTAN (Bank 1)

AR4Label

ARCTAN (Bank 1)

ARCTANSubroutine

PLS4 (Bank 1)

ArmlasConfiguration variable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

GetLaserPattern (Bank 6)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

NA2% (Bank 6)

refund (Bank 0)

SIGHT (Bank 3)

STATUS (Bank 0)

ARS1Label

ARCTAN (Bank 1)

asciiToPatternVariable

ChooseLanguage (Bank 6)

CHPR (Part 5 of 6) (Bank 2)

LoadNormalFont (Bank 3)

SendViewToPPU (Bank 3)

ASHVariable

ChargeShields (Bank 0)

DIALS (Bank 6)

OOPS (Bank 0)

ResetShipStatus (Bank 0)

ASTConfiguration variable

Main flight loop (Part 11 of 16) (Bank 0)

attrBuffer0Variable

SetViewAttrs (Bank 3)

attrSprite0Variable

DrawSaveSlotMark (Bank 6)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

ResetScanner (Bank 3)

ResetScreen (Bank 3)

ResetStardust (Bank 0)

SCAN (Bank 1)

SetLaserSprite (Bank 6)

ShowScrollText (Bank 6)

SVE (Bank 6)

attrSprite1Variable

ResetScreen (Bank 3)

SCAN (Bank 1)

attrSprite10Variable

DIALS (Bank 6)

DrawGlasses (Bank 6)

attrSprite11Variable

DrawRightEarring (Bank 6)

ResetScanner (Bank 3)

attrSprite12Variable

DrawLeftEarring (Bank 6)

ResetScanner (Bank 3)

attrSprite13Variable

ResetScanner (Bank 3)

attrSprite15Variable

DrawCrosshairs (Bank 0)

attrSprite2Variable

ResetScreen (Bank 3)

SCAN (Bank 1)

attrSprite3Variable

ResetScreen (Bank 3)

attrSprite38Variable

DrawChartSystem (Bank 0)

attrSprite4Variable

ResetScreen (Bank 3)

attrSprite5Variable

ChooseLanguage (Bank 6)

SIGHT (Bank 3)

attrSprite58Variable

DrawExplosionBurst (Bank 1)

attrSprite6Variable

SIGHT (Bank 3)

attrSprite7Variable

SIGHT (Bank 3)

attrSprite8Variable

DrawGlasses (Bank 6)

SIGHT (Bank 3)

attrSprite9Variable

DIALS (Bank 6)

DrawGlasses (Bank 6)

autoVariable

cntr (Bank 7)

DOKEY (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TT102 (Bank 0)

WARP (Bank 0)

auto1Label

AutoPlayDemo (Bank 7)

auto10Label

AutoPlayDemo (Bank 7)

auto11Label

AutoPlayDemo (Bank 7)

auto12Label

AutoPlayDemo (Bank 7)

auto13Label

AutoPlayDemo (Bank 7)

auto14Label

AutoPlayDemo (Bank 7)

auto2Label

AutoPlayDemo (Bank 7)

auto3Label

AutoPlayDemo (Bank 7)

auto4Label

AutoPlayDemo (Bank 7)

auto5Label

AutoPlayDemo (Bank 7)

auto6Label

AutoPlayDemo (Bank 7)

auto7Label

AutoPlayDemo (Bank 7)

auto8Label

AutoPlayDemo (Bank 7)

auto9Label

AutoPlayDemo (Bank 7)

AutoPlayDemoSubroutine

NMI (Bank 7)

autoPlayDemoVariable

AutoPlayDemo (Bank 7)

ChooseLanguage (Bank 6)

DEATH (Bank 0)

DEATH2 (Bank 0)

NMI (Bank 7)

SetDemoAutoPlay (Bank 5)

SVE (Bank 6)

autoPlayKeyVariable

AutoPlayDemo (Bank 7)

SetDemoAutoPlay (Bank 5)

autoPlayKeysVariable

AutoPlayDemo (Bank 7)

SetDemoAutoPlay (Bank 5)

autoPlayKeys1_DEVariable

autoPlayKeys1Hi (Bank 5)

autoPlayKeys1Lo (Bank 5)

autoPlayKeys1_ENVariable

autoPlayKeys1Hi (Bank 5)

autoPlayKeys1Lo (Bank 5)

autoPlayKeys1_FRVariable

autoPlayKeys1Hi (Bank 5)

autoPlayKeys1Lo (Bank 5)

autoPlayKeys1HiVariable

SetDemoAutoPlay (Bank 5)

autoPlayKeys1LoVariable

SetDemoAutoPlay (Bank 5)

autoPlayKeys2Variable

AutoPlayDemo (Bank 7)

autoPlayRepeatVariable

AutoPlayDemo (Bank 7)

SetDemoAutoPlay (Bank 5)

aval1Label

TT151 (Bank 0)

AVLVariable

BuyAndSellCargo (Bank 0)

GVL (Bank 0)

TT151 (Bank 0)

var (Bank 0)

axConfiguration variable

FACE (Common)

VERTEX (Common)

ayConfiguration variable

FACE (Common)

VERTEX (Common)

azConfiguration variable

FACE (Common)

VERTEX (Common)

bLabel

ChargeShields (Bank 0)

back1Label

DrawBackground (Bank 3)

back2Label

DrawBackground (Bank 3)

back3Label

DrawBackground (Bank 3)

back4Label

DrawBackground (Bank 3)

BADSubroutine

Main game loop (Part 3 of 6) (Bank 0)

TT110 (Bank 0)

bank1Label

ChooseMusic_b6 (Bank 7)

bank10Label

SetLinePatterns_b3 (Bank 7)

bank11Label

LoadNormalFont_b3 (Bank 7)

bank12Label

ChangeToView_b0 (Bank 7)

bank13Label

ShowScrollText_b6 (Bank 7)

bank14Label

DETOK_b2 (Bank 7)

bank15Label

DTS_b2 (Bank 7)

bank16Label

SetupIconBar_b3 (Bank 7)

bank17Label

ShowIconBar_b3 (Bank 7)

bank18Label

SetupViewInNMI_b3 (Bank 7)

bank19Label

SendBitplaneToPPU_b3 (Bank 7)

bank2Label

StartEffect_b6 (Bank 7)

bank20Label

UpdateIconBar_b3 (Bank 7)

bank21Label

MVS5_b0 (Bank 7)

bank22Label

CHPR_b2 (Bank 7)

bank23Label

DASC_b2 (Bank 7)

bank24Label

TT27_b2 (Bank 7)

bank25Label

ex_b2 (Bank 7)

bank26Label

SetupAfterLoad_b0 (Bank 7)

bank27Label

ClearScreen_b3 (Bank 7)

bank28Label

SCAN_b1 (Bank 7)

bank3Label

LL9_b1 (Bank 7)

bank4Label

TIDY_b1 (Bank 7)

bank5Label

STARS_b1 (Bank 7)

bank6Label

CIRCLE2_b1 (Bank 7)

bank7Label

SUN_b1 (Bank 7)

bank8Label

DrawSystemImage_b3 (Bank 7)

bank9Label

SetViewAttrs_b3 (Bank 7)

barb1Label

TT102 (Bank 0)

barb10Label

TT102 (Bank 0)

barb11Label

TT102 (Bank 0)

barb12Label

TT102 (Bank 0)

barb2Label

TT102 (Bank 0)

barb3Label

TT102 (Bank 0)

barb4Label

TT102 (Bank 0)

barb5Label

TT102 (Bank 0)

barb6Label

TT102 (Bank 0)

barb7Label

TT102 (Bank 0)

barb8Label

TT102 (Bank 0)

barb9Label

TT102 (Bank 0)

barButtonsVariable

MoveIconBarPointer (Bank 7)

SetIconBarButtons (Bank 3)

barNames0Variable

DrawIconBar (Bank 3)

barNames1Variablen/a
barNames2Variablen/a
barNames3Variable

Draw2OptionTiles (Bank 3)

barNames4Variablen/a
barPatternCounterVariable

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendBuffersToPPU (Part 1 of 3) (Bank 7)

SetupSprite0 (Bank 3)

ShowIconBar (Bank 3)

UpdateIconBar (Bank 3)

BAYSubroutine

BRIEF2 (Bank 0)

BRP (Bank 0)

DOENTRY (Bank 0)

TBRIEF (Bank 0)

BAYSTEPEntry point

TBRIEF (Bank 0)

BEEPSubroutine

BEEP_b7 (Bank 7)

BEEP_b7Subroutine

EQSHP (Bank 0)

InputName (Bank 6)

Main flight loop (Part 11 of 16) (Bank 0)

refund (Bank 0)

BEGINSubroutine

ResetMMC1 (Bank 0)

ResetMMC1 (Bank 1)

ResetMMC1 (Bank 2)

ResetMMC1 (Bank 3)

ResetMMC1 (Bank 4)

ResetMMC1 (Bank 5)

ResetMMC1 (Bank 6)

ResetMMC1_b7 (Bank 7)

BELLSubroutinen/a
BET1Variable

Main flight loop (Part 2 of 16) (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

RES2 (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

BET2Variable

Main flight loop (Part 2 of 16) (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

RES2 (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

BETAVariable

Main flight loop (Part 2 of 16) (Bank 0)

MV40 (Bank 0)

MVS4 (Bank 0)

RES2 (Bank 0)

RESET (Bank 0)

STARS1 (Bank 1)

STARS6 (Bank 1)

bigLogoImageVariable

DrawBigLogo (Bank 4)

bigLogoNamesVariable

DrawBigLogo (Bank 4)

bitplaneFlagsVariable

ClearDrawingPlane (Part 1 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ConsiderSendTiles (Bank 7)

DrawMessageInNMI (Bank 7)

DrawScreenInNMI (Bank 0)

DrawScrollInNMI (Bank 6)

DrawSpaceViewInNMI (Bank 0)

ResetScreen (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendDataNowToPPU (Bank 3)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendTilesToPPU (Bank 7)

SetDrawPlaneFlags (Bank 7)

WaitForPPUToFinish (Bank 7)

BL1Label

BLINE (Bank 1)

BL5Label

BLINE (Bank 1)

BL9Label

BLINE (Bank 1)

blacksuspendersLabel

KILLSHP (Bank 0)

BlankAllButtonsSubroutine

ShowIconBar (Bank 3)

BlankButtons6To11Subroutine

SetupIconBarPause (Bank 3)

BlankButtons8To11Subroutine

SetupIconBarCharts (Bank 3)

SetupIconBarFlight (Bank 3)

BLINESubroutine

CIRCLE2 (Bank 1)

PLS22 (Bank 1)

BOMBVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

Main flight loop (Part 13 of 16) (Bank 0)

RES2 (Bank 0)

SetupIconBarFlight (Bank 3)

STATUS (Bank 0)

BOOPSubroutine

eq (Bank 0)

EQSHP (Bank 0)

HME2 (Bank 0)

TT102 (Bank 0)

boxe1Label

DrawBoxEdges (Bank 7)

boxEdge1Variable

DEATH (Bank 0)

DrawBoxEdges (Bank 7)

RES2 (Bank 0)

boxEdge2Variable

DEATH (Bank 0)

DrawBoxEdges (Bank 7)

RES2 (Bank 0)

boxEdgeImagesVariable

ResetScreen (Bank 3)

SendViewToPPU (Bank 3)

boxt1Label

DrawBoxTop (Bank 7)

bpos1Label

SetIconBarRow (Bank 3)

bpos2Label

SetIconBarRow (Bank 3)

BPRNTSubroutine

csh (Bank 0)

BR1Subroutine

DEATH2 (Bank 0)

StartGame (Bank 0)

BR2Label

BRIEF (Bank 0)

BRIEFSubroutine

DOENTRY (Bank 0)

BRIEF2Subroutine

DOENTRY (Bank 0)

BRIEF3Subroutine

DOENTRY (Bank 0)

BRISSubroutine

JMTB (Bank 2)

BRIS_b0Subroutine

BRIEF (Bank 0)

BRL1Label

BRIEF (Bank 0)

BRL2Label

BRIEF (Bank 0)

BRPSubroutine

BRIEF (Bank 0)

BRIEF3 (Bank 0)

DEBRIEF (Bank 0)

DEBRIEF2 (Bank 0)

BSTVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

Main flight loop (Part 7 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

STATUS (Bank 0)

BUFVariable

CopyCommanderToBuf (Bank 6)

DrawScrollFrame (Bank 6)

GetScrollDivisions (Bank 6)

HME2 (Bank 0)

MT17 (Bank 2)

PrintCommanderName (Bank 6)

ResetSaveBuffer (Bank 6)

SaveLoadCommander (Bank 6)

StoreMessage (Bank 0)

TT26 (Bank 2)

BUMP2Subroutine

DOKEY (Bank 0)

BURNLabel

Main flight loop (Part 11 of 16) (Bank 0)

burs1Label

DrawExplosionBurst (Bank 1)

burs2Label

DrawExplosionBurst (Bank 1)

burs3Label

DrawExplosionBurst (Bank 1)

burs4Label

DrawExplosionBurst (Bank 1)

burs5Label

DrawExplosionBurst (Bank 1)

burs6Label

DrawExplosionBurst (Bank 1)

burs7Label

DrawExplosionBurst (Bank 1)

burs8Label

DrawExplosionBurst (Bank 1)

burstSpriteIndexVariable

DrawExplosionBurst (Bank 1)

BuyAndSellCargoSubroutinen/a
cEntry point

eq (Bank 0)

CABTMPVariable

DIALS (Bank 6)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

CalculateGridLinesSubroutine

DrawScrollText (Bank 6)

carg1Label

TT210 (Bank 0)

Cartridge WRAMWorkspacen/a
CASHVariable

ChangeCmdrName (Bank 6)

csh (Bank 0)

DOENTRY (Bank 0)

DrawCmdrImage (Bank 6)

LCASH (Bank 0)

MCASH (Bank 0)

PlayDemo (Bank 0)

cbar1Label

CheckSaveLoadBar (Bank 6)

cbar2Label

CheckSaveLoadBar (Bank 6)

cbar3Label

CheckSaveLoadBar (Bank 6)

cbar4Label

CheckSaveLoadBar (Bank 6)

cbuf1Label

ClearBuffers (Bank 7)

cbuf2Label

ClearBuffers (Bank 7)

cbuf3Label

ClearBuffers (Bank 7)

cbuf4Label

ClearBuffers (Bank 7)

cbuf5Label

ClearBuffers (Bank 7)

cbuf6Label

ClearBuffers (Bank 7)

cdis1Label

CheckJumpSafety (Bank 0)

cdis2Label

CheckJumpSafety (Bank 0)

cdis3Label

CheckJumpSafety (Bank 0)

cdis4Label

CheckJumpSafety (Bank 0)

cdis5Label

CheckJumpSafety (Bank 0)

cdis6Label

CheckJumpSafety (Bank 0)

cdis7Label

CheckJumpSafety (Bank 0)

cdra1Label

ClearDrawingPlane (Part 1 of 3) (Bank 7)

cdra2Label

ClearDrawingPlane (Part 1 of 3) (Bank 7)

cdra3Label

ClearDrawingPlane (Part 1 of 3) (Bank 7)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

cdra4Label

ClearDrawingPlane (Part 2 of 3) (Bank 7)

cdra5Label

ClearDrawingPlane (Part 2 of 3) (Bank 7)

cdra6Label

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

cdra7Label

ClearDrawingPlane (Part 3 of 3) (Bank 7)

cdra8Label

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ChangeCmdrNameSubroutine

ChangeCmdrName_b6 (Bank 7)

ChangeCmdrName_b6Subroutine

CheckSaveLoadBar (Bank 6)

ChangeLetterSubroutine

InputName (Bank 6)

ChangeToViewSubroutine

BRIEF (Bank 0)

ChangeToView_b0 (Bank 7)

LAUN (Bank 0)

TITLE (Bank 0)

ChangeToView_b0Subroutine

ShowScrollText (Bank 6)

channelPriorityVariable

FlushSoundChannel (Bank 7)

NOISE (Bank 7)

CHARMacro

QQ18 (Bank 2)

QQ18_DE (Bank 2)

QQ18_FR (Bank 2)

char1Label

SetupIconBarCharts (Bank 3)

char2Label

SetupIconBarCharts (Bank 3)

char3Label

SetupIconBarCharts (Bank 3)

char4Label

SetupIconBarCharts (Bank 3)

char5Label

SetupIconBarCharts (Bank 3)

char6Label

SetupIconBarCharts (Bank 3)

characterEndVariable

DETOK2 (Bank 2)

SetLanguage (Bank 6)

characterEndLangVariable

SetLanguage (Bank 6)

chargeDockingFeeVariable

RES2 (Bank 0)

TT102 (Bank 0)

ChargeShieldsSubroutine

InSystemJump (Bank 0)

Main flight loop (Part 13 of 16) (Bank 0)

chartToShowVariable

DEATH2 (Bank 0)

TT102 (Bank 0)

cheatCmdrNameVariable

ChangeCmdrName (Bank 6)

CheckAltitudeSubroutine

Main flight loop (Part 15 of 16) (Bank 0)

WARP (Bank 0)

CheckForPauseSubroutine

CheckForPause_b0 (Bank 7)

EQSHP (Bank 0)

RunDemoFlightLoop (Bank 0)

TT102 (Bank 0)

CheckForPause-3Entry point

BuyAndSellCargo (Bank 0)

LAUN (Bank 0)

CheckForPause_b0Subroutine

CheckSaveLoadBar (Bank 6)

DrawScrollFrames (Bank 6)

CheckJumpSafetySubroutine

Main flight loop (Part 2 of 16) (Bank 0)

CheckJumpSafety+2Entry point

Main flight loop (Part 2 of 16) (Bank 0)

CheckPauseButtonSubroutine

LL164 (Bank 6)

CheckSaveLoadBarSubroutine

MoveInLeftColumn (Bank 6)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

CheckSaveSlotsSubroutine

CheckSaveSlots_b6 (Bank 7)

CheckSaveSlots_b6Subroutine

ChooseLanguage (Bank 6)

CHKONSubroutine

CIRCLE (Bank 1)

SUN (Part 1 of 2) (Bank 1)

ChooseLanguageSubroutine

ChooseLanguage_b6 (Bank 7)

ChooseLanguage_b6Subroutine

ShowStartScreen (Bank 0)

ChooseMusicSubroutine

ChooseMusic_b6 (Bank 7)

ChooseMusicS (Bank 6)

ChooseMusic_b6Subroutine

DEATH2 (Bank 0)

DrawTitleScreen (Bank 7)

PauseGame (Bank 6)

TT102 (Bank 0)

ChooseMusicSSubroutinen/a
CHPRSubroutine

BELL (Bank 2)

CHPR_b2 (Bank 7)

TT26 (Bank 2)

CHPR (Part 1 of 6)Subroutinen/a
CHPR (Part 2 of 6)Subroutinen/a
CHPR (Part 3 of 6)Subroutinen/a
CHPR (Part 4 of 6)Subroutinen/a
CHPR (Part 5 of 6)Subroutinen/a
CHPR (Part 6 of 6)Subroutinen/a
chpr1Label

CHPR (Part 1 of 6) (Bank 2)

chpr10Label

CHPR (Part 2 of 6) (Bank 2)

chpr11Label

CHPR (Part 2 of 6) (Bank 2)

chpr12Label

CHPR (Part 3 of 6) (Bank 2)

chpr13Label

CHPR (Part 3 of 6) (Bank 2)

chpr14Label

CHPR (Part 3 of 6) (Bank 2)

chpr15Label

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 6 of 6) (Bank 2)

chpr16Label

CHPR (Part 3 of 6) (Bank 2)

chpr17Label

CHPR (Part 1 of 6) (Bank 2)

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 4 of 6) (Bank 2)

CHPR (Part 5 of 6) (Bank 2)

CHPR (Part 6 of 6) (Bank 2)

chpr18Label

CHPR (Part 3 of 6) (Bank 2)

chpr19Label

CHPR (Part 3 of 6) (Bank 2)

chpr2Label

CHPR (Part 1 of 6) (Bank 2)

chpr20Label

CHPR (Part 3 of 6) (Bank 2)

chpr21Label

CHPR (Part 1 of 6) (Bank 2)

chpr22Label

CHPR (Part 2 of 6) (Bank 2)

chpr23Label

CHPR (Part 5 of 6) (Bank 2)

chpr24Label

CHPR (Part 5 of 6) (Bank 2)

chpr25Label

CHPR (Part 5 of 6) (Bank 2)

chpr26Label

CHPR (Part 5 of 6) (Bank 2)

chpr27Label

CHPR (Part 6 of 6) (Bank 2)

chpr28Label

CHPR (Part 3 of 6) (Bank 2)

chpr29Label

CHPR (Part 6 of 6) (Bank 2)

chpr3Label

CHPR (Part 1 of 6) (Bank 2)

chpr30Label

CHPR (Part 6 of 6) (Bank 2)

chpr31Label

CHPR (Part 3 of 6) (Bank 2)

chpr4Label

CHPR (Part 1 of 6) (Bank 2)

chpr5Label

CHPR (Part 1 of 6) (Bank 2)

chpr6Label

CHPR (Part 1 of 6) (Bank 2)

chpr7Label

CHPR (Part 1 of 6) (Bank 2)

chpr8Label

CHPR (Part 1 of 6) (Bank 2)

chpr9Label

CHPR (Part 1 of 6) (Bank 2)

CHPR_b2Subroutine

ChangeLetter (Bank 6)

InputName (Bank 6)

PrintFlightMessage (Bank 0)

cink1Label

RemoveShip (Bank 0)

CIRCLESubroutine

PL9 (Part 1 of 3) (Bank 1)

CIRCLE2Subroutine

CIRCLE2_b1 (Bank 7)

CIRCLE2_b1Subroutine

TT128 (Bank 0)

clan1Label

ChooseLanguage (Bank 6)

clan10Label

ChooseLanguage (Bank 6)

clan11Label

ChooseLanguage (Bank 6)

clan12Label

ChooseLanguage (Bank 6)

clan13Label

ChooseLanguage (Bank 6)

clan2Label

ChooseLanguage (Bank 6)

clan3Label

ChooseLanguage (Bank 6)

clan4Label

ChooseLanguage (Bank 6)

clan5Label

ChooseLanguage (Bank 6)

clan6Label

ChooseLanguage (Bank 6)

clan7Label

ChooseLanguage (Bank 6)

clan8Label

ChooseLanguage (Bank 6)

clan9Label

ChooseLanguage (Bank 6)

clearAddressVariable

ClearBuffers (Bank 7)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

FILL_MEMORY (Common)

clearBlockSizeVariable

ClearBuffers (Bank 7)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ClearBuffersSubroutine

SendScreenToPPU (Bank 7)

ClearDashEdgeSubroutine

ClearDashEdge_b6 (Bank 7)

ClearDashEdge_b6Subroutine

DEATH (Bank 0)

ClearDrawingPlaneSubroutine

ClearDrawingPlane (Part 1 of 3) (Bank 7)

FlipDrawingPlane (Bank 7)

ClearDrawingPlane (Part 1 of 3)Subroutinen/a
ClearDrawingPlane (Part 2 of 3)Subroutinen/a
ClearDrawingPlane (Part 3 of 3)Subroutinen/a
clearingNameTileVariable

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ResetScreen (Bank 3)

SendTilesToPPU (Bank 7)

clearingPatternVariable

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ResetScreen (Bank 3)

SendBitplaneToPPU (Bank 3)

SendTilesToPPU (Bank 7)

SetupViewInNMI (Bank 3)

ClearMemorySubroutine

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ClearNameInMiddleSubroutine

MoveInMiddleColumn (Bank 6)

ClearPlaneBuffersSubroutine

ClearBuffers (Bank 7)

ClearPlaneBuffers (Part 1 of 2)Subroutinen/a
ClearPlaneBuffers (Part 2 of 2)Subroutinen/a
ClearScannerSubroutine

RES2 (Bank 0)

ShowScrollText (Bank 6)

TT18 (Bank 0)

TT66 (Bank 0)

ClearScreenSubroutine

ClearScreen_b3 (Bank 7)

ClearScreen_b3Subroutine

BAY (Bank 0)

TBRIEF (Bank 0)

TT66 (Bank 0)

CLIPEntry point

BLINE (Bank 1)

CLIP_b1 (Bank 7)

LL9 (Part 9 of 12) (Bank 1)

clip1Label

LL145 (Part 4 of 4) (Bank 1)

CLIP2Entry point

LL9 (Part 10 of 12) (Bank 1)

clip2Label

LL145 (Part 4 of 4) (Bank 1)

CLIP_b1Subroutine

DrawScrollFrame (Bank 6)

cloudSizeVariable

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

clsc1Label

ClearScreen (Bank 3)

clsc2Label

ClearScreen (Bank 3)

clsc3Label

ClearScreen (Bank 3)

clsc4Label

ClearScreen (Bank 3)

clsc5Label

ClearScreen (Bank 3)

CLYLLabel

CLYNS (Bank 7)

clyn1Label

CLYNS (Bank 7)

clyn2Label

CLYNS (Bank 7)

CLYNSSubroutine

ChangeCmdrName (Bank 6)

dockEd (Bank 0)

FlightLoop4To16 (Bank 0)

HME2 (Bank 0)

JMTB (Bank 2)

SetSelectedSystem (Bank 0)

TT102 (Bank 0)

TT147 (Bank 0)

YESNO (Bank 0)

CLYNS+8Entry point

PrintFlightMessage (Bank 0)

cmdr1Label

DrawCmdrImage (Bank 6)

cmdr2Label

DrawCmdrImage (Bank 6)

cmdr3Label

DrawCmdrImage (Bank 6)

cmdr4Label

DrawCmdrImage (Bank 6)

cmdr5Label

DrawCmdrImage (Bank 6)

cmem1Label

ClearMemory (Bank 7)

cmem10Label

ClearMemory (Bank 7)

cmem11Label

ClearMemory (Bank 7)

cmem12Label

ClearMemory (Bank 7)

cmem13Label

ClearMemory (Bank 7)

cmem14Label

ClearMemory (Bank 7)

cmem15Label

ClearMemory (Bank 7)

cmem16Label

ClearMemory (Bank 7)

cmem17Label

ClearMemory (Bank 7)

cmem18Label

ClearMemory (Bank 7)

cmem19Label

ClearMemory (Bank 7)

cmem2Label

ClearMemory (Bank 7)

cmem20Label

ClearMemory (Bank 7)

cmem21Label

ClearMemory (Bank 7)

cmem22Label

ClearMemory (Bank 7)

cmem3Label

ClearMemory (Bank 7)

cmem4Label

ClearMemory (Bank 7)

cmem5Label

ClearMemory (Bank 7)

cmem6Label

ClearMemory (Bank 7)

cmem7Label

ClearMemory (Bank 7)

cmem8Label

ClearMemory (Bank 7)

cmem9Label

ClearMemory (Bank 7)

cmnSubroutine

PrintCtrlCode (Bank 0)

cmus1Label

ChooseMusic (Bank 6)

cmus2Label

ChooseMusic (Bank 6)

cmus3Label

ChooseMusic (Bank 6)

cnme1Label

ChangeCmdrName (Bank 6)

cnme2Label

ChangeCmdrName (Bank 6)

cnme3Label

ChangeCmdrName (Bank 6)

cnme4Label

ChangeCmdrName (Bank 6)

cnme5Label

ChangeCmdrName (Bank 6)

cnme6Label

ChangeCmdrName (Bank 6)

CNTVariable

BLINE (Bank 1)

CIRCLE2 (Bank 1)

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

DrawSaveSlotMark (Bank 6)

DrawSmallLogo (Bank 4)

GRIDSET (Bank 6)

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

PLFL (Bank 1)

PLS22 (Bank 1)

SPIN (Bank 0)

STATUS (Bank 0)

SUN (Part 1 of 2) (Bank 1)

SVE (Bank 6)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

CNT2Variable

DOCKIT (Bank 0)

HALL (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLS22 (Bank 1)

PLS4 (Bank 1)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TITLE (Bank 0)

cntrSubroutine

Main flight loop (Part 2 of 16) (Bank 0)

cntr1Label

cntr (Bank 7)

cntr2Label

cntr (Bank 7)

cntr3Label

cntr (Bank 7)

cntr4Label

cntr (Bank 7)

cobraImageVariable

SendViewToPPU (Bank 3)

cobraNamesVariable

DrawCobraMkIII (Bank 0)

COKVariable

ChangeCmdrName (Bank 6)

CheckSaveLoadBar (Bank 6)

DOENTRY (Bank 0)

SetupIconBarDocked (Bank 3)

comp1Label

COMPAS (Bank 0)

COMPASSubroutine

DrawSpaceViewInNMI (Bank 0)

CONConfiguration variable

BRIEF (Bank 0)

KILLSHP (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

cond1Label

GetStatusCondition (Bank 7)

cond2Label

GetStatusCondition (Bank 7)

cond3Label

GetStatusCondition (Bank 7)

conditionAttrsVariable

DIALS (Bank 6)

conditionPattsVariable

DIALS (Bank 6)

ConsiderSendTilesSubroutine

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

CONTMacro

QQ18 (Bank 2)

QQ18_DE (Bank 2)

QQ18_FR (Bank 2)

controller1AVariable

AutoPlayDemo (Bank 7)

ChangeLetter (Bank 6)

ChooseLanguage (Bank 6)

DEATH2 (Bank 0)

DrawScrollFrames (Bank 6)

EQSHP (Bank 0)

PAUSE (Bank 2)

PAUSE2 (Bank 2)

qv (Bank 0)

ScanButtons (Bank 7)

SetKeyLogger (Bank 6)

TITLE (Bank 0)

YESNO (Bank 0)

controller1BVariable

AutoPlayDemo (Bank 7)

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

ChooseLanguage (Bank 6)

DEATH2 (Bank 0)

MoveIconBarPointer (Bank 7)

PAUSE (Bank 2)

PAUSE2 (Bank 2)

ScanButtons (Bank 7)

SetControllerPast (Bank 7)

SetKeyLogger (Bank 6)

TT16 (Bank 0)

TT17 (Bank 0)

UpdateJoystick (Bank 7)

controller1DownVariable

AutoPlayDemo (Bank 7)

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

ChooseLanguage (Bank 6)

EQSHP (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

MoveIconBarPointer (Bank 7)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

qv (Bank 0)

ScanButtons (Bank 7)

SetKeyLogger (Bank 6)

TT16 (Bank 0)

TT17 (Bank 0)

TT18 (Bank 0)

UpdateJoystick (Bank 7)

YESNO (Bank 0)

controller1LeftVariable

AutoPlayDemo (Bank 7)

BuyAndSellCargo (Bank 0)

ChooseLanguage (Bank 6)

Main flight loop (Part 2 of 16) (Bank 0)

MoveIconBarPointer (Bank 7)

ScanButtons (Bank 7)

SetControllerPast (Bank 7)

SetKeyLogger (Bank 6)

UpdateJoystick (Bank 7)

controller1Left03Variable

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

MoveInLeftColumn (Bank 6)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

qv (Bank 0)

SetControllerPast (Bank 7)

TT16 (Bank 0)

TT17 (Bank 0)

WaitForNoDirection (Bank 6)

controller1RightVariable

AutoPlayDemo (Bank 7)

BuyAndSellCargo (Bank 0)

ChooseLanguage (Bank 6)

Main flight loop (Part 2 of 16) (Bank 0)

MoveIconBarPointer (Bank 7)

ScanButtons (Bank 7)

SetControllerPast (Bank 7)

SetKeyLogger (Bank 6)

UpdateJoystick (Bank 7)

controller1Right03Variable

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

MoveInLeftColumn (Bank 6)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

qv (Bank 0)

SetControllerPast (Bank 7)

TT16 (Bank 0)

TT17 (Bank 0)

WaitForNoDirection (Bank 6)

controller1SelectVariable

AutoPlayDemo (Bank 7)

ChooseLanguage (Bank 6)

DEATH2 (Bank 0)

MoveIconBarPointer (Bank 7)

ScanButtons (Bank 7)

TITLE (Bank 0)

controller1StartVariable

AutoPlayDemo (Bank 7)

ChooseLanguage (Bank 6)

DEATH2 (Bank 0)

HideIconBarPointer (Bank 7)

MoveIconBarPointer (Bank 7)

ScanButtons (Bank 7)

TITLE (Bank 0)

controller1UpVariable

AutoPlayDemo (Bank 7)

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

ChooseLanguage (Bank 6)

EQSHP (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

MoveIconBarPointer (Bank 7)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

qv (Bank 0)

ScanButtons (Bank 7)

SetKeyLogger (Bank 6)

TT16 (Bank 0)

TT17 (Bank 0)

TT18 (Bank 0)

UpdateJoystick (Bank 7)

YESNO (Bank 0)

controller2AVariable

SetKeyLogger (Bank 6)

TITLE (Bank 0)

controller2BVariable

SetKeyLogger (Bank 6)

controller2DownVariable

SetKeyLogger (Bank 6)

controller2LeftVariable

SetKeyLogger (Bank 6)

controller2RightVariable

SetKeyLogger (Bank 6)

controller2SelectVariable

DEATH2 (Bank 0)

TITLE (Bank 0)

controller2StartVariable

TITLE (Bank 0)

controller2UpVariable

SetKeyLogger (Bank 6)

copl1Label

CopyLargeBlock (Bank 7)

copl2Label

CopyLargeBlock (Bank 7)

COPSConfiguration variable

HATB (Bank 1)

Main game loop (Part 3 of 6) (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

cops1Label

CopySmallBlock (Bank 7)

copy1Label

CopyNameBuffer0To1 (Bank 7)

copy2Label

CopyNameBuffer0To1 (Bank 7)

CopyCommanderToBufSubroutine

CheckSaveSlots (Bank 6)

PrintSaveName (Bank 6)

CopyLargeBlockSubroutinen/a
CopyNameBuffer0To1Subroutine

ChangeToView (Bank 0)

DEATH (Bank 0)

DrawScreenInNMI (Bank 0)

PlayDemo (Bank 0)

SendSpaceViewToPPU (Bank 0)

SetSpaceViewInNMI (Bank 0)

UpdateHangarView (Bank 7)

UpdateView (Bank 0)

Copyright and version messageVariablen/a
Copyright messageVariablen/a
CopySmallBlockSubroutinen/a
COUConfiguration variable

Main game loop (Part 4 of 6) (Bank 0)

cplSubroutine

HME2 (Bank 0)

PrintCtrlCode (Bank 0)

SetSelectedSystem (Bank 0)

TT23 (Bank 0)

ypl (Bank 0)

cpos1Label

ClearNameInMiddle (Bank 6)

cpse1Label

CheckForPause (Bank 0)

creditsText1Variable

creditsText1Hi (Bank 6)

creditsText1Lo (Bank 6)

creditsText1HiVariable

ShowScrollText (Bank 6)

creditsText1LoVariable

ShowScrollText (Bank 6)

creditsText2Variable

creditsText2Hi (Bank 6)

creditsText2Lo (Bank 6)

creditsText2HiVariable

ShowScrollText (Bank 6)

creditsText2LoVariable

ShowScrollText (Bank 6)

creditsText3Variable

creditsText3Hi (Bank 6)

creditsText3Lo (Bank 6)

creditsText3HiVariable

ShowScrollText (Bank 6)

creditsText3LoVariable

ShowScrollText (Bank 6)

CRGOVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

tnpr (Bank 0)

TT213 (Bank 0)

cros1Label

TT16 (Bank 0)

csca1Label

ClearScanner (Bank 7)

csca2Label

ClearScanner (Bank 7)

csca3Label

ClearScanner (Bank 7)

cshSubroutine

PrintCtrlCode (Bank 0)

csys1Label

DrawChartSystem (Bank 0)

ctob1Label

CopyCommanderToBuf (Bank 6)

ctob10Label

CopyCommanderToBuf (Bank 6)

ctob2Label

CopyCommanderToBuf (Bank 6)

ctob3Label

CopyCommanderToBuf (Bank 6)

ctob4Label

CopyCommanderToBuf (Bank 6)

ctob5Label

CopyCommanderToBuf (Bank 6)

ctob6Label

CopyCommanderToBuf (Bank 6)

ctob7Label

CopyCommanderToBuf (Bank 6)

ctob8Label

CopyCommanderToBuf (Bank 6)

ctob9Label

CopyCommanderToBuf (Bank 6)

currentBankVariable

BEEP_b7 (Bank 7)

ChangeCmdrName_b6 (Bank 7)

ChangeToView_b0 (Bank 7)

CheckForPause_b0 (Bank 7)

CheckSaveSlots_b6 (Bank 7)

ChooseLanguage_b6 (Bank 7)

ChooseMusic_b6 (Bank 7)

CHPR_b2 (Bank 7)

CIRCLE2_b1 (Bank 7)

ClearDashEdge_b6 (Bank 7)

ClearScreen_b3 (Bank 7)

CLIP_b1 (Bank 7)

DASC_b2 (Bank 7)

DETOK_b2 (Bank 7)

DIALS_b6 (Bank 7)

DrawBackground_b3 (Bank 7)

DrawBigLogo_b4 (Bank 7)

DrawCmdrImage_b6 (Bank 7)

DrawDashNames_b3 (Bank 7)

DrawEquipment_b6 (Bank 7)

DrawImageFrame_b3 (Bank 7)

DrawImageNames_b4 (Bank 7)

DrawLaunchBox_b6 (Bank 7)

DrawLightning_b6 (Bank 7)

DrawScreenInNMI_b0 (Bank 7)

DrawSmallBox_b3 (Bank 7)

DrawSmallLogo_b4 (Bank 7)

DrawSpriteImage_b6 (Bank 7)

DrawSystemImage_b3 (Bank 7)

DTS_b2 (Bank 7)

ex_b2 (Bank 7)

FadeToBlack_b3 (Bank 7)

FadeToColour_b3 (Bank 7)

GetCmdrImage_b4 (Bank 7)

GetDefaultNEWB (Bank 7)

GetHeadshot_b4 (Bank 7)

GetHeadshotType_b4 (Bank 7)

GetShipBlueprint (Bank 7)

GetSystemBack_b5 (Bank 7)

GetSystemImage_b5 (Bank 7)

HALL_b1 (Bank 7)

HideFromScanner_b1 (Bank 7)

IncreaseTally (Bank 7)

InputName_b6 (Bank 7)

JAMESON_b6 (Bank 7)

LL164_b6 (Bank 7)

LL9_b1 (Bank 7)

LoadHighFont_b3 (Bank 7)

LoadNormalFont_b3 (Bank 7)

MakeSounds_b6 (Bank 7)

MVS5_b0 (Bank 7)

PAS1_b0 (Bank 7)

PauseGame_b6 (Bank 7)

PDESC_b2 (Bank 7)

PrintCtrlCode_b0 (Bank 7)

ResetCommander_b6 (Bank 7)

ResetScanner_b3 (Bank 7)

ResetScreen_b3 (Bank 7)

SCAN_b1 (Bank 7)

SendBitplaneToPPU_b3 (Bank 7)

SendViewToPPU_b3 (Bank 7)

SetBank (Bank 7)

SetDemoAutoPlay_b5 (Bank 7)

SetKeyLogger_b6 (Bank 7)

SetLinePatterns_b3 (Bank 7)

SetNonZeroBank (Bank 7)

SetupAfterLoad_b0 (Bank 7)

SetupIconBar_b3 (Bank 7)

SetupViewInNMI_b3 (Bank 7)

SetViewAttrs_b3 (Bank 7)

ShowIconBar_b3 (Bank 7)

ShowScrollText_b6 (Bank 7)

SIGHT_b3 (Bank 7)

STARS_b1 (Bank 7)

StartEffect_b6 (Bank 7)

StopSounds_b6 (Bank 7)

SUN_b1 (Bank 7)

SVE_b6 (Bank 7)

TIDY_b1 (Bank 7)

TT24_b6 (Bank 7)

TT27_b2 (Bank 7)

TT66_b0 (Bank 7)

UpdateIconBar_b3 (Bank 7)

UpdateView_b0 (Bank 7)

currentSlotVariable

CopyCommanderToBuf (Bank 6)

JAMESON (Bank 6)

ResetCommander (Bank 6)

SaveLoadCommander (Bank 6)

cycleCountVariable

ADD_CYCLES (Common)

ADD_CYCLES_CLC (Common)

ClearBuffers (Bank 7)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

NMI (Bank 7)

SendDataNowToPPU (Bank 3)

SendScreenToPPU (Bank 7)

SUBTRACT_CYCLES (Common)

CYLConfiguration variable

ANGRY (Bank 0)

ESCAPE (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

CYL2Configuration variable

ESCAPE (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

D1Label

DEATH (Bank 0)

D2Label

DEATH (Bank 0)

D3Label

DEATH (Bank 0)

DA1Label

TT26 (Bank 2)

DA11Label

TT26 (Bank 2)

DA2Label

TT26 (Bank 2)

DA5Label

TT26 (Bank 2)

DA6Label

TT26 (Bank 2)

DA63SLabel

TT26 (Bank 2)

DA6SLabel

TT26 (Bank 2)

DA8Label

TT26 (Bank 2)

DAL1Label

TT26 (Bank 2)

DAL2Label

TT26 (Bank 2)

DAL3Label

TT26 (Bank 2)

DAL4Label

TT26 (Bank 2)

DAL5Label

TT26 (Bank 2)

DAL6Label

TT26 (Bank 2)

DAMPVariable

cntr (Bank 7)

PauseGame (Bank 6)

ResetOptions (Bank 7)

SetupIconBarPause (Bank 3)

DAS1Label

TT26 (Bank 2)

DASCEntry point

DASC_b2 (Bank 7)

DETOK2 (Bank 2)

JMTB (Bank 2)

MT26 (Bank 2)

TT41 (Bank 2)

dasc1Label

TT26 (Bank 2)

DASC_b2Subroutine

BPRNT (Bank 0)

cmn (Bank 0)

PrintCharacter (Bank 0)

PrintCommanderName (Bank 6)

SetSelectedSystem (Bank 0)

TT160 (Bank 0)

TT161 (Bank 0)

TT16a (Bank 0)

TT210 (Bank 0)

TT25 (Bank 0)

dash1Label

DrawDash (Bank 7)

dashImageVariable

SendDashImageToPPU (Bank 3)

dashNamesVariable

DrawDashNames (Bank 3)

dataForPPUVariable

SEND_DATA_TO_PPU (Common)

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendNametableToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

davidscockupLabel

EXNO2 (Bank 0)

dbar1Label

DrawIconBar (Bank 3)

dbar2Label

DrawIconBar (Bank 3)

dbar3Label

DrawIconBar (Bank 3)

dbar4Label

DrawIconBar (Bank 3)

dbar5Label

DrawIconBar (Bank 3)

dbar6Label

DrawIconBar (Bank 3)

DCS1Subroutine

DOCKIT (Bank 0)

ddsh1Label

DrawDashNames (Bank 3)

deVariable

CLYNS (Bank 7)

mes9 (Bank 0)

OUCH (Bank 0)

StoreMessage (Bank 0)

TT66 (Bank 0)

ZERO (Bank 0)

dead1Label

DEATH2 (Bank 0)

dead2Label

DEATH2 (Bank 0)

dead3Label

DEATH2 (Bank 0)

deaf1Label

DEATH (Bank 0)

DEATHSubroutine

CheckAltitude (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

OOPS (Bank 0)

DEATH2Subroutine

DEATH (Bank 0)

DEATH2_b0 (Bank 7)

DEATH2_b0Subroutine

PauseGame (Bank 6)

DEBRIEFSubroutine

DOENTRY (Bank 0)

DEBRIEF2Subroutine

DOENTRY (Bank 0)

decimalPointVariable

BPRNT (Bank 0)

SetLanguage (Bank 6)

decimalPointLangVariable

SetLanguage (Bank 6)

decj1Label

DecreaseJoystick (Bank 7)

decj2Entry point

IncreaseJoystick (Bank 7)

decj3Label

DecreaseJoystick (Bank 7)

DecreaseJoystickSubroutine

UpdateJoystick (Bank 7)

DELAYSubroutine

BRIS (Bank 2)

BRIS_b0 (Bank 0)

ChangeLetter (Bank 6)

DOENTRY (Bank 0)

eq (Bank 0)

EQSHP (Bank 0)

LAUN (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

PauseGame (Bank 6)

SetupDemoUniverse (Bank 7)

YESNO (Bank 0)

DELT4Variable

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

STARS1 (Bank 1)

STARS6 (Bank 1)

DELTAVariable

DEATH (Bank 0)

DIALS (Bank 6)

DOKEY (Bank 0)

DV41 (Bank 7)

FRS1 (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 10 of 16) (Bank 0)

MVEIT (Part 6 of 9) (Bank 0)

PlayDemo (Bank 0)

RES2 (Bank 0)

ResetShipStatus (Bank 0)

ShowScrollText (Bank 6)

TITLE (Bank 0)

TT110 (Bank 0)

demoInProgressVariable

FRMIS (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

NWSTARS (Bank 0)

PlayDemo (Bank 0)

RES2 (Bank 0)

TT66 (Bank 0)

WARP (Bank 0)

DENGYSubroutine

FlightLoop4To16 (Bank 0)

LASLI (Bank 0)

DETOKSubroutine

BRIS (Bank 2)

DETOK2 (Bank 2)

DETOK_b2 (Bank 7)

PDESC (Bank 2)

DETOK2Subroutine

DETOK (Bank 2)

PDESC (Bank 2)

DETOK3Subroutine

PDESC (Bank 2)

DETOK_b2Subroutine

BRIEF2 (Bank 0)

BRIS_b0 (Bank 0)

BRP (Bank 0)

ChangeCmdrName (Bank 6)

ChooseLanguage (Bank 6)

dockEd (Bank 0)

HME2 (Bank 0)

MT17 (Bank 2)

MT28 (Bank 2)

STATUS (Bank 0)

TBRIEF (Bank 0)

TT210 (Bank 0)

YESNO (Bank 0)

dexp1Label

DOEXP (Bank 1)

dexp2Label

DOEXP (Bank 1)

dial1Label

DIALS (Bank 6)

dial2Label

DIALS (Bank 6)

dial3Label

DIALS (Bank 6)

dial4Label

DIALS (Bank 6)

DIALSSubroutine

DIALS_b6 (Bank 7)

DIALS_b6Subroutine

DrawSpaceViewInNMI (Bank 0)

DILXSubroutine

DIALS (Bank 6)

DILX+2Entry point

DIALS (Bank 6)

dilx1Label

DILX (Bank 6)

dilx10Label

DILX (Bank 6)

dilx11Label

DILX (Bank 6)

dilx12Label

DILX (Bank 6)

dilx13Label

DILX (Bank 6)

dilx14Label

DILX (Bank 6)

dilx15Label

DILX (Bank 6)

dilx16Label

DILX (Bank 6)

dilx2Label

DILX (Bank 6)

dilx3Label

DILX (Bank 6)

dilx4Label

DILX (Bank 6)

dilx5Label

DILX (Bank 6)

dilx6Label

DILX (Bank 6)

dilx7Label

DILX (Bank 6)

dilx8Label

DILX (Bank 6)

dimg1Label

DrawImageNames (Bank 4)

dimg2Label

DrawImageNames (Bank 4)

dimg3Label

DrawImageNames (Bank 4)

dimg4Label

DrawImageNames (Bank 4)

dimg5Label

DrawImageNames (Bank 4)

DisableJustifyTextSubroutine

HME2 (Bank 0)

disableMusicVariable

ChooseMusic_b6 (Bank 7)

PauseGame (Bank 6)

ResetOptions (Bank 7)

SetupIconBarPause (Bank 3)

distawayVariable

TITLE (Bank 0)

djd1Entry point

BUMP2 (Bank 7)

DK11Label

DOKEY (Bank 0)

DK12Label

DOKEY (Bank 0)

DK13Label

DOKEY (Bank 0)

DK14Label

DOKEY (Bank 0)

DKCMPVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

TT102 (Bank 0)

DKL3Label

U% (Bank 0)

dlop1Label

RunDemoFlightLoop (Bank 0)

DLYVariable

CLYNS (Bank 7)

FlightLoop4To16 (Bank 0)

MESS (Bank 0)

OUCH (Bank 0)

PrintMessage (Bank 0)

TT66 (Bank 0)

dnSubroutine

eq (Bank 0)

EQSHP (Bank 0)

DNOIZVariable

NOISE (Bank 7)

PauseGame (Bank 6)

ResetOptions (Bank 7)

SetupIconBarPause (Bank 3)

DOANSLabel

TT210 (Bank 0)

dock1Label

SetupIconBarDocked (Bank 3)

dock2Entry point

SetupIconBarDocked (Bank 3)

SetupIconBarFlight (Bank 3)

dockEdSubroutine

GalacticHyperdrive (Bank 0)

hyp (Bank 0)

DOCKITSubroutine

DOKEY (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

DODConfiguration variable

NWSPS (Bank 0)

DOENTRYSubroutine

Main flight loop (Part 9 of 16) (Bank 0)

DOEXPSubroutine

LL9 (Part 1 of 12) (Bank 1)

LL9 (Part 9 of 12) (Bank 1)

DOKEYSubroutine

TT17 (Bank 0)

doky1Label

DOKEY (Bank 0)

doky2Label

DOKEY (Bank 0)

doky3Label

DOKEY (Bank 0)

doky4Label

DOKEY (Bank 0)

doky5Label

DOKEY (Bank 0)

doky6Label

DOKEY (Bank 0)

DORNDSubroutine

DEATH (Bank 0)

DETOK2 (Bank 2)

DrawLightning (Bank 6)

ESCAPE (Bank 0)

GVL (Bank 0)

HALL (Bank 1)

HANGER (Bank 1)

HAS1 (Bank 1)

LASLI (Bank 0)

LL164 (Bank 6)

LL9 (Part 1 of 12) (Bank 1)

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

MT18 (Bank 2)

nWq (Bank 0)

OUCH (Bank 0)

PLFL (Bank 1)

SFS1 (Bank 0)

ShowScrollText (Bank 6)

SOLAR (Bank 0)

SPIN (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TT18 (Bank 0)

TT210 (Bank 0)

Ze (Bank 7)

DORND2Entry point

DrawExplosionBurst (Bank 1)

Ze (Bank 7)

DOWNLabel

LOIN (Part 2 of 7) (Bank 7)

dpad1Label

TT17 (Bank 0)

dpad2Label

TT17 (Bank 0)

dpad3Label

TT17 (Bank 0)

dpad4Label

TT17 (Bank 0)

dpad5Label

TT17 (Bank 0)

Draw2OptionTilesSubroutine

Draw4OptionTiles (Bank 3)

Draw6OptionTiles (Bank 3)

Draw4OptionTilesSubroutine

SetupIconBarPause (Bank 3)

Draw6OptionTilesSubroutine

SetupIconBarPause (Bank 3)

DrawBackgroundSubroutine

DrawBackground_b3 (Bank 7)

DrawBackground_b3Subroutine

DrawCmdrImage (Bank 6)

DrawSystemImage (Bank 3)

DrawBigLogoSubroutine

DrawBigLogo_b4 (Bank 7)

DrawBigLogo_b4Subroutine

ChooseLanguage (Bank 6)

DrawBitplaneInNMISubroutine

DrawScrollFrames (Bank 6)

DrawSpaceViewInNMI (Bank 0)

LAUN (Bank 0)

LL164 (Bank 6)

RunDemoFlightLoop (Bank 0)

DrawBlankButton2x2Subroutine

BlankAllButtons (Bank 3)

BlankButtons6To11 (Bank 3)

BlankButtons8To11 (Bank 3)

SetupIconBarCharts (Bank 3)

SetupIconBarDocked (Bank 3)

SetupIconBarFlight (Bank 3)

DrawBlankButton3x2Subroutine

BlankAllButtons (Bank 3)

BlankButtons6To11 (Bank 3)

BlankButtons8To11 (Bank 3)

SetupIconBarCharts (Bank 3)

SetupIconBarDocked (Bank 3)

SetupIconBarFlight (Bank 3)

DrawBoxEdgesSubroutine

DrawScreenInNMI (Bank 0)

SetDrawPlaneFlags (Bank 7)

UpdateView (Bank 0)

DrawBoxTopSubroutine

ClearDrawingPlane (Part 1 of 3) (Bank 7)

TT66 (Bank 0)

DrawChartSystemSubroutine

TT23 (Bank 0)

DrawCmdrImageSubroutine

DrawCmdrImage_b6 (Bank 7)

DrawCmdrImage_b6Subroutine

STATUS (Bank 0)

DrawCobraMkIIISubroutine

EQSHP (Bank 0)

DrawCrosshairsSubroutine

TT103 (Bank 0)

DrawDashSubroutine

TT22 (Bank 0)

DrawDashNamesSubroutine

DrawDashNames_b3 (Bank 7)

DrawDashNames_b3Subroutine

TT66 (Bank 0)

DrawEquipmentSubroutine

DrawEquipment_b6 (Bank 7)

DrawEquipment_b6Subroutine

DrawCobraMkIII (Bank 0)

EQSHP (Bank 0)

UpdateEquipment (Bank 0)

DrawExplosionBurstSubroutine

DOEXP (Bank 1)

DrawGlassesSubroutine

DrawCmdrImage (Bank 6)

DrawHangarWallLineSubroutine

HANGER (Bank 1)

DrawIconBarSubroutine

BlankAllButtons (Bank 3)

SetupIconBar (Bank 3)

DrawImageFrameSubroutine

DrawImageFrame_b3 (Bank 7)

DrawImageFrame_b3Subroutine

DrawCmdrImage (Bank 6)

DrawImageNamesSubroutine

DrawBigLogo (Bank 4)

DrawImageNames_b4 (Bank 7)

DrawImageNames_b4Subroutine

DrawCobraMkIII (Bank 0)

drawingBitplaneVariable

DIALS (Bank 6)

DrawBoxEdges (Bank 7)

DrawSpaceViewInNMI (Bank 0)

FlipDrawingPlane (Bank 7)

ResetScreen (Bank 3)

SendBitplaneToPPU (Bank 3)

SetDrawingBitplane (Bank 7)

SetDrawPlaneFlags (Bank 7)

SetupDemoUniverse (Bank 7)

SetupViewInNMI (Bank 3)

drawingPlaneDebugVariable

SetDrawingBitplane (Bank 7)

DrawInventoryIconSubroutine

BuyAndSellCargo (Bank 0)

SetIconBarRow (Bank 3)

DrawLaunchBoxSubroutine

DrawLaunchBox_b6 (Bank 7)

DrawLaunchBox_b6Subroutine

LAUN (Bank 0)

DrawLeftEarringSubroutine

DrawCmdrImage (Bank 6)

DrawLightningSubroutine

DrawLightning_b6 (Bank 7)

DrawLightning_b6Subroutine

FlightLoop4To16 (Bank 0)

LAUN (Bank 0)

DrawMedallionSubroutine

DrawCmdrImage (Bank 6)

DrawMessageInNMISubroutine

ChangeCmdrName (Bank 6)

ChangeLetter (Bank 6)

FlightLoop4To16 (Bank 0)

InputName (Bank 6)

PrintFlightMessage (Bank 0)

SetSelectedSystem (Bank 0)

YESNO (Bank 0)

DrawPitchRollBarsSubroutine

DrawSpaceViewInNMI (Bank 0)

DrawRightEarringSubroutine

DrawCmdrImage (Bank 6)

DrawRowOfTilesSubroutine

DrawImageFrame (Bank 3)

DrawSmallBox (Bank 3)

DrawSaveSlotMarkSubroutine

SVE (Bank 6)

DrawScreenInNMISubroutine

BuyAndSellCargo (Bank 0)

DrawScreenInNMI_b0 (Bank 7)

eq (Bank 0)

EQSHP (Bank 0)

HighlightLaserView (Bank 0)

HME2 (Bank 0)

qv (Bank 0)

TT102 (Bank 0)

TT147 (Bank 0)

UpdateEquipment (Bank 0)

DrawScreenInNMI_b0Subroutine

PAUSE (Bank 2)

PAUSE2 (Bank 2)

UpdateSaveScreen (Bank 6)

DrawScrollFrameSubroutine

DrawScrollFrames (Bank 6)

DrawScrollFramesSubroutine

DrawScrollText (Bank 6)

DrawScrollInNMISubroutine

ShowScrollText (Bank 6)

DrawScrollTextSubroutine

ShowScrollText (Bank 6)

DrawShipInBitplaneSubroutine

BRIEF (Bank 0)

ESCAPE (Bank 0)

PAS1 (Bank 0)

TITLE (Bank 0)

DrawSmallBoxSubroutine

DrawSmallBox_b3 (Bank 7)

DrawSmallBox_b3Subroutine

qv (Bank 0)

TT22 (Bank 0)

DrawSmallLogoSubroutine

DrawSmallLogo_b4 (Bank 7)

DrawSmallLogo_b4Subroutine

SVE (Bank 6)

DrawSpaceViewInNMISubroutinen/a
DrawSpriteImageSubroutine

DrawSpriteImage_b6 (Bank 7)

DrawSpriteImage+2Entry point

DrawMedallion (Bank 6)

DrawSpriteImage_b6Subroutine

DrawCmdrImage (Bank 6)

DrawInventoryIcon (Bank 7)

DrawSystemImage (Bank 3)

DrawSunEdgeEntry point

DrawSunEdgeLeft (Bank 1)

DrawSunEdgeRight (Bank 1)

DrawSunEdgeLeftSubroutine

SUN (Part 2 of 2) (Bank 1)

DrawSunEdgeRightSubroutine

SUN (Part 2 of 2) (Bank 1)

DrawSunRowOfBlocksSubroutine

SUN (Part 2 of 2) (Bank 1)

DrawSystemImageSubroutine

DrawSystemImage_b3 (Bank 7)

DrawSystemImage_b3Subroutine

TT25 (Bank 0)

DrawTitleScreenSubroutine

DEATH2 (Bank 0)

DrawVerticalLineSubroutine

DrawLaunchBox (Bank 6)

DrawVerticalLine (Part 1 of 3)Subroutinen/a
DrawVerticalLine (Part 2 of 3)Subroutinen/a
DrawVerticalLine (Part 3 of 3)Subroutinen/a
dreq1Label

DrawEquipment (Bank 6)

dreq10Label

DrawEquipment (Bank 6)

dreq11Label

DrawEquipment (Bank 6)

dreq12Label

DrawEquipment (Bank 6)

dreq13Label

DrawEquipment (Bank 6)

dreq14Label

DrawEquipment (Bank 6)

dreq15Label

DrawEquipment (Bank 6)

dreq16Label

DrawEquipment (Bank 6)

dreq2Label

DrawEquipment (Bank 6)

dreq3Label

DrawEquipment (Bank 6)

dreq4Label

DrawEquipment (Bank 6)

dreq5Label

DrawEquipment (Bank 6)

dreq6Label

DrawEquipment (Bank 6)

dreq7Label

DrawEquipment (Bank 6)

dreq8Label

DrawEquipment (Bank 6)

dreq9Label

DrawEquipment (Bank 6)

drfr1Label

DrawScrollFrame (Bank 6)

drow1Label

DrawRowOfTiles (Bank 3)

drsi1Label

DrawSpriteImage (Bank 6)

drsi2Label

DrawSpriteImage (Bank 6)

drsi3Label

DrawSpriteImage (Bank 6)

drsm1Label

DrawSmallLogo (Bank 4)

drsm2Label

DrawSmallLogo (Bank 4)

drsm3Label

DrawSmallLogo (Bank 4)

drsm4Label

DrawSmallLogo (Bank 4)

drsm5Label

DrawSmallLogo (Bank 4)

dscr1Label

DrawScrollText (Bank 6)

dscr2Label

DrawScrollText (Bank 6)

dsun1Label

SUN (Part 2 of 2) (Bank 1)

dsun10Label

SUN (Part 2 of 2) (Bank 1)

dsun11Label

SUN (Part 2 of 2) (Bank 1)

dsun12Label

SUN (Part 2 of 2) (Bank 1)

dsun13Label

SUN (Part 2 of 2) (Bank 1)

dsun14Label

SUN (Part 2 of 2) (Bank 1)

dsun15Label

SUN (Part 2 of 2) (Bank 1)

dsun16Label

SUN (Part 2 of 2) (Bank 1)

dsun17Label

SUN (Part 2 of 2) (Bank 1)

dsun18Label

SUN (Part 2 of 2) (Bank 1)

dsun19Label

SUN (Part 2 of 2) (Bank 1)

dsun2Label

SUN (Part 2 of 2) (Bank 1)

dsun20Label

SUN (Part 2 of 2) (Bank 1)

dsun21Label

SUN (Part 2 of 2) (Bank 1)

dsun22Label

SUN (Part 2 of 2) (Bank 1)

dsun23Label

SUN (Part 2 of 2) (Bank 1)

dsun24Label

SUN (Part 2 of 2) (Bank 1)

dsun25Label

SUN (Part 2 of 2) (Bank 1)

dsun26Label

SUN (Part 2 of 2) (Bank 1)

dsun27Label

SUN (Part 2 of 2) (Bank 1)

dsun28Label

SUN (Part 2 of 2) (Bank 1)

dsun29Label

SUN (Part 2 of 2) (Bank 1)

dsun3Label

SUN (Part 2 of 2) (Bank 1)

dsun30Label

SUN (Part 2 of 2) (Bank 1)

dsun31Label

SUN (Part 2 of 2) (Bank 1)

dsun32Label

SUN (Part 2 of 2) (Bank 1)

dsun33Label

SUN (Part 2 of 2) (Bank 1)

dsun34Label

SUN (Part 2 of 2) (Bank 1)

dsun35Label

SUN (Part 2 of 2) (Bank 1)

dsun36Label

SUN (Part 2 of 2) (Bank 1)

dsun37Label

SUN (Part 2 of 2) (Bank 1)

dsun38Label

SUN (Part 2 of 2) (Bank 1)

dsun39Label

SUN (Part 2 of 2) (Bank 1)

dsun4Label

SUN (Part 2 of 2) (Bank 1)

dsun40Label

SUN (Part 2 of 2) (Bank 1)

dsun41Label

SUN (Part 2 of 2) (Bank 1)

dsun42Label

SUN (Part 2 of 2) (Bank 1)

dsun43Label

SUN (Part 2 of 2) (Bank 1)

dsun44Label

SUN (Part 2 of 2) (Bank 1)

dsun45Label

SUN (Part 2 of 2) (Bank 1)

dsun46Label

SUN (Part 2 of 2) (Bank 1)

dsun47Label

SUN (Part 2 of 2) (Bank 1)

dsun5Label

SUN (Part 2 of 2) (Bank 1)

dsun6Label

SUN (Part 2 of 2) (Bank 1)

dsun7Label

SUN (Part 2 of 2) (Bank 1)

dsun8Label

SUN (Part 2 of 2) (Bank 1)

dsun9Label

SUN (Part 2 of 2) (Bank 1)

dsys1Label

TT25 (Bank 0)

dsys10Label

TT25 (Bank 0)

dsys2Label

TT25 (Bank 0)

dsys3Label

TT25 (Bank 0)

dsys4Label

TT25 (Bank 0)

dsys5Label

TT25 (Bank 0)

dsys6Label

TT25 (Bank 0)

dsys7Label

TT25 (Bank 0)

dsys8Label

TT25 (Bank 0)

dsys9Label

TT25 (Bank 0)

DT1Label

DETOK (Bank 2)

DT10Label

DETOK2 (Bank 2)

DT3Label

DETOK2 (Bank 2)

DT5Label

DETOK2 (Bank 2)

DT6Label

DETOK2 (Bank 2)

DT7Label

DETOK2 (Bank 2)

DT8Label

DETOK2 (Bank 2)

DTENEntry point

DETOK3 (Bank 2)

DTEXLabel

DETOK (Bank 2)

dtit1Label

DrawTitleScreen (Bank 7)

dtit2Label

DrawTitleScreen (Bank 7)

dtit3Label

DrawTitleScreen (Bank 7)

DTL1Label

DETOK (Bank 2)

DTL2Label

DETOK (Bank 2)

DTMLabel

DETOK2 (Bank 2)

DTSEntry point

DETOK2 (Bank 2)

DTS_b2 (Bank 7)

DTS_b2Subroutine

MT18 (Bank 2)

DTW1Variable

DETOK2 (Bank 2)

MT13 (Bank 2)

MT2 (Bank 2)

TT66 (Bank 0)

DTW2Variable

CLYNS (Bank 7)

DETOK2 (Bank 2)

MT8 (Bank 2)

ResetVariables (Bank 7)

TT26 (Bank 2)

TT66 (Bank 0)

DTW3Variable

DETOK2 (Bank 2)

MT5 (Bank 2)

DTW4Variable

DisableJustifyText (Bank 0)

HME2 (Bank 0)

MESS (Bank 0)

MT15 (Bank 2)

PrintMessage (Bank 0)

TT26 (Bank 2)

DTW5Variable

DisableJustifyText (Bank 0)

HME2 (Bank 0)

MESS (Bank 0)

MT15 (Bank 2)

MT17 (Bank 2)

PrintMessage (Bank 0)

StoreMessage (Bank 0)

TT26 (Bank 2)

DTW6Variable

DETOK2 (Bank 2)

MT13 (Bank 2)

MT2 (Bank 2)

ResetVariables (Bank 7)

TT66 (Bank 0)

DTW8Variable

ChooseLanguage (Bank 6)

DETOK2 (Bank 2)

HME2 (Bank 0)

MT19 (Bank 2)

ResetVariables (Bank 7)

TT26 (Bank 2)

dumdeedumLabel

Ghy (Bank 0)

dutyLoopEnvSQ1Variable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

dutyLoopEnvSQ2Variable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

DV12Label

DVID3B2 (Bank 7)

DV13Label

DVID3B2 (Bank 7)

DV14Label

DVID3B2 (Bank 7)

DV4Label

TIS1 (Bank 7)

DV41Subroutine

STARS2 (Bank 1)

DV42Subroutine

STARS1 (Bank 1)

STARS6 (Bank 1)

DVID3B2Subroutine

PLANET (Bank 1)

PLS1 (Bank 1)

PLS6 (Bank 7)

DVID4Subroutine

DOEXP (Bank 1)

DVIDTSubroutinen/a
DVL10Label

DVID3B2 (Bank 7)

DVL2Label

DVIDT (Bank 1)

DVL3Label

TIS1 (Bank 7)

DVL6Label

DVID3B2 (Bank 7)

DVL8Label

DVID3B2 (Bank 7)

DVL9Label

DVID3B2 (Bank 7)

eConfiguration variable

ITEM (Common)

E%Variable

GetDefaultNEWB (Bank 7)

earl1Label

DrawLeftEarring (Bank 6)

earr1Label

DrawRightEarring (Bank 6)

ECBLB2Subroutine

Main flight loop (Part 3 of 16) (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

ECHRMacro

RUTOK (Bank 2)

RUTOK_DE (Bank 2)

RUTOK_FR (Bank 2)

TKN1 (Bank 2)

TKN1_DE (Bank 2)

TKN1_FR (Bank 2)

ECMVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

PlayDemo (Bank 0)

SetupIconBarCharts (Bank 3)

SetupIconBarFlight (Bank 3)

STATUS (Bank 0)

ECMAVariable

ECBLB2 (Bank 7)

ECMOF (Bank 0)

FlightLoop4To16 (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

RES2 (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

ECMOFSubroutine

FlightLoop4To16 (Bank 0)

RES2 (Bank 0)

ECMPVariable

ECMOF (Bank 0)

FlightLoop4To16 (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

ED1Label

EDGES (Bank 1)

ED3Label

EDGES (Bank 1)

ed9Label

EQSHP (Bank 0)

EDGEMacro

SHIP_ADDER (Bank 1)

SHIP_ANACONDA (Bank 1)

SHIP_ASP_MK_2 (Bank 1)

SHIP_ASTEROID (Bank 1)

SHIP_BOA (Bank 1)

SHIP_BOULDER (Bank 1)

SHIP_CANISTER (Bank 1)

SHIP_COBRA_MK_1 (Bank 1)

SHIP_COBRA_MK_3 (Bank 1)

SHIP_COBRA_MK_3_P (Bank 1)

SHIP_CONSTRICTOR (Bank 1)

SHIP_CORIOLIS (Bank 1)

SHIP_COUGAR (Bank 1)

SHIP_DODO (Bank 1)

SHIP_ESCAPE_POD (Bank 1)

SHIP_FER_DE_LANCE (Bank 1)

SHIP_GECKO (Bank 1)

SHIP_KRAIT (Bank 1)

SHIP_MAMBA (Bank 1)

SHIP_MISSILE (Bank 1)

SHIP_MORAY (Bank 1)

SHIP_PLATE (Bank 1)

SHIP_PYTHON (Bank 1)

SHIP_PYTHON_P (Bank 1)

SHIP_ROCK_HERMIT (Bank 1)

SHIP_SHUTTLE (Bank 1)

SHIP_SIDEWINDER (Bank 1)

SHIP_THARGOID (Bank 1)

SHIP_TRANSPORTER (Bank 1)

SHIP_VIPER (Bank 1)

SHIP_WORM (Bank 1)

EDGESSubroutine

SUN (Part 2 of 2) (Bank 1)

EDGES-2Entry point

SUN (Part 2 of 2) (Bank 1)

ee1Label

TT23 (Bank 0)

ee2Label

TT102 (Bank 0)

EE2Label

CLYNS (Bank 7)

EE20Label

Main game loop (Part 5 of 6) (Bank 0)

EE28Label

LL9 (Part 1 of 12) (Bank 1)

EE29Label

LL9 (Part 3 of 12) (Bank 1)

EE3Label

TT23 (Bank 0)

EE30Label

LL9 (Part 4 of 12) (Bank 1)

EE31Label

LL9 (Part 9 of 12) (Bank 1)

EE4Label

TT23 (Bank 0)

EE51Entry point

LL9 (Part 1 of 12) (Bank 1)

effectOnNOISEVariable

MakeMusicOnNOISE (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSounds (Bank 6)

StartEffectOnNOISE (Bank 6)

StopSounds (Bank 6)

effectOnSQ1Variable

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSounds (Bank 6)

NOISE (Bank 7)

StartEffectOnSQ1 (Bank 6)

StopSounds (Bank 6)

effectOnSQ2Variable

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

StartEffectOnSQ2 (Bank 6)

StopSounds (Bank 6)

EJMPMacro

RUTOK (Bank 2)

RUTOK_DE (Bank 2)

RUTOK_FR (Bank 2)

TKN1 (Bank 2)

TKN1_DE (Bank 2)

TKN1_FR (Bank 2)

EN1Label

DOENTRY (Bank 0)

EN2Label

DOENTRY (Bank 0)

EN3Label

DOENTRY (Bank 0)

EN4Label

DOENTRY (Bank 0)

EN5Label

DOENTRY (Bank 0)

EN6Label

DOENTRY (Bank 0)

enableBitplanesVariable

RES2 (Bank 0)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

EnableSoundSubroutine

EnableSoundS (Bank 6)

enableSoundVariable

ChooseMusic (Bank 6)

EnableSound (Bank 6)

MakeMusic (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

StopSounds (Bank 6)

EnableSoundSSubroutinen/a
enas1Label

EnableSound (Bank 6)

ENERGYVariable

autoPlayKeys2 (Bank 7)

ChargeShields (Bank 0)

DENGY (Bank 0)

DIALS (Bank 6)

GetStatusCondition (Bank 7)

Main flight loop (Part 15 of 16) (Bank 0)

OOPS (Bank 0)

ResetShipStatus (Bank 0)

STATUS (Bank 0)

ENGYVariable

ChargeShields (Bank 0)

DEBRIEF2 (Bank 0)

DrawEquipment (Bank 6)

EQSHP (Bank 0)

PlayDemo (Bank 0)

eqSubroutine

EQSHP (Bank 0)

eqdn1Label

MoveEquipmentDown (Bank 0)

eqeq1Label

eq (Bank 0)

EQL1Label

EQSHP (Bank 0)

EQSHPSubroutine

refund (Bank 0)

TT102 (Bank 0)

equi1Entry point

EQSHP (Bank 0)

UpdateEquipment (Bank 0)

equi10Label

EQSHP (Bank 0)

equi2Label

EQSHP (Bank 0)

equi3Label

EQSHP (Bank 0)

equi4Label

EQSHP (Bank 0)

equi5Label

EQSHP (Bank 0)

equi6Label

EQSHP (Bank 0)

equi7Label

EQSHP (Bank 0)

equi8Label

EQSHP (Bank 0)

equi9Label

EQSHP (Bank 0)

equipSpritesVariable

SetLaserSprite (Bank 6)

equp1Label

MoveEquipmentUp (Bank 0)

ERNDMacro

RUTOK (Bank 2)

RUTOK_DE (Bank 2)

RUTOK_FR (Bank 2)

TKN1 (Bank 2)

TKN1_DE (Bank 2)

TKN1_FR (Bank 2)

ES1Label

ESCAPE (Bank 0)

ESCConfiguration variable

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

SESCP (Bank 0)

ESCAPESubroutine

Main flight loop (Part 3 of 16) (Bank 0)

ESCPVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

ESCAPE (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

SetupIconBarFlight (Bank 3)

STATUS (Bank 0)

escp1Label

ESCAPE (Bank 0)

ESL1Label

ESCAPE (Bank 0)

ESL2Label

ESCAPE (Bank 0)

et0Label

EQSHP (Bank 0)

et1Label

EQSHP (Bank 0)

et10Label

EQSHP (Bank 0)

et11Label

EQSHP (Bank 0)

et2Label

EQSHP (Bank 0)

et3Label

EQSHP (Bank 0)

et4Label

EQSHP (Bank 0)

et5Label

EQSHP (Bank 0)

et6Label

EQSHP (Bank 0)

et7Label

EQSHP (Bank 0)

et8Label

EQSHP (Bank 0)

et9Label

EQSHP (Bank 0)

etALabel

EQSHP (Bank 0)

etBLabel

EQSHP (Bank 0)

ETOKMacro

RUTOK (Bank 2)

RUTOK_DE (Bank 2)

RUTOK_FR (Bank 2)

TKN1 (Bank 2)

TKN1_DE (Bank 2)

TKN1_FR (Bank 2)

ETWOMacro

RUTOK (Bank 2)

RUTOK_DE (Bank 2)

RUTOK_FR (Bank 2)

TKN1 (Bank 2)

TKN1_DE (Bank 2)

TKN1_FR (Bank 2)

EVVariable

BR1 (Bank 0)

hyp1 (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

SetupAfterLoad (Bank 0)

WARP (Bank 0)

exSubroutine

ex_b2 (Bank 7)

qw (Bank 2)

TT27 (Bank 2)

EX11Label

DOEXP (Bank 1)

EX2Label

DOEXP (Bank 1)

EX4Label

DOEXP (Bank 1)

EX5Label

DOEXP (Bank 1)

ex_b2Subroutine

PrintMessage (Bank 0)

EXL4Label

DOEXP (Bank 1)

EXL5Label

DOEXP (Bank 1)

EXNOSubroutine

Main flight loop (Part 11 of 16) (Bank 0)

exno1Label

EXNO2 (Bank 0)

EXNO2Subroutine

Main flight loop (Part 5 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

EXNO3Subroutine

DEATH (Bank 0)

Main flight loop (Part 10 of 16) (Bank 0)

OOPS (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

explosionSoundsVariable

EXNO2 (Bank 0)

EXS1Entry point

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

extendedTokensHiVariable

SetLanguage (Bank 6)

extendedTokensLoVariable

SetLanguage (Bank 6)

fConfiguration variable

EDGE (Common)

f1Configuration variable

VERTEX (Common)

f2Configuration variable

VERTEX (Common)

FACEMacro

SHIP_ADDER (Bank 1)

SHIP_ANACONDA (Bank 1)

SHIP_ASP_MK_2 (Bank 1)

SHIP_ASTEROID (Bank 1)

SHIP_BOA (Bank 1)

SHIP_BOULDER (Bank 1)

SHIP_CANISTER (Bank 1)

SHIP_COBRA_MK_1 (Bank 1)

SHIP_COBRA_MK_3 (Bank 1)

SHIP_COBRA_MK_3_P (Bank 1)

SHIP_CONSTRICTOR (Bank 1)

SHIP_CORIOLIS (Bank 1)

SHIP_COUGAR (Bank 1)

SHIP_DODO (Bank 1)

SHIP_ESCAPE_POD (Bank 1)

SHIP_FER_DE_LANCE (Bank 1)

SHIP_GECKO (Bank 1)

SHIP_KRAIT (Bank 1)

SHIP_MAMBA (Bank 1)

SHIP_MISSILE (Bank 1)

SHIP_MORAY (Bank 1)

SHIP_PLATE (Bank 1)

SHIP_PYTHON (Bank 1)

SHIP_PYTHON_P (Bank 1)

SHIP_ROCK_HERMIT (Bank 1)

SHIP_SHUTTLE (Bank 1)

SHIP_SIDEWINDER (Bank 1)

SHIP_SPLINTER (Bank 1)

SHIP_THARGOID (Bank 1)

SHIP_THARGON (Bank 1)

SHIP_TRANSPORTER (Bank 1)

SHIP_VIPER (Bank 1)

SHIP_WORM (Bank 1)

faceCountVariable

faceOffset (Bank 4)

GetCmdrImage (Bank 4)

faceImage0Variable

faceOffset (Bank 4)

faceImage1Variable

faceOffset (Bank 4)

faceImage10Variable

faceOffset (Bank 4)

faceImage11Variable

faceOffset (Bank 4)

faceImage12Variable

faceOffset (Bank 4)

faceImage13Variable

faceOffset (Bank 4)

faceImage2Variable

faceOffset (Bank 4)

faceImage3Variable

faceOffset (Bank 4)

faceImage4Variable

faceOffset (Bank 4)

faceImage5Variable

faceOffset (Bank 4)

faceImage6Variable

faceOffset (Bank 4)

faceImage7Variable

faceOffset (Bank 4)

faceImage8Variable

faceOffset (Bank 4)

faceImage9Variable

faceOffset (Bank 4)

faceOffsetVariable

GetCmdrImage (Bank 4)

fade1Label

FadeColours (Bank 3)

FadeAndHideSpritesSubroutine

BRIEF (Bank 0)

STATUS (Bank 0)

TT22 (Bank 0)

TT25 (Bank 0)

fadeColoursVariable

FadeColours (Bank 3)

FadeColoursSubroutine

FadeColoursTwice (Bank 3)

FadeToBlack (Bank 3)

FadeToColour (Bank 3)

FadeColoursTwiceSubroutine

FadeToColour (Bank 3)

FadeToBlackSubroutine

FadeToBlack_b3 (Bank 7)

FadeToBlack_b3Subroutine

BRP (Bank 0)

DEATH2 (Bank 0)

DrawTitleScreen (Bank 7)

FadeAndHideSprites (Bank 7)

ShowScrollText (Bank 6)

FadeToColourSubroutine

FadeToColour_b3 (Bank 7)

FadeToColour_b3Subroutine

SendViewToPPU (Bank 3)

SetupViewInNMI (Bank 3)

faro1Label

FAROF (Bank 0)

faro2Label

FAROF (Bank 0)

FAROFSubroutine

Main flight loop (Part 12 of 16) (Bank 0)

FAROF2Subroutine

SpawnSpaceStation (Bank 0)

farr1Label

FAROF2 (Bank 7)

farr2Label

FAROF2 (Bank 7)

farr3Label

FAROF2 (Bank 7)

FastForwardJumpSubroutine

WARP (Bank 0)

fbar1Label

SetupIconBarFlight (Bank 3)

fbar10Label

SetupIconBarFlight (Bank 3)

fbar11Entry point

SetupIconBarCharts (Bank 3)

fbar2Label

SetupIconBarFlight (Bank 3)

fbar3Label

SetupIconBarFlight (Bank 3)

fbar4Label

SetupIconBarFlight (Bank 3)

fbar5Label

SetupIconBarFlight (Bank 3)

fbar6Label

SetupIconBarFlight (Bank 3)

fbar7Label

SetupIconBarFlight (Bank 3)

fbar8Entry point

SetupIconBarCharts (Bank 3)

SetupIconBarFlight (Bank 3)

fbar9Label

SetupIconBarFlight (Bank 3)

FILEPRSubroutine

JMTB (Bank 2)

fill1Label

DrawSunRowOfBlocks (Bank 7)

fill2Label

DrawSunRowOfBlocks (Bank 7)

fill3Label

DrawSunRowOfBlocks (Bank 7)

FILL_MEMORYMacro

ClearMemory (Bank 7)

FillMemory (Bank 7)

FillMemory32Bytes (Bank 7)

FillMemorySubroutine

ClearMemory (Bank 7)

FillMemory32BytesSubroutine

ClearMemory (Bank 7)

firstBoxVariable

LAUN (Bank 0)

firstFreePatternVariable

ChangeToView (Bank 0)

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 6 of 6) (Bank 2)

ClearDrawingPlane (Part 1 of 3) (Bank 7)

CLYNS (Bank 7)

CopyNameBuffer0To1 (Bank 7)

DEATH (Bank 0)

DrawBigLogo (Bank 4)

DrawCmdrImage (Bank 6)

DrawDash (Bank 7)

DrawMessageInNMI (Bank 7)

DrawScreenInNMI (Bank 0)

DrawScrollInNMI (Bank 6)

DrawSystemImage (Bank 3)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

PAUSE (Bank 2)

PIXEL (Bank 7)

SendBitplaneToPPU (Bank 3)

SetDrawingBitplane (Bank 7)

SetDrawPlaneFlags (Bank 7)

SetLinePatterns (Bank 3)

SetupSpaceView (Bank 0)

SetupViewInNMI (Bank 3)

ShowScrollText (Bank 6)

UpdateView (Bank 0)

firstNameTileVariable

ChangeToView (Bank 0)

DEATH (Bank 0)

DrawMessageInNMI (Bank 7)

DrawScreenInNMI (Bank 0)

DrawScrollText (Bank 6)

PAUSE (Bank 2)

SendBitplaneToPPU (Bank 3)

SendTilesToPPU (Bank 7)

SetupSpaceView (Bank 0)

SetupViewInNMI (Bank 3)

UpdateView (Bank 0)

firstPatternVariable

ChangeToView (Bank 0)

ClearDrawingPlane (Part 1 of 3) (Bank 7)

CLYNS (Bank 7)

DEATH (Bank 0)

DrawScreenInNMI (Bank 0)

HALL (Bank 1)

PAUSE (Bank 2)

SendBitplaneToPPU (Bank 3)

SendTilesToPPU (Bank 7)

SetupSpaceView (Bank 0)

SetupViewInNMI (Bank 3)

ShowScrollText (Bank 6)

UpdateView (Bank 0)

FISTVariable

DrawCmdrImage (Bank 6)

ESCAPE (Bank 0)

Ghy (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

PrintLegalStatus (Bank 0)

SOLAR (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TT110 (Bank 0)

FixRandomNumbersSubroutine

PlayDemo (Bank 0)

FLAGVariable

BLINE (Bank 1)

CIRCLE2 (Bank 1)

PLS22 (Bank 1)

flagsForClearingVariable

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

FlightLoop4To16Subroutine

DEATH (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

RunDemoFlightLoop (Bank 0)

FLIPSubroutine

LOOK1 (Bank 0)

FlipDrawingPlaneSubroutine

DEATH (Bank 0)

DrawScrollFrames (Bank 6)

DrawShipInBitplane (Bank 7)

LAUN (Bank 0)

LL164 (Bank 6)

Main flight loop (Part 1 of 16) (Bank 0)

RunDemoFlightLoop (Bank 0)

FLL1Label

FLIP (Bank 0)

FlushSoundChannelSubroutine

FlushSoundChannels (Bank 7)

FlushSpecificSound (Bank 7)

FlushSQ2AndNOISE (Bank 7)

FlushSoundChannelsSubroutine

MakeHyperSound (Bank 7)

FlushSpecificSoundSubroutine

ECMOF (Bank 0)

FlushSQ2AndNOISESubroutine

FlushSpecificSound (Bank 7)

fmes1Label

PrintFlightMessage (Bank 0)

fmes2Label

PrintFlightMessage (Bank 0)

FMLTUSubroutine

DOEXP (Bank 1)

DrawLightning (Bank 6)

LL51 (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

MVEIT (Part 3 of 9) (Bank 0)

PLS22 (Bank 1)

FMLTU2Subroutine

CIRCLE2 (Bank 1)

focougLabel

Main game loop (Part 4 of 6) (Bank 0)

font1Label

LoadHighFont (Bank 3)

font2Label

LoadHighFont (Bank 3)

font3Label

LoadHighFont (Bank 3)

fontImageVariable

CHPR (Part 3 of 6) (Bank 2)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

SendViewToPPU (Bank 3)

fontStyleVariable

ChangeLetter (Bank 6)

CHPR (Part 2 of 6) (Bank 2)

CHPR (Part 3 of 6) (Bank 2)

HighlightEquipment (Bank 0)

HighlightLaserView (Bank 0)

HighlightSaleItem (Bank 0)

HighlightSaveName (Bank 6)

PrintNameInMiddle (Bank 6)

PrintTokenAndColon (Bank 0)

qv (Bank 0)

ShowStartScreen (Bank 0)

YESNO (Bank 0)

fothgLabel

Main game loop (Part 3 of 6) (Bank 0)

fothg2Label

Main game loop (Part 4 of 6) (Bank 0)

fq1Entry point

DEATH (Bank 0)

FR1Subroutine

FRMIS (Bank 0)

fram1Label

DrawImageFrame (Bank 3)

fram2Label

DrawImageFrame (Bank 3)

fram3Label

DrawImageFrame (Bank 3)

FRCEEntry point

BAY (Bank 0)

FRINVariable

autoPlayKeys1_DE (Bank 7)

autoPlayKeys1_EN (Bank 7)

autoPlayKeys1_FR (Bank 7)

autoPlayKeys2 (Bank 7)

ClearScanner (Bank 7)

DEATH (Bank 0)

FlightLoop4To16 (Bank 0)

FRMIS (Bank 0)

GetStatusCondition (Bank 7)

InSystemJump (Bank 0)

KILLSHP (Bank 0)

KS2 (Bank 0)

KS4 (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

NWSHP (Bank 0)

NWSPS (Bank 0)

SOLAR (Bank 0)

WPSHPS (Bank 0)

ZERO (Bank 0)

FRL2Label

SFS1 (Bank 0)

FRL3Label

SFS1 (Bank 0)

frmi1Label

FRMIS (Bank 0)

FRMISSubroutine

Main flight loop (Part 3 of 16) (Bank 0)

FRS1Subroutine

ESCAPE (Bank 0)

FRMIS (Bank 0)

FSHVariable

ChargeShields (Bank 0)

DIALS (Bank 6)

OOPS (Bank 0)

RESET (Bank 0)

ResetShipStatus (Bank 0)

ftob1Label

FadeToBlack (Bank 3)

fuel1Label

fwl (Bank 0)

fuel2Label

fwl (Bank 0)

fuel3Label

fwl (Bank 0)

fuel4Label

fwl (Bank 0)

fvwLabel

TT102 (Bank 0)

fwlSubroutine

fwls (Bank 0)

TT213 (Bank 0)

fwlsSubroutine

PrintCtrlCode (Bank 0)

G1Label

Ghy (Bank 0)

GalacticHyperdriveSubroutine

TT102 (Bank 0)

galaxySeedsVariable

CopyCommanderToBuf (Bank 6)

game1Label

Main game loop (Part 1 of 6) (Bank 0)

game10Label

Main game loop (Part 5 of 6) (Bank 0)

game2Label

Main game loop (Part 2 of 6) (Bank 0)

game3Label

Main game loop (Part 3 of 6) (Bank 0)

game4Label

Main game loop (Part 4 of 6) (Bank 0)

game5Label

Main game loop (Part 5 of 6) (Bank 0)

game6Label

Main game loop (Part 5 of 6) (Bank 0)

game7Label

Main game loop (Part 5 of 6) (Bank 0)

game8Label

Main game loop (Part 5 of 6) (Bank 0)

game9Label

Main game loop (Part 5 of 6) (Bank 0)

gangbangLabel

NWSHP (Bank 0)

GC2Subroutine

BuyAndSellCargo (Bank 0)

TT151 (Bank 0)

GCNTVariable

DOENTRY (Bank 0)

Ghy (Bank 0)

MT28 (Bank 2)

PDESC (Bank 2)

tal (Bank 0)

THERE (Bank 0)

GetCmdrImageSubroutine

GetCmdrImage_b4 (Bank 7)

GetCmdrImage_b4Subroutine

SendViewToPPU (Bank 3)

GetDefaultNEWBSubroutine

NWSHP (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

GetHeadshotSubroutine

GetCmdrImage (Bank 4)

GetHeadshot_b4 (Bank 7)

GetHeadshot_b4Subroutine

SetupViewInNMI (Bank 3)

GetHeadshotTypeSubroutine

GetHeadshotType_b4 (Bank 7)

GetHeadshotType_b4Subroutine

STATUS (Bank 0)

GetLaserPatternSubroutine

DrawEquipment (Bank 6)

GetNameAddressSubroutine

DrawImageFrame (Bank 3)

DrawSmallBox (Bank 3)

GetRowNameAddressSubroutine

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 4 of 6) (Bank 2)

CHPR (Part 5 of 6) (Bank 2)

ClearNameInMiddle (Bank 6)

DrawBackground (Bank 3)

DrawImageNames (Bank 4)

GetNameAddress (Bank 3)

GetSaveAddressesSubroutine

CopyCommanderToBuf (Bank 6)

ResetSaveSlots (Bank 6)

SaveLoadCommander (Bank 6)

GetScrollDivisionsSubroutine

DrawScrollFrame (Bank 6)

GetShipBlueprintSubroutine

HITCH (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

MVEIT (Part 4 of 9) (Bank 0)

NWSHP (Bank 0)

SPIN (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

GetStatusConditionSubroutine

DIALS (Bank 6)

DrawSpaceViewInNMI (Bank 0)

STATUS (Bank 0)

GetSystemBackSubroutine

GetSystemBack_b5 (Bank 7)

GetSystemImage (Bank 5)

GetSystemBack_b5Subroutine

SetupViewInNMI (Bank 3)

GetSystemImageSubroutine

GetSystemImage_b5 (Bank 7)

GetSystemImage_b5Subroutine

SendViewToPPU (Bank 3)

GetViewPalettesSubroutine

FadeToBlack (Bank 3)

FadeToColour (Bank 3)

SetupViewInNMI (Bank 3)

GhySubroutine

GalacticHyperdrive (Bank 0)

GHYPVariable

DrawEquipment (Bank 6)

EQSHP (Bank 0)

Ghy (Bank 0)

SetupIconBarCharts (Bank 3)

GINFSubroutine

ClearScanner (Bank 7)

FRMIS (Bank 0)

InSystemJump (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

NWSHP (Bank 0)

WPSHPS (Bank 0)

glas1Label

DrawGlasses (Bank 6)

glas2Label

DrawGlasses (Bank 6)

glas3Label

DrawGlasses (Bank 6)

glassesImageVariable

GetCmdrImage (Bank 4)

glsp1Label

GetLaserPattern (Bank 6)

glsp2Label

GetLaserPattern (Bank 6)

glsp3Label

GetLaserPattern (Bank 6)

GNTMPVariable

DIALS (Bank 6)

InSystemJump (Bank 0)

LASLI (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

ResetShipStatus (Bank 0)

GOINEntry point

ESCAPE (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

WARP (Bank 0)

GOPLEntry point

DOCKIT (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

GOPLSLabel

DOCKIT (Bank 0)

govVariable

BR1 (Bank 0)

hyp1 (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

SetupAfterLoad (Bank 0)

gpal1Label

GetViewPalettes (Bank 3)

gpal2Label

GetViewPalettes (Bank 3)

gpal3Label

GetViewPalettes (Bank 3)

gpal4Label

GetViewPalettes (Bank 3)

grid1Label

GRIDSET (Bank 6)

grid2Label

GRIDSET (Bank 6)

GRIDSETSubroutine

DrawScrollText (Bank 6)

GRIDSET+5Entry point

CalculateGridLines (Bank 6)

gris1Label

GRS1 (Bank 6)

gris2Label

GRS1 (Bank 6)

grow1Label

GetRowNameAddress (Bank 7)

GRR1Label

GRS1 (Bank 6)

GRS1Subroutine

GRIDSET (Bank 6)

GSL1Label

GRIDSET (Bank 6)

gsys1Label

GetSystemBack (Bank 5)

GTHGSubroutine

MJP (Bank 0)

GTHG+15Entry point

Main game loop (Part 4 of 6) (Bank 0)

gthg1Label

GTHG (Bank 0)

GVLSubroutinen/a
HA1Label

HAS1 (Bank 1)

HA7Label

HALL (Bank 1)

HA9Label

HALL (Bank 1)

hair1Label

TT16 (Bank 0)

HAL3Subroutine

HANGER (Bank 1)

HAL5Label

HAS1 (Bank 1)

HAL8Label

HALL (Bank 1)

HAL9Label

HALL (Bank 1)

halfScreenHeightVariable

FlightLoop4To16 (Bank 0)

LASLI (Bank 0)

LAUN (Bank 0)

LL164 (Bank 6)

LL9 (Part 8 of 12) (Bank 1)

PIXEL2 (Bank 1)

PROJ (Bank 7)

SetScreenHeight (Bank 0)

HALLSubroutine

HALL_b1 (Bank 7)

HALL_b1Subroutine

DOENTRY (Bank 0)

hang1Label

HANGER (Bank 1)

hang2Label

HANGER (Bank 1)

hang3Label

HANGER (Bank 1)

hang4Label

HANGER (Bank 1)

HANGERSubroutine

HALL (Bank 1)

HANGFLAGVariable

HALL (Bank 1)

HANGER (Bank 1)

hanl1Label

HAL3 (Bank 1)

hanl2Label

HAL3 (Bank 1)

hanl3Label

HAL3 (Bank 1)

hanl4Label

HAL3 (Bank 1)

hanl5Label

HAL3 (Bank 1)

hanl6Label

HAL3 (Bank 1)

hanl7Label

HAL3 (Bank 1)

hanr1Label

HAS3 (Bank 1)

hanr2Label

HAS3 (Bank 1)

hanr3Label

HAS3 (Bank 1)

hanr4Label

HAS3 (Bank 1)

hanr5Label

HAS3 (Bank 1)

hanr6Label

HAS3 (Bank 1)

hanr7Label

HAS3 (Bank 1)

hanr8Label

HAS3 (Bank 1)

hanw1Label

DrawHangarWallLine (Bank 1)

hanw2Label

DrawHangarWallLine (Bank 1)

hanw3Label

DrawHangarWallLine (Bank 1)

hanw4Label

DrawHangarWallLine (Bank 1)

hanw5Label

DrawHangarWallLine (Bank 1)

HAS1Subroutine

HALL (Bank 1)

HAS3Subroutine

HANGER (Bank 1)

HATBVariable

HALL (Bank 1)

hbar1Label

HideIconBar (Bank 3)

headCountVariable

GetHeadshot (Bank 4)

GetHeadshotType (Bank 4)

headOffset (Bank 4)

headImage0Variable

headOffset (Bank 4)

headImage1Variable

headOffset (Bank 4)

headImage10Variable

headOffset (Bank 4)

headImage11Variable

headOffset (Bank 4)

headImage12Variable

headOffset (Bank 4)

headImage13Variable

headOffset (Bank 4)

headImage2Variable

headOffset (Bank 4)

headImage3Variable

headOffset (Bank 4)

headImage4Variable

headOffset (Bank 4)

headImage5Variable

headOffset (Bank 4)

headImage6Variable

headOffset (Bank 4)

headImage7Variable

headOffset (Bank 4)

headImage8Variable

headOffset (Bank 4)

headImage9Variable

headOffset (Bank 4)

headOffsetVariable

GetHeadshot (Bank 4)

headShotsByRankVariable

GetHeadshotType (Bank 4)

HERConfiguration variable

KILLSHP (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

NWSHP (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

HI1Entry point

ANGRY (Bank 0)

HITCH (Bank 0)

hiddenBitplaneVariable

GetViewPalettes (Bank 3)

ResetScreen (Bank 3)

SendBitplaneToPPU (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendOtherBitplane (Bank 7)

SendViewToPPU (Bank 3)

SetPaletteForView (Bank 7)

SetPPURegisters (Bank 7)

SetupDemoUniverse (Bank 7)

SetupViewInNMI (Bank 3)

UpdateHangarView (Bank 7)

hiddenColourVariable

HideHiddenColour (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

ResetScreen (Bank 3)

SetPaletteColours (Bank 3)

SetPaletteForView (Bank 7)

hide1Label

HideFromScanner (Bank 1)

hide2Label

HideFromScanner (Bank 1)

HideCrosshairsSubroutine

TT105 (Bank 0)

HideExplosionBurstSubroutine

DOEXP (Bank 1)

LL164 (Bank 6)

RES2 (Bank 0)

HideFromScannerSubroutine

HideFromScanner_b1 (Bank 7)

HideFromScanner_b1Subroutine

BRIEF (Bank 0)

KILLSHP (Bank 0)

TITLE (Bank 0)

HideHiddenColourSubroutine

Main flight loop (Part 13 of 16) (Bank 0)

RES2 (Bank 0)

HideIconBarSubroutine

SetupIconBar (Bank 3)

HideIconBarPointerSubroutine

MoveIconBarPointer (Bank 7)

HideMoreSpritesSubroutine

HideMostSprites (Bank 7)

HideMostSpritesSubroutine

DEATH (Bank 0)

DrawTitleScreen (Bank 7)

LAUN (Bank 0)

SetScreenForUpdate (Bank 7)

HideShipSubroutine

LL9 (Part 1 of 12) (Bank 1)

HideShip_b1Subroutine

Main flight loop (Part 11 of 16) (Bank 0)

HideSightSpritesSubroutine

SIGHT (Bank 3)

HideSpritesSubroutine

HideExplosionBurst (Bank 7)

HideStardustSubroutine

LL164 (Bank 6)

HighlightEquipmentSubroutine

EQSHP (Bank 0)

UpdateEquipment (Bank 0)

HighlightLaserViewSubroutine

qv (Bank 0)

HighlightSaleItemSubroutine

BuyAndSellCargo (Bank 0)

HighlightSaveNameSubroutine

MoveInRightColumn (Bank 6)

MoveToLeftColumn (Bank 6)

SVE (Bank 6)

hipo1Label

HideIconBarPointer (Bank 7)

hipo2Entry point

MoveIconBarPointer (Bank 7)

hipo3Label

HideIconBarPointer (Bank 7)

hisp1Label

HideMoreSprites (Bank 7)

HITCHSubroutine

Main flight loop (Part 11 of 16) (Bank 0)

hlin1Label

HLOIN (Part 1 of 5) (Bank 7)

hlin10Label

HLOIN (Part 2 of 5) (Bank 7)

hlin11Label

HLOIN (Part 3 of 5) (Bank 7)

hlin12Label

HLOIN (Part 3 of 5) (Bank 7)

hlin13Label

HLOIN (Part 3 of 5) (Bank 7)

hlin14Label

HLOIN (Part 3 of 5) (Bank 7)

hlin15Label

HLOIN (Part 3 of 5) (Bank 7)

hlin16Label

HLOIN (Part 3 of 5) (Bank 7)

hlin17Label

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

hlin18Label

HLOIN (Part 4 of 5) (Bank 7)

hlin19Label

HLOIN (Part 4 of 5) (Bank 7)

hlin2Label

HLOIN (Part 1 of 5) (Bank 7)

hlin20Label

HLOIN (Part 4 of 5) (Bank 7)

hlin21Label

HLOIN (Part 4 of 5) (Bank 7)

hlin22Label

HLOIN (Part 4 of 5) (Bank 7)

hlin23Label

HLOIN (Part 1 of 5) (Bank 7)

hlin24Label

HLOIN (Part 5 of 5) (Bank 7)

hlin25Label

HLOIN (Part 5 of 5) (Bank 7)

hlin26Label

HLOIN (Part 5 of 5) (Bank 7)

hlin27Label

HLOIN (Part 5 of 5) (Bank 7)

hlin28Label

HLOIN (Part 5 of 5) (Bank 7)

hlin29Label

HLOIN (Part 4 of 5) (Bank 7)

hlin3Label

HLOIN (Part 1 of 5) (Bank 7)

hlin30Label

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

hlin4Label

HLOIN (Part 2 of 5) (Bank 7)

hlin5Label

HLOIN (Part 2 of 5) (Bank 7)

hlin6Label

HLOIN (Part 2 of 5) (Bank 7)

hlin7Label

HLOIN (Part 2 of 5) (Bank 7)

hlin8Label

HLOIN (Part 2 of 5) (Bank 7)

hlin9Label

HLOIN (Part 2 of 5) (Bank 7)

HLOINSubroutine

DrawLaunchBox (Bank 6)

DrawSunEdgeLeft (Bank 1)

DrawSunEdgeRight (Bank 1)

LL164 (Bank 6)

SUN (Part 2 of 2) (Bank 1)

HLOIN (Part 1 of 5)Subroutinen/a
HLOIN (Part 2 of 5)Subroutinen/a
HLOIN (Part 3 of 5)Subroutinen/a
HLOIN (Part 4 of 5)Subroutinen/a
HLOIN (Part 5 of 5)Subroutinen/a
HME1Label

TT102 (Bank 0)

HME2Subroutine

TT102 (Bank 0)

HME3Label

HME2 (Bank 0)

HME4Label

HME2 (Bank 0)

HME5Label

HME2 (Bank 0)

HME6Label

HME2 (Bank 0)

hspr1Label

HideSprites (Bank 7)

hy5Entry point

Ghy (Bank 0)

hy9Label

GVL (Bank 0)

hypSubroutine

TT102 (Bank 0)

hyp1Subroutine

TT18 (Bank 0)

hype1Label

LL164 (Bank 6)

hype2Label

LL164 (Bank 6)

hype3Label

LL164 (Bank 6)

hyperspaceColourVariable

LL164 (Bank 6)

hypr1Label

TT18 (Bank 0)

hypr2Label

TT18 (Bank 0)

hyps1Label

hyp (Bank 0)

ibar1Label

SendBarNamesToPPU (Bank 7)

ibar2Label

SendBarNamesToPPU (Bank 7)

ibar3Label

SendBarNamesToPPU (Bank 7)

iconBarButtonsVariable

SetIconBarButtons (Bank 3)

iconBarChoiceVariable

BuyAndSellCargo (Bank 0)

ChangeLetter (Bank 6)

CheckForPause (Bank 0)

CheckPauseButton (Bank 7)

CheckSaveLoadBar (Bank 6)

DrawScrollFrames (Bank 6)

EQSHP (Bank 0)

HideIconBarPointer (Bank 7)

MoveIconBarPointer (Bank 7)

qv (Bank 0)

RunDemoFlightLoop (Bank 0)

SetKeyLogger (Bank 6)

iconBarImage0Variable

ChooseLanguage (Bank 6)

SetupSprite0 (Bank 3)

ShowIconBar (Bank 3)

iconBarImage1Variablen/a
iconBarImage2Variablen/a
iconBarImage3Variable

ChooseLanguage (Bank 6)

iconBarImage4Variablen/a
iconBarImageHiVariable

ChooseLanguage (Bank 6)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SetupSprite0 (Bank 3)

ShowIconBar (Bank 3)

iconBarKeyPressVariable

DOKEY (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

SetKeyLogger (Bank 6)

TT17 (Bank 0)

U% (Bank 0)

YESNO (Bank 0)

iconBarRowVariable

ResetScreen (Bank 3)

SendBarNamesToPPU (Bank 7)

SetIconBarRow (Bank 3)

ShowIconBar (Bank 3)

iconBarTypeVariable

DrawIconBar (Bank 3)

PauseGame (Bank 6)

RESET (Bank 0)

SetIconBarButtons (Bank 3)

SetIconBarRow (Bank 3)

SetupIconBar (Bank 3)

SetupSprite0 (Bank 3)

ShowIconBar (Bank 3)

UpdateIconBar (Bank 3)

ifon1Label

LoadNormalFont (Bank 3)

ifon2Label

LoadNormalFont (Bank 3)

ifon3Label

LoadNormalFont (Bank 3)

imageSentToPPUVariable

GetCmdrImage (Bank 4)

GetHeadshot (Bank 4)

GetSystemBack (Bank 5)

ResetScreen (Bank 3)

SendViewToPPU (Bank 3)

STATUS (Bank 0)

incj1Label

IncreaseJoystick (Bank 7)

IncreaseJoystickSubroutine

UpdateJoystick (Bank 7)

IncreaseTallySubroutine

EXNO2 (Bank 0)

iNES headerVariablen/a
INFVariable

ANGRY (Bank 0)

CalculateGridLines (Bank 6)

ClearScanner (Bank 7)

DEATH (Bank 0)

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

GINF (Bank 7)

GRIDSET (Bank 6)

HideShip (Bank 1)

HideShip_b1 (Bank 7)

InSystemJump (Bank 0)

KILLSHP (Bank 0)

LL9 (Part 1 of 12) (Bank 1)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 6 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

NWSHP (Bank 0)

OOPS (Bank 0)

RemoveShip (Bank 0)

SFS1 (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

WPSHPS (Bank 0)

inmi1Label

NMI (Bank 7)

inmi2Label

NMI (Bank 7)

InputNameSubroutine

ChangeCmdrName (Bank 6)

InputName_b6 (Bank 7)

InputName_b6Subroutine

HME2 (Bank 0)

inputNameSizeVariable

ChangeCmdrName (Bank 6)

HME2 (Bank 0)

InputName (Bank 6)

InSystemJumpSubroutine

FastForwardJump (Bank 0)

WARP (Bank 0)

InterruptsSubroutine

Vectors (Bank 0)

InterruptsSubroutine

Vectors (Bank 1)

InterruptsSubroutine

Vectors (Bank 2)

InterruptsSubroutine

Vectors (Bank 3)

InterruptsSubroutine

Vectors (Bank 4)

InterruptsSubroutine

Vectors (Bank 5)

InterruptsSubroutine

Vectors (Bank 6)

inve1Label

TT213 (Bank 0)

inventoryIconVariable

SendViewToPPU (Bank 3)

INWKVariable

BRIEF (Bank 0)

ChangeCmdrName (Bank 6)

DEATH (Bank 0)

DOCKIT (Bank 0)

DOEXP (Bank 1)

DOKEY (Bank 0)

DrawExplosionBurst (Bank 1)

DVID3B2 (Bank 7)

ESCAPE (Bank 0)

EXNO2 (Bank 0)

FAROF (Bank 0)

FAROF2 (Bank 7)

FRS1 (Bank 0)

GTHG (Bank 0)

HAS1 (Bank 1)

HideFromScanner (Bank 1)

HITCH (Bank 0)

HME2 (Bank 0)

InputName (Bank 6)

KS4 (Bank 0)

LL9 (Part 1 of 12) (Bank 1)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

Main flight loop (Part 6 of 16) (Bank 0)

Main flight loop (Part 7 of 16) (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 10 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main flight loop (Part 14 of 16) (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

MAS1 (Bank 0)

MAS4 (Bank 0)

MV40 (Bank 0)

MVEIT (Part 1 of 9) (Bank 0)

MVEIT (Part 2 of 9) (Bank 0)

MVEIT (Part 3 of 9) (Bank 0)

MVEIT (Part 4 of 9) (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

MVEIT (Part 8 of 9) (Bank 0)

MVEIT (Part 9 of 9) (Bank 0)

MVS4 (Bank 0)

MVS5 (Bank 0)

MVT1 (Bank 0)

MVT3 (Bank 0)

MVT6 (Bank 0)

NwS1 (Bank 0)

NWSHP (Bank 0)

NWSPS (Bank 0)

PAS1 (Bank 0)

PAUSE (Bank 2)

PL9 (Part 2 of 3) (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLANET (Bank 1)

PlayDemo (Bank 0)

PLS1 (Bank 1)

PLS4 (Bank 1)

PLUT (Bank 0)

PROJ (Bank 7)

RemoveShip (Bank 0)

SCAN (Bank 1)

SetupDemoShip (Bank 0)

SFS1 (Bank 0)

SOLAR (Bank 0)

SOS1 (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TAS3 (Bank 7)

TIDY (Bank 1)

TIS3 (Bank 1)

TITLE (Bank 0)

TT110 (Bank 0)

TT23 (Bank 0)

Ze (Bank 7)

ZINF (Bank 0)

ZINF_b1 (Bank 1)

IRQSubroutine

Vectors (Bank 0)

Vectors (Bank 1)

Vectors (Bank 2)

Vectors (Bank 3)

Vectors (Bank 4)

Vectors (Bank 5)

Vectors (Bank 6)

Vectors_b7 (Bank 7)

ISDKLabel

Main flight loop (Part 7 of 16) (Bank 0)

ITEMMacro

QQ23 (Bank 0)

jame1Label

JAMESON (Bank 6)

JAMESONSubroutine

JAMESON_b6 (Bank 7)

ResetCommander (Bank 6)

JAMESON_b6Subroutine

ShowStartScreen (Bank 0)

JHConfiguration variable

KILLSHP (Bank 0)

NWSHP (Bank 0)

JLConfiguration variable

KILLSHP (Bank 0)

NWSHP (Bank 0)

jmpSubroutine

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

JMTBVariable

DETOK2 (Bank 2)

JOY1Configuration variable

ReadControllers (Bank 7)

ScanButtons (Bank 7)

joys1Label

UpdateJoystick (Bank 7)

joys10Label

UpdateJoystick (Bank 7)

joys2Label

UpdateJoystick (Bank 7)

joys3Label

UpdateJoystick (Bank 7)

joys4Label

UpdateJoystick (Bank 7)

joys5Label

UpdateJoystick (Bank 7)

joys6Label

UpdateJoystick (Bank 7)

joys7Label

UpdateJoystick (Bank 7)

joys8Label

UpdateJoystick (Bank 7)

joys9Label

UpdateJoystick (Bank 7)

joystickDeltaVariable

DecreaseJoystick (Bank 7)

IncreaseJoystick (Bank 7)

UpdateJoystick (Bank 7)

JSTGYVariable

PauseGame (Bank 6)

ResetOptions (Bank 7)

SetupIconBarPause (Bank 3)

UpdateJoystick (Bank 7)

JSTXVariable

DOKEY (Bank 0)

DrawPitchRollBars (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

RES2 (Bank 0)

UpdateJoystick (Bank 7)

JSTYVariable

DOKEY (Bank 0)

DrawPitchRollBars (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

RES2 (Bank 0)

UpdateJoystick (Bank 7)

jump1Label

InSystemJump (Bank 0)

jump2Label

InSystemJump (Bank 0)

jump3Label

InSystemJump (Bank 0)

jump4Label

InSystemJump (Bank 0)

JUNKVariable

GetStatusCondition (Bank 7)

KILLSHP (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

NWSHP (Bank 0)

KVariable

BPRNT (Bank 0)

CheckJumpSafety (Bank 0)

CHKON (Bank 1)

CIRCLE (Bank 1)

csh (Bank 0)

DIALS (Bank 6)

DILX (Bank 6)

DOCKIT (Bank 0)

DrawBackground (Bank 3)

DrawBigLogo (Bank 4)

DrawChartSystem (Bank 0)

DrawCmdrImage (Bank 6)

DrawCobraMkIII (Bank 0)

DrawImageFrame (Bank 3)

DrawImageNames (Bank 4)

DrawInventoryIcon (Bank 7)

DrawLaunchBox (Bank 6)

DrawLightning (Bank 6)

DrawMedallion (Bank 6)

DrawRowOfTiles (Bank 3)

DrawSmallBox (Bank 3)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawSystemImage (Bank 3)

DVID3B2 (Bank 7)

EQSHP (Bank 0)

FAROF2 (Bank 7)

FlightLoop4To16 (Bank 0)

FMLTU2 (Bank 7)

LAUN (Bank 0)

LL164 (Bank 6)

MAS1 (Bank 0)

MU5 (Bank 7)

MULT3 (Bank 7)

MV40 (Bank 0)

MVS5 (Bank 0)

MVT3 (Bank 0)

PL9 (Part 1 of 3) (Bank 1)

PL9 (Part 2 of 3) (Bank 1)

PLANET (Bank 1)

PLS1 (Bank 1)

PLS22 (Bank 1)

PLS3 (Bank 1)

PLS6 (Bank 7)

PROJ (Bank 7)

qv (Bank 0)

SUN (Part 1 of 2) (Bank 1)

SUN (Part 2 of 2) (Bank 1)

TAS1 (Bank 0)

TT11 (Bank 0)

TT111 (Bank 0)

TT14 (Bank 0)

TT22 (Bank 0)

TT23 (Bank 0)

TT25 (Bank 0)

K%Workspace

ANGRY (Bank 0)

BEGIN (Bank 7)

CheckJumpSafety (Bank 0)

ChooseLanguage (Bank 6)

DCS1 (Bank 0)

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

DrawTitleScreen (Bank 7)

Main flight loop (Part 1 of 16) (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 14 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

MAS2 (Bank 0)

MAS3 (Bank 0)

PlayDemo (Bank 0)

SetupDemoUniverse (Bank 7)

SPS3 (Bank 0)

SPS4 (Bank 0)

TAS4 (Bank 0)

UNIV (Bank 7)

VCSU1 (Bank 0)

K2Variable

MV40 (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

PL9 (Part 2 of 3) (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLFL (Bank 1)

PLS22 (Bank 1)

PLS5 (Bank 1)

SUN (Part 1 of 2) (Bank 1)

K3Variable

CHKON (Bank 1)

CHPR (Part 1 of 6) (Bank 2)

CHPR (Part 2 of 6) (Bank 2)

CHPR (Part 3 of 6) (Bank 2)

CIRCLE2 (Bank 1)

DCS1 (Bank 0)

DOCKIT (Bank 0)

DOEXP (Bank 1)

DrawChartSystem (Bank 0)

DrawExplosionBurst (Bank 1)

DrawLightning (Bank 6)

PL9 (Part 3 of 3) (Bank 1)

PLS22 (Bank 1)

PROJ (Bank 7)

SHPPT (Bank 1)

SPS3 (Bank 0)

SPS4 (Bank 0)

SUN (Part 2 of 2) (Bank 1)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TAS1 (Bank 0)

TAS2 (Bank 0)

TT128 (Bank 0)

TT23 (Bank 0)

K4Variable

BLINE (Bank 1)

CHKON (Bank 1)

DrawChartSystem (Bank 0)

PL9 (Part 3 of 3) (Bank 1)

PROJ (Bank 7)

SHPPT (Bank 1)

SUN (Part 1 of 2) (Bank 1)

TT128 (Bank 0)

TT23 (Bank 0)

K5Variable

BLINE (Bank 1)

GRIDSET (Bank 6)

ShowScrollText (Bank 6)

K6Variable

BLINE (Bank 1)

CIRCLE2 (Bank 1)

PLS22 (Bank 1)

kgLabel

tnpr (Bank 0)

kill1Label

KILLSHP (Bank 0)

KILL1Label

STARS1 (Bank 1)

KILL2Label

STARS2 (Bank 1)

KILL6Label

STARS6 (Bank 1)

KILLSHPSubroutine

KS1 (Bank 0)

KLVariable

DOKEY (Bank 0)

SetKeyLogger (Bank 6)

U% (Bank 0)

klog1Label

SetKeyLogger (Bank 6)

klog10Label

SetKeyLogger (Bank 6)

klog11Label

SetKeyLogger (Bank 6)

klog12Label

SetKeyLogger (Bank 6)

klog13Label

SetKeyLogger (Bank 6)

klog2Label

SetKeyLogger (Bank 6)

klog3Label

SetKeyLogger (Bank 6)

klog4Label

SetKeyLogger (Bank 6)

klog5Label

SetKeyLogger (Bank 6)

klog6Label

SetKeyLogger (Bank 6)

klog7Label

SetKeyLogger (Bank 6)

klog8Label

SetKeyLogger (Bank 6)

klog9Label

SetKeyLogger (Bank 6)

KRAConfiguration variable

HATB (Bank 1)

PlayDemo (Bank 0)

KS1Subroutine

Main flight loop (Part 12 of 16) (Bank 0)

KS1SLabel

Main flight loop (Part 12 of 16) (Bank 0)

KS2Subroutine

KILLSHP (Bank 0)

KS3Entry point

KS2 (Bank 0)

KS4Subroutine

KILLSHP (Bank 0)

KS5Label

KILLSHP (Bank 0)

KS6Label

KS2 (Bank 0)

KS7Label

KILLSHP (Bank 0)

KSL1Label

KILLSHP (Bank 0)

KSL2Label

KILLSHP (Bank 0)

KSL4Label

KS2 (Bank 0)

KWH%Variable

IncreaseTally (Bank 7)

KWL%Variable

IncreaseTally (Bank 7)

KY1Variable

DrawSpaceViewInNMI (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY2Variable

DrawSpaceViewInNMI (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY3Variable

DOKEY (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY4Variable

DOKEY (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY5Variable

DOKEY (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY6Variable

DOKEY (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

SetKeyLogger (Bank 6)

KY7Variable

Main flight loop (Part 3 of 16) (Bank 0)

SetKeyLogger (Bank 6)

LABEL_1Label

DOEXP (Bank 1)

LABEL_2Label

Main game loop (Part 4 of 6) (Bank 0)

LABEL_3Label

TT102 (Bank 0)

languageIndexVariable

ChangeCmdrName (Bank 6)

DETOK3 (Bank 2)

DrawTitleScreen (Bank 7)

EQSHP (Bank 0)

HighlightSaleItem (Bank 0)

PDESC (Bank 2)

PrintCash (Bank 0)

PrintCrTab (Bank 0)

PrintLaserView (Bank 0)

PrintMarketItem (Bank 0)

qv (Bank 0)

SetDemoAutoPlay (Bank 5)

SetLanguage (Bank 6)

SetViewAttrs (Bank 3)

ShowScrollText (Bank 6)

STATUS (Bank 0)

SVE (Bank 6)

TT167 (Bank 0)

TT23 (Bank 0)

TT25 (Bank 0)

TT66 (Bank 0)

languageIndexesVariable

ChooseLanguage (Bank 6)

SetLanguage (Bank 6)

languageLengthVariable

ChooseLanguage (Bank 6)

languageNumberVariable

DrawGlasses (Bank 6)

DrawLeftEarring (Bank 6)

DrawRightEarring (Bank 6)

fwl (Bank 0)

PrintCombatRank (Bank 0)

PrintCtrlCode (Bank 0)

PrintEquipment (Bank 0)

PrintLaserView (Bank 0)

SetLanguage (Bank 6)

STATUS (Bank 0)

TT210 (Bank 0)

TT25 (Bank 0)

TT66 (Bank 0)

languageNumbersVariable

SetLanguage (Bank 6)

lasLabel

LASLI (Bank 0)

LASVariable

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

RES2 (Bank 0)

LAS2Variable

Main flight loop (Part 3 of 16) (Bank 0)

TT66 (Bank 0)

LASCTVariable

CalculateGridLines (Bank 6)

ChooseLanguage (Bank 6)

DEATH (Bank 0)

DrawScrollText (Bank 6)

Main flight loop (Part 3 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

RunDemoFlightLoop (Bank 0)

SetChosenLanguage (Bank 6)

LASERVariable

DrawEquipment (Bank 6)

Main flight loop (Part 3 of 16) (Bank 0)

PlayDemo (Bank 0)

refund (Bank 0)

ShowScrollText (Bank 6)

SIGHT (Bank 3)

STATUS (Bank 0)

LASLISubroutine

Main flight loop (Part 3 of 16) (Bank 0)

LASLI-1Entry point

LASLI (Bank 0)

lastNameTileVariable

DrawMessageInNMI (Bank 7)

RES2 (Bank 0)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SetSpaceViewInNMI (Bank 0)

SetupFullViewInNMI (Bank 7)

SetupSpaceView (Bank 0)

SetupViewInNMI (Bank 3)

UpdateView (Bank 0)

lastPatternVariable

CopyNameBuffer0To1 (Bank 7)

DrawMessageInNMI (Bank 7)

SendBitplaneToPPU (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SetDrawingBitplane (Bank 7)

SetDrawPlaneFlags (Bank 7)

SetupViewInNMI (Bank 3)

lastToSendVariable

SendNametableToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

lasv1Label

PrintLaserView (Bank 0)

lasv2Label

PrintLaserView (Bank 0)

LASXVariable

LASLI (Bank 0)

LASYVariable

LASLI (Bank 0)

LAUNSubroutine

DOENTRY (Bank 0)

TT110 (Bank 0)

laun1Label

LAUN (Bank 0)

laun2Label

LAUN (Bank 0)

laun3Label

LAUN (Bank 0)

laun4Label

LAUN (Bank 0)

laun5Label

LAUN (Bank 0)

lbox1Label

DrawLaunchBox (Bank 6)

lbox2Label

DrawLaunchBox (Bank 6)

lbox3Label

DrawLaunchBox (Bank 6)

lbox4Label

DrawLaunchBox (Bank 6)

LCASHSubroutine

BuyAndSellCargo (Bank 0)

eq (Bank 0)

TBRIEF (Bank 0)

TT102 (Bank 0)

lett1Label

ChangeLetter (Bank 6)

lett2Label

ChangeLetter (Bank 6)

lett3Label

ChangeLetter (Bank 6)

lett4Label

ChangeLetter (Bank 6)

lett5Label

ChangeLetter (Bank 6)

lett6Label

ChangeLetter (Bank 6)

lett7Label

ChangeLetter (Bank 6)

LI1Label

LOIN (Part 1 of 7) (Bank 7)

LI15Label

LOIN (Part 5 of 7) (Bank 7)

LI2Label

LOIN (Part 1 of 7) (Bank 7)

LI3Label

LOIN (Part 2 of 7) (Bank 7)

LIfudgeLabel

LOIN (Part 5 of 7) (Bank 7)

likeTT112Label

BR1 (Bank 0)

LIloGLabel

LOIN (Part 5 of 7) (Bank 7)

LIlog2Label

LOIN (Part 5 of 7) (Bank 7)

LIlog3Label

LOIN (Part 5 of 7) (Bank 7)

LIlog4Label

LOIN (Part 2 of 7) (Bank 7)

LIlog5Label

LOIN (Part 2 of 7) (Bank 7)

LIlog6Label

LOIN (Part 2 of 7) (Bank 7)

LIlog7Label

LOIN (Part 2 of 7) (Bank 7)

lineImageVariable

SetLinePatterns (Bank 3)

lite1Label

DrawLightning (Bank 6)

lite2Label

DrawLightning (Bank 6)

lite3Label

DrawLightning (Bank 6)

LLConfiguration variable

TT26 (Bank 2)

LL10Label

LL9 (Part 1 of 12) (Bank 1)

LL107Label

LL145 (Part 1 of 4) (Bank 1)

LL108Label

LL145 (Part 1 of 4) (Bank 1)

LL109Label

LL145 (Part 2 of 4) (Bank 1)

LL110Label

LL145 (Part 3 of 4) (Bank 1)

LL111Label

LL145 (Part 3 of 4) (Bank 1)

LL112Label

LL145 (Part 3 of 4) (Bank 1)

LL113Label

LL145 (Part 3 of 4) (Bank 1)

LL114Label

LL145 (Part 3 of 4) (Bank 1)

LL115Label

LL145 (Part 2 of 4) (Bank 1)

LL116Label

LL145 (Part 3 of 4) (Bank 1)

LL117Label

LL145 (Part 4 of 4) (Bank 1)

LL118Subroutine

LL145 (Part 4 of 4) (Bank 1)

LL119Label

LL118 (Bank 1)

LL120Subroutine

LL118 (Bank 1)

LL121Entry point

LL120 (Bank 1)

LL122Entry point

LL123 (Bank 1)

LL123Subroutine

LL118 (Bank 1)

LL125Label

LL120 (Bank 1)

LL126Label

LL120 (Bank 1)

LL127Label

LL129 (Bank 1)

LL128Entry point

LL123 (Bank 1)

LL129Subroutine

LL120 (Bank 1)

LL123 (Bank 1)

LL13Label

LL9 (Part 2 of 12) (Bank 1)

LL130Label

LL123 (Bank 1)

LL131Label

LL123 (Bank 1)

LL132Label

LL123 (Bank 1)

LL133Entry point

LL120 (Bank 1)

LL134Label

LL118 (Bank 1)

LL134SLabel

LL118 (Bank 1)

LL135Label

LL118 (Bank 1)

LL136Label

LL118 (Bank 1)

LL137Label

LL145 (Part 4 of 4) (Bank 1)

LL138Label

LL145 (Part 4 of 4) (Bank 1)

LL14Label

LL9 (Part 2 of 12) (Bank 1)

LL140Label

LL9 (Part 7 of 12) (Bank 1)

LL145 (Part 1 of 4)Subroutinen/a
LL145 (Part 2 of 4)Subroutinen/a
LL145 (Part 3 of 4)Subroutinen/a
LL145 (Part 4 of 4)Subroutinen/a
LL146Label

LL145 (Part 4 of 4) (Bank 1)

LL15Label

LL9 (Part 3 of 12) (Bank 1)

LL163Label

SPS2 (Bank 0)

LL164Subroutine

LL164_b6 (Bank 7)

LL164_b6Subroutine

TT18 (Bank 0)

LL17Label

LL9 (Part 2 of 12) (Bank 1)

LL170Label

LL9 (Part 9 of 12) (Bank 1)

LL2Label

LL28 (Bank 7)

LL21Label

LL9 (Part 3 of 12) (Bank 1)

LL222Label

DVID4 (Bank 7)

LL25Label

LL9 (Part 1 of 12) (Bank 1)

LL28Subroutine

ARCTAN (Bank 1)

GetScrollDivisions (Bank 6)

LAUN (Bank 0)

LL145 (Part 3 of 4) (Bank 1)

LL164 (Bank 6)

LL61 (Bank 1)

LL9 (Part 3 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

ProjectScrollText (Bank 6)

LL29newLabel

DVID3B2 (Bank 7)

LL312newLabel

DVID3B2 (Bank 7)

LL31newLabel

DVID3B2 (Bank 7)

LL38Subroutine

LL51 (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL39Label

LL38 (Bank 1)

LL41Label

LL9 (Part 5 of 12) (Bank 1)

LL42Label

LL9 (Part 4 of 12) (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL48Label

LL9 (Part 8 of 12) (Bank 1)

LL49Label

LL9 (Part 6 of 12) (Bank 1)

LL5Subroutine

CheckAltitude (Bank 0)

HAS1 (Bank 1)

NORM (Bank 7)

PLFL (Bank 1)

TT111 (Bank 0)

LL50Label

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

ll51Label

LL51 (Bank 1)

LL51Subroutine

LL9 (Part 5 of 12) (Bank 1)

LL9 (Part 6 of 12) (Bank 1)

LL52Label

LL9 (Part 6 of 12) (Bank 1)

LL53Label

LL9 (Part 6 of 12) (Bank 1)

LL54Label

LL9 (Part 6 of 12) (Bank 1)

LL55Label

LL9 (Part 6 of 12) (Bank 1)

LL56Label

LL9 (Part 6 of 12) (Bank 1)

LL57Label

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 7 of 12) (Bank 1)

LL6Label

LL5 (Bank 7)

LL60Label

LL9 (Part 7 of 12) (Bank 1)

LL61Subroutine

LL9 (Part 8 of 12) (Bank 1)

LL62Subroutine

LL9 (Part 8 of 12) (Bank 1)

LL63Label

LL61 (Bank 1)

LL64Label

LL61 (Bank 1)

LL66Entry point

LL62 (Bank 1)

LL67Label

LL9 (Part 8 of 12) (Bank 1)

LL68Label

LL9 (Part 8 of 12) (Bank 1)

LL69Label

LL9 (Part 8 of 12) (Bank 1)

LL7Label

LL5 (Bank 7)

LL70Label

LL9 (Part 8 of 12) (Bank 1)

LL72Label

LL9 (Part 8 of 12) (Bank 1)

LL74Label

LL9 (Part 9 of 12) (Bank 1)

LL75Label

LL9 (Part 11 of 12) (Bank 1)

LL78Label

LL9 (Part 10 of 12) (Bank 1)

LL79Label

LL9 (Part 10 of 12) (Bank 1)

LL81Label

LL9 (Part 11 of 12) (Bank 1)

ll81Label

LL9 (Part 11 of 12) (Bank 1)

LL83Label

LL145 (Part 1 of 4) (Bank 1)

LL84Label

LL61 (Bank 1)

LL86Label

LL9 (Part 5 of 12) (Bank 1)

LL87Label

LL9 (Part 5 of 12) (Bank 1)

LL88Label

LL9 (Part 5 of 12) (Bank 1)

LL89Label

LL9 (Part 5 of 12) (Bank 1)

LL9Subroutine

HAS1 (Bank 1)

LL9_b1 (Bank 7)

LL9 (Part 1 of 12)Subroutinen/a
LL9 (Part 2 of 12)Subroutinen/a
LL9 (Part 3 of 12)Subroutinen/a
LL9 (Part 4 of 12)Subroutinen/a
LL9 (Part 5 of 12)Subroutinen/a
LL9 (Part 6 of 12)Subroutinen/a
LL9 (Part 7 of 12)Subroutinen/a
LL9 (Part 8 of 12)Subroutinen/a
LL9 (Part 9 of 12)Subroutinen/a
LL9 (Part 10 of 12)Subroutinen/a
LL9 (Part 11 of 12)Subroutinen/a
LL9 (Part 12 of 12)Subroutinen/a
ll91Label

LL9 (Part 3 of 12) (Bank 1)

LL91Label

LL9 (Part 5 of 12) (Bank 1)

LL92Label

LL9 (Part 5 of 12) (Bank 1)

LL94Label

LL9 (Part 5 of 12) (Bank 1)

LL9_b1Subroutine

DrawShipInBitplane (Bank 7)

Main flight loop (Part 12 of 16) (Bank 0)

LLfixLabel

LL28 (Bank 7)

LLfix22Label

DVID4 (Bank 7)

lllLabel

KILLSHP (Bank 0)

LLX117Label

LL145 (Part 4 of 4) (Bank 1)

LO2Entry point

LOOK1 (Bank 0)

LoadHighFontSubroutine

LoadHighFont_b3 (Bank 7)

LoadHighFont_b3Subroutine

TT66 (Bank 0)

LoadNormalFontSubroutine

LoadNormalFont_b3 (Bank 7)

LoadNormalFont_b3Subroutine

TT66 (Bank 0)

logVariable

DVID4 (Bank 7)

FMLTU (Bank 7)

LL28 (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

logLVariable

DVID4 (Bank 7)

FMLTU (Bank 7)

LL28 (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

logoBallImageVariable

SendViewToPPU (Bank 3)

LOINSubroutine

BLINE (Bank 1)

CLIP_b1 (Bank 7)

DrawLightning (Bank 6)

LASLI (Bank 0)

LL9 (Part 9 of 12) (Bank 1)

LL9 (Part 10 of 12) (Bank 1)

SHPPT (Bank 1)

TT15 (Bank 0)

LOIN (Part 1 of 7)Subroutinen/a
LOIN (Part 2 of 7)Subroutinen/a
LOIN (Part 3 of 7)Subroutinen/a
LOIN (Part 4 of 7)Subroutinen/a
LOIN (Part 5 of 7)Subroutinen/a
LOIN (Part 6 of 7)Subroutinen/a
LOIN (Part 7 of 7)Subroutinen/a
loin1Label

LOIN (Part 3 of 7) (Bank 7)

loin10Label

LOIN (Part 4 of 7) (Bank 7)

loin11Label

LOIN (Part 4 of 7) (Bank 7)

loin12Label

LOIN (Part 4 of 7) (Bank 7)

loin13Label

LOIN (Part 4 of 7) (Bank 7)

loin14Label

LOIN (Part 4 of 7) (Bank 7)

loin15Label

LOIN (Part 4 of 7) (Bank 7)

loin16Label

LOIN (Part 4 of 7) (Bank 7)

loin17Label

LOIN (Part 4 of 7) (Bank 7)

loin18Label

LOIN (Part 5 of 7) (Bank 7)

loin19Label

LOIN (Part 4 of 7) (Bank 7)

loin2Label

LOIN (Part 3 of 7) (Bank 7)

loin20Label

LOIN (Part 6 of 7) (Bank 7)

loin21Label

LOIN (Part 6 of 7) (Bank 7)

loin22Label

LOIN (Part 6 of 7) (Bank 7)

loin23Label

LOIN (Part 6 of 7) (Bank 7)

loin24Label

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

loin25Label

LOIN (Part 6 of 7) (Bank 7)

loin26Label

LOIN (Part 6 of 7) (Bank 7)

loin27Label

LOIN (Part 6 of 7) (Bank 7)

loin28Label

LOIN (Part 6 of 7) (Bank 7)

loin29Label

LOIN (Part 6 of 7) (Bank 7)

loin3Label

LOIN (Part 3 of 7) (Bank 7)

loin30Label

LOIN (Part 6 of 7) (Bank 7)

loin31Label

LOIN (Part 6 of 7) (Bank 7)

loin32Label

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

loin33Label

LOIN (Part 7 of 7) (Bank 7)

loin34Label

LOIN (Part 7 of 7) (Bank 7)

loin35Label

LOIN (Part 7 of 7) (Bank 7)

loin36Label

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

loin37Label

LOIN (Part 7 of 7) (Bank 7)

loin38Label

LOIN (Part 7 of 7) (Bank 7)

loin39Label

LOIN (Part 7 of 7) (Bank 7)

loin4Label

LOIN (Part 3 of 7) (Bank 7)

loin40Label

LOIN (Part 7 of 7) (Bank 7)

loin41Label

LOIN (Part 7 of 7) (Bank 7)

loin42Label

LOIN (Part 7 of 7) (Bank 7)

loin43Label

LOIN (Part 7 of 7) (Bank 7)

loin44Label

LOIN (Part 7 of 7) (Bank 7)

loin45Label

LOIN (Part 7 of 7) (Bank 7)

loin5Label

LOIN (Part 3 of 7) (Bank 7)

loin6Label

LOIN (Part 3 of 7) (Bank 7)

loin7Label

LOIN (Part 3 of 7) (Bank 7)

loin8Label

LOIN (Part 3 of 7) (Bank 7)

loin9Label

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOOK1Subroutine

TT102 (Bank 0)

TT110 (Bank 0)

WARP (Bank 0)

lowerCaseVariable

DETOK2 (Bank 2)

TT42 (Bank 2)

LQLabel

LOOK1 (Bank 0)

LTDEFVariable

GRIDSET (Bank 6)

mEntry point

CheckAltitude (Bank 0)

M%Entry point

Main game loop (Part 2 of 6) (Bank 0)

M32Label

TACTICS (Part 1 of 7) (Bank 0)

ma1Label

Main flight loop (Part 3 of 16) (Bank 0)

MA14Label

Main flight loop (Part 11 of 16) (Bank 0)

MA15Label

Main flight loop (Part 11 of 16) (Bank 0)

MA16Label

FlightLoop4To16 (Bank 0)

MA17Label

Main flight loop (Part 3 of 16) (Bank 0)

MA18Entry point

FlightLoop4To16 (Bank 0)

MA20Label

Main flight loop (Part 3 of 16) (Bank 0)

MA21Label

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

MA22Label

Main flight loop (Part 13 of 16) (Bank 0)

MA23Label

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

MA232Entry point

CheckAltitude (Bank 0)

Main flight loop (Part 16 of 16) (Bank 0)

MA23SLabel

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

MA23S2Label

SpawnSpaceStation (Bank 0)

MA24Label

Main flight loop (Part 3 of 16) (Bank 0)

MA25Label

Main flight loop (Part 3 of 16) (Bank 0)

MA26Label

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 10 of 16) (Bank 0)

MA27Label

Main flight loop (Part 12 of 16) (Bank 0)

MA28Label

Main flight loop (Part 15 of 16) (Bank 0)

MA282Label

CheckAltitude (Bank 0)

MA29Label

Main flight loop (Part 15 of 16) (Bank 0)

MA3Label

Main flight loop (Part 3 of 16) (Bank 0)

MA30Label

MAS3 (Bank 0)

MA33Label

Main flight loop (Part 15 of 16) (Bank 0)

MA34Label

Main flight loop (Part 15 of 16) (Bank 0)

MA4Label

Main flight loop (Part 3 of 16) (Bank 0)

MA47Label

Main flight loop (Part 11 of 16) (Bank 0)

MA58Label

Main flight loop (Part 7 of 16) (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

MA59Label

Main flight loop (Part 8 of 16) (Bank 0)

MA62Label

Main flight loop (Part 9 of 16) (Bank 0)

MA622Label

Main flight loop (Part 9 of 16) (Bank 0)

MA63Label

Main flight loop (Part 10 of 16) (Bank 0)

MA64Label

Main flight loop (Part 3 of 16) (Bank 0)

MA64SLabel

Main flight loop (Part 3 of 16) (Bank 0)

MA65Label

Main flight loop (Part 7 of 16) (Bank 0)

MA66Label

FlightLoop4To16 (Bank 0)

MA67Label

Main flight loop (Part 9 of 16) (Bank 0)

MA69Label

FlightLoop4To16 (Bank 0)

MA70Label

FlightLoop4To16 (Bank 0)

MA76Label

Main flight loop (Part 3 of 16) (Bank 0)

MA77Label

Main flight loop (Part 13 of 16) (Bank 0)

MA8Label

Main flight loop (Part 11 of 16) (Bank 0)

MA93Label

Main flight loop (Part 14 of 16) (Bank 0)

MAC1Label

Main flight loop (Part 12 of 16) (Bank 0)

MADSubroutine

MVS4 (Bank 0)

STARS2 (Bank 1)

TAS3 (Bank 7)

TAS4 (Bank 0)

TIS1 (Bank 7)

TIS3 (Bank 1)

Main flight loop (Part 1 of 16)Subroutinen/a
Main flight loop (Part 2 of 16)Subroutinen/a
Main flight loop (Part 3 of 16)Subroutinen/a
Main flight loop (Part 4 of 16)Subroutinen/a
Main flight loop (Part 5 of 16)Subroutinen/a
Main flight loop (Part 6 of 16)Subroutinen/a
Main flight loop (Part 7 of 16)Subroutinen/a
Main flight loop (Part 8 of 16)Subroutinen/a
Main flight loop (Part 9 of 16)Subroutinen/a
Main flight loop (Part 10 of 16)Subroutinen/a
Main flight loop (Part 11 of 16)Subroutinen/a
Main flight loop (Part 12 of 16)Subroutinen/a
Main flight loop (Part 13 of 16)Subroutinen/a
Main flight loop (Part 14 of 16)Subroutinen/a
Main flight loop (Part 15 of 16)Subroutinen/a
Main flight loop (Part 16 of 16)Subroutinen/a
Main game loop (Part 1 of 6)Subroutinen/a
Main game loop (Part 2 of 6)Subroutinen/a
Main game loop (Part 3 of 6)Subroutinen/a
Main game loop (Part 4 of 6)Subroutinen/a
Main game loop (Part 5 of 6)Subroutinen/a
Main game loop (Part 6 of 6)Subroutinen/a
main1Label

Main flight loop (Part 1 of 16) (Bank 0)

main10Label

Main flight loop (Part 3 of 16) (Bank 0)

main11Label

Main flight loop (Part 3 of 16) (Bank 0)

main12Label

Main flight loop (Part 3 of 16) (Bank 0)

main13Label

Main flight loop (Part 3 of 16) (Bank 0)

main14Label

Main flight loop (Part 3 of 16) (Bank 0)

main15Label

Main flight loop (Part 3 of 16) (Bank 0)

main16Label

Main flight loop (Part 3 of 16) (Bank 0)

main17Label

Main flight loop (Part 3 of 16) (Bank 0)

main2Label

Main flight loop (Part 2 of 16) (Bank 0)

main24Label

FlightLoop4To16 (Bank 0)

main25Label

FlightLoop4To16 (Bank 0)

main26Label

FlightLoop4To16 (Bank 0)

main27Label

FlightLoop4To16 (Bank 0)

main28Label

FlightLoop4To16 (Bank 0)

main29Label

FlightLoop4To16 (Bank 0)

main3Label

Main flight loop (Part 2 of 16) (Bank 0)

main30Label

FlightLoop4To16 (Bank 0)

main31Label

FlightLoop4To16 (Bank 0)

main32Label

Main flight loop (Part 4 of 16) (Bank 0)

main33Label

Main flight loop (Part 4 of 16) (Bank 0)

main34Label

Main flight loop (Part 4 of 16) (Bank 0)

main35Label

Main flight loop (Part 4 of 16) (Bank 0)

main36Label

Main flight loop (Part 4 of 16) (Bank 0)

main37Label

Main flight loop (Part 11 of 16) (Bank 0)

main38Label

Main flight loop (Part 11 of 16) (Bank 0)

main39Label

Main flight loop (Part 11 of 16) (Bank 0)

main4Label

Main flight loop (Part 2 of 16) (Bank 0)

main40Label

Main flight loop (Part 11 of 16) (Bank 0)

main41Label

Main flight loop (Part 11 of 16) (Bank 0)

main42Label

Main flight loop (Part 11 of 16) (Bank 0)

main43Label

Main flight loop (Part 11 of 16) (Bank 0)

main44Label

Main flight loop (Part 14 of 16) (Bank 0)

main45Label

Main flight loop (Part 14 of 16) (Bank 0)

main46Label

Main flight loop (Part 15 of 16) (Bank 0)

main47Label

Main flight loop (Part 15 of 16) (Bank 0)

main48Label

Main flight loop (Part 15 of 16) (Bank 0)

main5Label

Main flight loop (Part 2 of 16) (Bank 0)

main6Label

Main flight loop (Part 2 of 16) (Bank 0)

main7Label

Main flight loop (Part 2 of 16) (Bank 0)

main8Label

Main flight loop (Part 3 of 16) (Bank 0)

main9Label

Main flight loop (Part 3 of 16) (Bank 0)

MakeHyperSoundSubroutine

LL164 (Bank 6)

TT18 (Bank 0)

MakeMusicSubroutine

MakeSounds (Bank 6)

MakeMusicOnNOISESubroutine

MakeMusic (Bank 6)

MakeMusicOnSQ1Subroutine

MakeMusic (Bank 6)

MakeMusicOnSQ2Subroutine

MakeMusic (Bank 6)

MakeMusicOnTRISubroutine

MakeMusic (Bank 6)

MakeScoopSoundSubroutine

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

MakeSoundSubroutine

MakeSounds (Bank 6)

MakeSoundOnNOISESubroutine

MakeSound (Bank 6)

MakeSoundOnSQ1Subroutine

MakeSound (Bank 6)

MakeSoundOnSQ2Subroutine

MakeSound (Bank 6)

MakeSoundsSubroutine

MakeSounds_b6 (Bank 7)

MakeSoundsS (Bank 6)

MakeSounds_b6Subroutine

MakeSoundsAtVBlank (Bank 7)

NMI (Bank 7)

SetBank (Bank 7)

MakeSoundsAtVBlankSubroutine

SendDataNowToPPU (Bank 3)

SendViewToPPU (Bank 3)

MakeSoundsSSubroutinen/a
makm1Label

MakeMusic (Bank 6)

makm2Label

MakeMusic (Bank 6)

maks1Label

MakeSounds (Bank 6)

maks2Label

MakeSounds (Bank 6)

maks3Label

MakeSounds (Bank 6)

MAL1Entry point

FlightLoop4To16 (Bank 0)

MAL2Label

Main flight loop (Part 4 of 16) (Bank 0)

MAL3Label

Main flight loop (Part 6 of 16) (Bank 0)

MAL4Label

Main flight loop (Part 14 of 16) (Bank 0)

MANYVariable

autoPlayKeys1_DE (Bank 7)

autoPlayKeys1_EN (Bank 7)

autoPlayKeys1_FR (Bank 7)

autoPlayKeys2 (Bank 7)

KILLSHP (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

NWSHP (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

ZERO (Bank 0)

MAS1Subroutine

SpawnSpaceStation (Bank 0)

MAS2Subroutine

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

MAS3Subroutine

CheckAltitude (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

MAS4Subroutine

Main flight loop (Part 7 of 16) (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

maxNameTileToClearVariable

ChangeToView (Bank 0)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

DEATH (Bank 0)

DrawScreenInNMI (Bank 0)

HALL (Bank 1)

PAUSE (Bank 2)

SetupSpaceView (Bank 0)

UpdateView (Bank 0)

mbar1Label

MoveIconBarPointer (Bank 7)

mbar10Label

MoveIconBarPointer (Bank 7)

mbar11Label

MoveIconBarPointer (Bank 7)

mbar12Label

MoveIconBarPointer (Bank 7)

mbar13Label

MoveIconBarPointer (Bank 7)

mbar14Label

MoveIconBarPointer (Bank 7)

mbar15Label

MoveIconBarPointer (Bank 7)

mbar16Label

MoveIconBarPointer (Bank 7)

mbar17Label

MoveIconBarPointer (Bank 7)

mbar18Label

MoveIconBarPointer (Bank 7)

mbar19Label

MoveIconBarPointer (Bank 7)

mbar2Label

MoveIconBarPointer (Bank 7)

mbar3Label

MoveIconBarPointer (Bank 7)

mbar4Label

MoveIconBarPointer (Bank 7)

mbar5Label

MoveIconBarPointer (Bank 7)

mbar6Label

MoveIconBarPointer (Bank 7)

mbar7Label

MoveIconBarPointer (Bank 7)

mbar8Label

MoveIconBarPointer (Bank 7)

mbar9Label

MoveIconBarPointer (Bank 7)

MCASHSubroutine

BuyAndSellCargo (Bank 0)

DEBRIEF (Bank 0)

EQSHP (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

refund (Bank 0)

MCNTVariable

BRIEF (Bank 0)

DEATH (Bank 0)

DIALS (Bank 6)

DILX (Bank 6)

Main flight loop (Part 13 of 16) (Bank 0)

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

MVEIT (Part 1 of 9) (Bank 0)

MVEIT (Part 2 of 9) (Bank 0)

PAS1 (Bank 0)

RES2 (Bank 0)

TITLE (Bank 0)

WARP (Bank 0)

mefo1Label

StartEffectOnSQ2 (Bank 6)

meft1Label

StartEffectOnNOISE (Bank 6)

mefz1Label

StartEffectOnSQ1 (Bank 6)

mes9Subroutinen/a
mes9+3Entry point

MESS (Bank 0)

MESSSubroutine

EXNO2 (Bank 0)

FR1 (Bank 0)

KILLSHP (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

ou3 (Bank 0)

OUCH (Bank 0)

SFRMIS (Bank 0)

TT102 (Bank 0)

mess1Label

MESS (Bank 0)

messageBufferVariable

PrintFlightMessage (Bank 0)

StoreMessage (Bank 0)

messageLengthVariable

PrintFlightMessage (Bank 0)

StoreMessage (Bank 0)

messXCVariable

PrintFlightMessage (Bank 0)

StoreMessage (Bank 0)

messYCVariable

DEATH (Bank 0)

PrintFlightMessage (Bank 0)

TT66 (Bank 0)

missileNamesVariable

MSBAR (Bank 7)

missileNames_b6Variable

MSBAR_b6 (Bank 6)

MJVariable

COMPAS (Bank 0)

Main flight loop (Part 2 of 16) (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

MJP (Bank 0)

SetSelectionFlags (Bank 0)

SetupIconBarFlight (Bank 3)

TACTICS (Part 1 of 7) (Bank 0)

TT146 (Bank 0)

TT151 (Bank 0)

ypl (Bank 0)

MJPSubroutine

TT18 (Bank 0)

MlasConfiguration variable

EQSHP (Bank 0)

GetLaserPattern (Bank 6)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

NA2% (Bank 6)

STATUS (Bank 0)

mlef1Label

MoveInLeftColumn (Bank 6)

mlef2Label

MoveInLeftColumn (Bank 6)

mlef3Label

MoveInLeftColumn (Bank 6)

mlef4Label

MoveInLeftColumn (Bank 6)

mlef5Label

MoveInLeftColumn (Bank 6)

mlef6Label

MoveInLeftColumn (Bank 6)

MLOOPEntry point

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

PlayDemo (Bank 0)

MLOOPSLabel

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

MLS1Subroutine

STARS1 (Bank 1)

STARS6 (Bank 1)

MLS2Subroutine

STARS1 (Bank 1)

STARS6 (Bank 1)

MLTU2Subroutine

MVEIT (Part 5 of 9) (Bank 0)

MLTU2-2Entry point

MVEIT (Part 5 of 9) (Bank 0)

MLU1Subroutine

STARS1 (Bank 1)

STARS6 (Bank 1)

MLU2Subroutine

STARS1 (Bank 1)

STARS6 (Bank 1)

mmid1Label

MoveInMiddleColumn (Bank 6)

mmid2Label

MoveInMiddleColumn (Bank 6)

mmid3Label

MoveInMiddleColumn (Bank 6)

mmid4Label

MoveInMiddleColumn (Bank 6)

mmid5Label

MoveInMiddleColumn (Bank 6)

MoveEquipmentDownSubroutine

EQSHP (Bank 0)

MoveEquipmentUpSubroutine

EQSHP (Bank 0)

MoveIconBarPointerSubroutine

NMI (Bank 7)

MoveInLeftColumnSubroutine

MoveToLeftColumn (Bank 6)

MoveInMiddleColumnSubroutine

MoveInLeftColumn (Bank 6)

MoveInRightColumn (Bank 6)

MoveInRightColumnSubroutine

MoveInLeftColumn (Bank 6)

MoveInMiddleColumn (Bank 6)

MoveToLeftColumnSubroutine

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

mrig1Label

MoveInRightColumn (Bank 6)

mrig2Label

MoveInRightColumn (Bank 6)

mrig3Label

MoveInRightColumn (Bank 6)

mrig4Label

MoveInRightColumn (Bank 6)

mrig5Label

MoveInRightColumn (Bank 6)

MSARVariable

ABORT (Bank 0)

DIALS (Bank 6)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

MSBARSubroutine

ABORT2 (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

msblob (Bank 0)

MSBAR_b6Subroutine

DIALS (Bank 6)

msblobSubroutine

SOS1 (Bank 0)

TT66 (Bank 0)

msco1Label

MakeSoundOnSQ2 (Bank 6)

msco10Label

MakeSoundOnSQ2 (Bank 6)

msco11Label

MakeSoundOnSQ2 (Bank 6)

msco2Label

MakeSoundOnSQ2 (Bank 6)

msco3Label

MakeSoundOnSQ2 (Bank 6)

msco4Label

MakeSoundOnSQ2 (Bank 6)

msco5Label

MakeSoundOnSQ2 (Bank 6)

msco6Label

MakeSoundOnSQ2 (Bank 6)

msco7Label

MakeSoundOnSQ2 (Bank 6)

msco8Label

MakeSoundOnSQ2 (Bank 6)

msco9Label

MakeSoundOnSQ2 (Bank 6)

msct1Label

MakeSoundOnNOISE (Bank 6)

msct10Label

MakeSoundOnNOISE (Bank 6)

msct11Label

MakeSoundOnNOISE (Bank 6)

msct2Label

MakeSoundOnNOISE (Bank 6)

msct3Label

MakeSoundOnNOISE (Bank 6)

msct4Label

MakeSoundOnNOISE (Bank 6)

msct5Label

MakeSoundOnNOISE (Bank 6)

msct6Label

MakeSoundOnNOISE (Bank 6)

msct7Label

MakeSoundOnNOISE (Bank 6)

msct8Label

MakeSoundOnNOISE (Bank 6)

msct9Label

MakeSoundOnNOISE (Bank 6)

mscz1Label

MakeSoundOnSQ1 (Bank 6)

mscz10Label

MakeSoundOnSQ1 (Bank 6)

mscz11Label

MakeSoundOnSQ1 (Bank 6)

mscz2Label

MakeSoundOnSQ1 (Bank 6)

mscz3Label

MakeSoundOnSQ1 (Bank 6)

mscz4Label

MakeSoundOnSQ1 (Bank 6)

mscz5Label

MakeSoundOnSQ1 (Bank 6)

mscz6Label

MakeSoundOnSQ1 (Bank 6)

mscz7Label

MakeSoundOnSQ1 (Bank 6)

mscz8Label

MakeSoundOnSQ1 (Bank 6)

mscz9Label

MakeSoundOnSQ1 (Bank 6)

msef1Label

StartEffect (Bank 6)

MSLConfiguration variable

FRMIS (Bank 0)

KS2 (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 7 of 16) (Bank 0)

MVEIT (Part 2 of 9) (Bank 0)

SFRMIS (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

MSTGVariable

ABORT2 (Bank 0)

autoPlayKeys1_DE (Bank 7)

autoPlayKeys1_EN (Bank 7)

autoPlayKeys1_FR (Bank 7)

autoPlayKeys2 (Bank 7)

DIALS (Bank 6)

FRMIS (Bank 0)

FRS1 (Bank 0)

KILLSHP (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

RES2 (Bank 0)

SetupIconBarFlight (Bank 3)

mt1Label

Main game loop (Part 4 of 6) (Bank 0)

MT1Subroutine

JMTB (Bank 2)

MT13Subroutine

JMTB (Bank 2)

MT14Subroutine

JMTB (Bank 2)

PDESC (Bank 2)

MT15Subroutine

JMTB (Bank 2)

MT16Subroutine

JMTB (Bank 2)

MT17Subroutine

JMTB (Bank 2)

MT171Label

MT17 (Bank 2)

MT18Subroutine

JMTB (Bank 2)

MT18LLabel

MT18 (Bank 2)

MT19Subroutine

JMTB (Bank 2)

MT18 (Bank 2)

MT2Subroutine

JMTB (Bank 2)

MT23Subroutine

JMTB (Bank 2)

MT26Subroutine

JMTB (Bank 2)

MT27Subroutine

JMTB (Bank 2)

MT28Subroutine

JMTB (Bank 2)

MT29Subroutine

JMTB (Bank 2)

mt3Label

Main game loop (Part 4 of 6) (Bank 0)

MT5Subroutine

JMTB (Bank 2)

MT6Subroutine

JMTB (Bank 2)

MT8Subroutine

JMTB (Bank 2)

MT9Subroutine

JMTB (Bank 2)

MTINVariable

DETOK2 (Bank 2)

MTT1Label

Main game loop (Part 2 of 6) (Bank 0)

MTT2Label

Main game loop (Part 2 of 6) (Bank 0)

MTT3Label

Main game loop (Part 2 of 6) (Bank 0)

MTT4Label

Main game loop (Part 2 of 6) (Bank 0)

MU1Subroutine

MULTU (Bank 7)

mu10Label

MULT1 (Bank 7)

MU11Subroutine

SQUA2 (Bank 7)

MU21Label

MLTU2 (Bank 7)

MU3Label

FMLTU (Bank 7)

MU3againLabel

FMLTU (Bank 7)

MU5Subroutine

MULT3 (Bank 7)

MU6Subroutine

MLS1 (Bank 7)

MU8Label

ADD (Bank 7)

MU9Label

ADD (Bank 7)

MUL2Label

MULT3 (Bank 7)

MUL7Label

MLTU2 (Bank 7)

MULT1Subroutine

MAD (Bank 7)

MULT12 (Bank 7)

MULT12Subroutine

TAS3 (Bank 7)

TAS4 (Bank 0)

TIDY (Bank 1)

TIS3 (Bank 1)

MULT3Subroutine

MV40 (Bank 0)

MULTS-2Entry point

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

MULTUSubroutine

PLS3 (Bank 1)

TT24 (Bank 6)

muse1Label

ApplyEnvelopeTRI (Bank 6)

muse2Label

ApplyEnvelopeTRI (Bank 6)

musf1Label

MakeMusicOnNOISE (Bank 6)

musf10Label

MakeMusicOnNOISE (Bank 6)

musf11Label

MakeMusicOnNOISE (Bank 6)

musf12Label

MakeMusicOnNOISE (Bank 6)

musf13Label

MakeMusicOnNOISE (Bank 6)

musf14Label

MakeMusicOnNOISE (Bank 6)

musf15Label

MakeMusicOnNOISE (Bank 6)

musf16Label

MakeMusicOnNOISE (Bank 6)

musf17Label

MakeMusicOnNOISE (Bank 6)

musf18Label

MakeMusicOnNOISE (Bank 6)

musf19Label

MakeMusicOnNOISE (Bank 6)

musf2Label

MakeMusicOnNOISE (Bank 6)

musf3Label

MakeMusicOnNOISE (Bank 6)

musf4Label

MakeMusicOnNOISE (Bank 6)

musf5Label

MakeMusicOnNOISE (Bank 6)

musf6Label

MakeMusicOnNOISE (Bank 6)

musf7Label

MakeMusicOnNOISE (Bank 6)

musf8Label

MakeMusicOnNOISE (Bank 6)

musf9Label

MakeMusicOnNOISE (Bank 6)

musg1Label

ApplyEnvelopeNOISE (Bank 6)

musg2Label

ApplyEnvelopeNOISE (Bank 6)

musg3Label

ApplyEnvelopeNOISE (Bank 6)

muso1Label

MakeMusicOnSQ1 (Bank 6)

muso10Label

MakeMusicOnSQ1 (Bank 6)

muso11Label

MakeMusicOnSQ1 (Bank 6)

muso12Label

MakeMusicOnSQ1 (Bank 6)

muso13Label

MakeMusicOnSQ1 (Bank 6)

muso14Label

MakeMusicOnSQ1 (Bank 6)

muso15Label

MakeMusicOnSQ1 (Bank 6)

muso16Label

MakeMusicOnSQ1 (Bank 6)

muso17Label

MakeMusicOnSQ1 (Bank 6)

muso18Label

MakeMusicOnSQ1 (Bank 6)

muso19Label

MakeMusicOnSQ1 (Bank 6)

muso2Label

MakeMusicOnSQ1 (Bank 6)

muso20Label

MakeMusicOnSQ1 (Bank 6)

muso21Label

MakeMusicOnSQ1 (Bank 6)

muso22Label

MakeMusicOnSQ1 (Bank 6)

muso23Label

MakeMusicOnSQ1 (Bank 6)

muso24Label

MakeMusicOnSQ1 (Bank 6)

muso25Label

MakeMusicOnSQ1 (Bank 6)

muso26Label

MakeMusicOnSQ1 (Bank 6)

muso27Label

MakeMusicOnSQ1 (Bank 6)

muso28Label

MakeMusicOnSQ1 (Bank 6)

muso3Label

MakeMusicOnSQ1 (Bank 6)

muso4Label

MakeMusicOnSQ1 (Bank 6)

muso5Label

MakeMusicOnSQ1 (Bank 6)

muso6Label

MakeMusicOnSQ1 (Bank 6)

muso7Label

MakeMusicOnSQ1 (Bank 6)

muso8Label

MakeMusicOnSQ1 (Bank 6)

muso9Label

MakeMusicOnSQ1 (Bank 6)

musr1Label

MakeMusicOnTRI (Bank 6)

musr10Label

MakeMusicOnTRI (Bank 6)

musr11Label

MakeMusicOnTRI (Bank 6)

musr12Label

MakeMusicOnTRI (Bank 6)

musr13Label

MakeMusicOnTRI (Bank 6)

musr14Label

MakeMusicOnTRI (Bank 6)

musr15Label

MakeMusicOnTRI (Bank 6)

musr16Label

MakeMusicOnTRI (Bank 6)

musr17Label

MakeMusicOnTRI (Bank 6)

musr18Label

MakeMusicOnTRI (Bank 6)

musr19Label

MakeMusicOnTRI (Bank 6)

musr2Label

MakeMusicOnTRI (Bank 6)

musr20Label

MakeMusicOnTRI (Bank 6)

musr21Label

MakeMusicOnTRI (Bank 6)

musr22Label

MakeMusicOnTRI (Bank 6)

musr3Label

MakeMusicOnTRI (Bank 6)

musr4Label

MakeMusicOnTRI (Bank 6)

musr5Label

MakeMusicOnTRI (Bank 6)

musr6Label

MakeMusicOnTRI (Bank 6)

musr7Label

MakeMusicOnTRI (Bank 6)

musr8Label

MakeMusicOnTRI (Bank 6)

musr9Label

MakeMusicOnTRI (Bank 6)

muss1Label

ApplyEnvelopeSQ2 (Bank 6)

muss2Label

ApplyEnvelopeSQ2 (Bank 6)

muss3Label

ApplyEnvelopeSQ2 (Bank 6)

must1Label

MakeMusicOnSQ2 (Bank 6)

must10Label

MakeMusicOnSQ2 (Bank 6)

must11Label

MakeMusicOnSQ2 (Bank 6)

must12Label

MakeMusicOnSQ2 (Bank 6)

must13Label

MakeMusicOnSQ2 (Bank 6)

must14Label

MakeMusicOnSQ2 (Bank 6)

must15Label

MakeMusicOnSQ2 (Bank 6)

must16Label

MakeMusicOnSQ2 (Bank 6)

must17Label

MakeMusicOnSQ2 (Bank 6)

must18Label

MakeMusicOnSQ2 (Bank 6)

must19Label

MakeMusicOnSQ2 (Bank 6)

must2Label

MakeMusicOnSQ2 (Bank 6)

must20Label

MakeMusicOnSQ2 (Bank 6)

must21Label

MakeMusicOnSQ2 (Bank 6)

must22Label

MakeMusicOnSQ2 (Bank 6)

must23Label

MakeMusicOnSQ2 (Bank 6)

must24Label

MakeMusicOnSQ2 (Bank 6)

must25Label

MakeMusicOnSQ2 (Bank 6)

must26Label

MakeMusicOnSQ2 (Bank 6)

must27Label

MakeMusicOnSQ2 (Bank 6)

must28Label

MakeMusicOnSQ2 (Bank 6)

must3Label

MakeMusicOnSQ2 (Bank 6)

must4Label

MakeMusicOnSQ2 (Bank 6)

must5Label

MakeMusicOnSQ2 (Bank 6)

must6Label

MakeMusicOnSQ2 (Bank 6)

must7Label

MakeMusicOnSQ2 (Bank 6)

must8Label

MakeMusicOnSQ2 (Bank 6)

must9Label

MakeMusicOnSQ2 (Bank 6)

musv1Label

ApplyEnvelopeSQ1 (Bank 6)

musv2Label

ApplyEnvelopeSQ1 (Bank 6)

musv3Label

ApplyEnvelopeSQ1 (Bank 6)

MUT1Subroutine

STARS6 (Bank 1)

MUT2Subroutine

STARS1 (Bank 1)

MUT3Subroutinen/a
MV1Label

MV40 (Bank 0)

MV10Label

MVT1 (Bank 0)

MV11Label

MVT1 (Bank 0)

MV13Label

MVT3 (Bank 0)

MV14Label

MVT3 (Bank 0)

MV2Label

MV40 (Bank 0)

MV26Label

MVEIT (Part 2 of 9) (Bank 0)

MV3Label

MVEIT (Part 1 of 9) (Bank 0)

MV30Entry point

MVEIT (Part 1 of 9) (Bank 0)

MVEIT (Part 2 of 9) (Bank 0)

TITLE (Bank 0)

MV40Subroutine

MVEIT (Part 2 of 9) (Bank 0)

MV43Label

MVEIT (Part 5 of 9) (Bank 0)

MV44Label

MVEIT (Part 5 of 9) (Bank 0)

MV45Entry point

MV40 (Bank 0)

MV5Label

MVEIT (Part 8 of 9) (Bank 0)

MV50Label

MVT6 (Bank 0)

MV51Label

MVT6 (Bank 0)

MV8Label

MVEIT (Part 8 of 9) (Bank 0)

mvcr1Label

TT16 (Bank 0)

mvcr2Label

TT16 (Bank 0)

MVEITSubroutine

BRIEF (Bank 0)

ESCAPE (Bank 0)

Main flight loop (Part 6 of 16) (Bank 0)

PAS1 (Bank 0)

MVEIT (Part 1 of 9)Subroutinen/a
MVEIT (Part 2 of 9)Subroutinen/a
MVEIT (Part 3 of 9)Subroutinen/a
MVEIT (Part 4 of 9)Subroutinen/a
MVEIT (Part 5 of 9)Subroutinen/a
MVEIT (Part 6 of 9)Subroutinen/a
MVEIT (Part 7 of 9)Subroutinen/a
MVEIT (Part 8 of 9)Subroutinen/a
MVEIT (Part 9 of 9)Subroutinen/a
MVS4Subroutine

MVEIT (Part 7 of 9) (Bank 0)

MVS5Subroutine

MVEIT (Part 8 of 9) (Bank 0)

MVS5_b0 (Bank 7)

MVS5_b0Subroutine

HAS1 (Bank 1)

MVT1Subroutine

MVEIT (Part 6 of 9) (Bank 0)

SFS2 (Bank 0)

MVT1-2Entry point

MVEIT (Part 3 of 9) (Bank 0)

MVT3Subroutine

MAS1 (Bank 0)

MV40 (Bank 0)

TAS1 (Bank 0)

MVT6Subroutine

MVEIT (Part 5 of 9) (Bank 0)

NA2%Variable

JAMESON (Bank 6)

ResetSaveBuffer (Bank 6)

nadd1Label

GetNameAddress (Bank 3)

NAMEVariable

ChangeCmdrName (Bank 6)

cmn (Bank 0)

CopyCommanderToBuf (Bank 6)

ResetCommander (Bank 6)

SaveLoadCommander (Bank 6)

name1Label

InputName (Bank 6)

name2Label

InputName (Bank 6)

name3Label

InputName (Bank 6)

name4Label

InputName (Bank 6)

name5Label

InputName (Bank 6)

name6Label

InputName (Bank 6)

name7Label

InputName (Bank 6)

nameBuffer0Variable

ChooseLanguage (Bank 6)

ClearDashEdge (Bank 6)

ClearScreen (Bank 3)

CLYNS (Bank 7)

CopyNameBuffer0To1 (Bank 7)

DIALS (Bank 6)

DrawBoxEdges (Bank 7)

DrawBoxTop (Bank 7)

DrawDashNames (Bank 3)

DrawIconBar (Bank 3)

GetRowNameAddress (Bank 7)

HideIconBar (Bank 3)

MSBAR (Bank 7)

MSBAR_b6 (Bank 6)

nameBufferHiAddr (Bank 7)

NLIN2 (Bank 7)

ResetScanner (Bank 3)

SendBarNamesToPPU (Bank 7)

TT66 (Bank 0)

nameBuffer1Variable

ClearDashEdge (Bank 6)

ClearScreen (Bank 3)

CLYNS (Bank 7)

CopyNameBuffer0To1 (Bank 7)

DrawBoxEdges (Bank 7)

DrawDashNames (Bank 3)

DrawIconBar (Bank 3)

GetRowNameAddress (Bank 7)

HideIconBar (Bank 3)

nameBufferHiAddr (Bank 7)

nameBufferHiVariable

CHPR (Part 6 of 6) (Bank 2)

DrawDash (Bank 7)

DrawHangarWallLine (Bank 1)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 1 of 3) (Bank 7)

HAL3 (Bank 1)

HAS3 (Bank 1)

HLOIN (Part 1 of 5) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

PIXEL (Bank 7)

SetDrawingBitplane (Bank 7)

nameBufferHiAddrVariable

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

SetDrawingBitplane (Bank 7)

nameTileBuffHiVariable

SendNametableToPPU (Bank 7)

SendTilesToPPU (Bank 7)

nameTileBuffLoVariable

SendNametableToPPU (Bank 7)

SendTilesToPPU (Bank 7)

nameTileCounterVariable

SendNametableToPPU (Bank 7)

ndir1Label

WaitForNoDirection (Bank 6)

NEWBVariable

DOCKIT (Bank 0)

LL9 (Part 1 of 12) (Bank 1)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 12 of 16) (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

NWSHP (Bank 0)

NWSPS (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

newTuneVariable

ChooseMusic_b6 (Bank 7)

PauseGame (Bank 6)

ResetMusic (Bank 7)

newzpVariable

STARS2 (Bank 1)

next1Label

ConsiderSendTiles (Bank 7)

next2Label

ConsiderSendTiles (Bank 7)

nextSectionNOISEVariable

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

nextSectionSQ1Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ1 (Bank 6)

nextSectionSQ2Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ2 (Bank 6)

nextSectionTRIVariable

ChooseMusic (Bank 6)

MakeMusicOnTRI (Bank 6)

NI%Configuration variable

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 6 of 16) (Bank 0)

NWSHP (Bank 0)

RemoveShip (Bank 0)

SFS1 (Bank 0)

ZINF (Bank 0)

ZINF_b1 (Bank 1)

NIK%Configuration variable

ANGRY (Bank 0)

CheckJumpSafety (Bank 0)

DCS1 (Bank 0)

K% (Common)

Main flight loop (Part 9 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

PlayDemo (Bank 0)

SPS4 (Bank 0)

TAS4 (Bank 0)

UNIV (Bank 7)

VCSU1 (Bank 0)

nlin1Label

NLIN2 (Bank 7)

NLIN2Subroutine

NLIN4 (Bank 7)

TT22 (Bank 0)

NLIN3Subroutine

EQSHP (Bank 0)

STATUS (Bank 0)

TT167 (Bank 0)

TT22 (Bank 0)

TT23 (Bank 0)

TT25 (Bank 0)

NLIN4Subroutine

JMTB (Bank 2)

SVE (Bank 6)

TT213 (Bank 0)

NLUNCHLabel

TT110 (Bank 0)

NMISubroutine

Vectors (Bank 0)

Vectors (Bank 1)

Vectors (Bank 2)

Vectors (Bank 3)

Vectors (Bank 4)

Vectors (Bank 5)

Vectors (Bank 6)

Vectors_b7 (Bank 7)

nmiBitplaneVariable

ConsiderSendTiles (Bank 7)

ResetScreen (Bank 3)

SendBitplaneToPPU (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

SendViewToPPU (Bank 3)

SetupDemoUniverse (Bank 7)

SetupViewInNMI (Bank 3)

nmiBitplane8Variable

ResetScreen (Bank 3)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

nmiCounterVariable

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

DrawSpaceViewInNMI (Bank 0)

HALL (Bank 1)

nWq (Bank 0)

SendPaletteSprites (Bank 7)

SetupDemoUniverse (Bank 7)

ShowScrollText (Bank 6)

SUN (Part 1 of 2) (Bank 1)

WaitForNextNMI (Bank 7)

WaitForNMI (Bank 7)

nmiStoreAVariable

NMI (Bank 7)

SendPaletteSprites (Bank 7)

nmiStoreXVariable

NMI (Bank 7)

SendPaletteSprites (Bank 7)

nmiStoreYVariable

NMI (Bank 7)

SendPaletteSprites (Bank 7)

nmit1Label

UpdateNMITimer (Bank 7)

nmiTimerVariable

DrawTitleScreen (Bank 7)

FRMIS (Bank 0)

PauseGame (Bank 6)

PlayDemo (Bank 0)

SetupDemoUniverse (Bank 7)

ShowScrollText (Bank 6)

UpdateNMITimer (Bank 7)

nmiTimerHiVariable

DrawTitleScreen (Bank 7)

FRMIS (Bank 0)

PauseGame (Bank 6)

PlayDemo (Bank 0)

SetupDemoUniverse (Bank 7)

ShowScrollText (Bank 6)

UpdateNMITimer (Bank 7)

nmiTimerLoVariable

DrawTitleScreen (Bank 7)

FRMIS (Bank 0)

Main flight loop (Part 1 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

PauseGame (Bank 6)

PlayDemo (Bank 0)

SetupDemoUniverse (Bank 7)

ShowScrollText (Bank 6)

UpdateNMITimer (Bank 7)

nobirthsLabel

SOLAR (Bank 0)

NOCONLabel

Main game loop (Part 4 of 6) (Bank 0)

noddlogLabel

LL28 (Bank 7)

noddlog22Label

DVID4 (Bank 7)

nodoLabel

Main game loop (Part 1 of 6) (Bank 0)

noescpLabel

Main flight loop (Part 3 of 16) (Bank 0)

NOFXVariable

GRS1 (Bank 6)

NOFYVariable

GRS1 (Bank 6)

NOILLabel

SFS1 (Bank 0)

nois1Label

NOISE (Bank 7)

nois2Label

NOISE (Bank 7)

NOISESubroutine

BEEP (Bank 7)

BOOP (Bank 7)

BuyAndSellCargo (Bank 0)

ECBLB2 (Bank 7)

ESCAPE (Bank 0)

EXNO (Bank 0)

EXNO2 (Bank 0)

EXNO3 (Bank 7)

FRMIS (Bank 0)

Ghy (Bank 0)

LAUN (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

MakeScoopSound (Bank 7)

MJP (Bank 0)

SFRMIS (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

NOISE_HIConfiguration variable

MakeMusicOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

NOISE_LOConfiguration variable

MakeMusicOnNOISE (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSounds (Bank 6)

StartEffectOnNOISE (Bank 6)

NOISE_VOLConfiguration variable

MakeSoundOnNOISE (Bank 6)

MakeSounds (Bank 6)

StartEffectOnNOISE (Bank 6)

StopSounds (Bank 6)

noiseLoVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSounds (Bank 6)

noiseLoCopyVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

noiseVolumeVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSounds (Bank 6)

nokilltrLabel

Main flight loop (Part 15 of 16) (Bank 0)

NOLASCTLabel

Main game loop (Part 5 of 6) (Bank 0)

NOMSLVariable

ABORT2 (Bank 0)

DIALS (Bank 6)

DrawEquipment (Bank 6)

EQSHP (Bank 0)

FRMIS (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

msblob (Bank 0)

SetupIconBarFlight (Bank 3)

nonoLabel

SHPPT (Bank 1)

noplLabel

Main game loop (Part 4 of 6) (Bank 0)

NORMSubroutine

TAS2 (Bank 0)

TIDY (Bank 1)

norm1Label

NORM (Bank 7)

norm2Label

NORM (Bank 7)

NOSHConfiguration variable

K% (Common)

NWSHP (Bank 0)

WP (Common)

nospLabel

Main flight loop (Part 11 of 16) (Bank 0)

NOSTConfiguration variable

RES2 (Bank 0)

ResetStardust (Bank 0)

ShowScrollText (Bank 6)

WP (Common)

NOSTMVariable

FLIP (Bank 0)

HideStardust (Bank 7)

MJP (Bank 0)

nWq (Bank 0)

RES2 (Bank 0)

ShowScrollText (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

nosurvivLabel

ESCAPE (Bank 0)

notadodoLabel

NWSPS (Bank 0)

noteFrequencyVariable

MakeMusicOnSQ1 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeMusicOnTRI (Bank 6)

NRUVariable

PDESC (Bank 2)

NTYConfiguration variable

WP (Common)

ZERO (Bank 0)

numberOfPilotsVariable

DrawTitleScreen (Bank 7)

Main flight loop (Part 2 of 16) (Bank 0)

MoveIconBarPointer (Bank 7)

PauseGame (Bank 6)

ReadControllers (Bank 7)

SetKeyLogger (Bank 6)

SetupIconBarPause (Bank 3)

TITLE (Bank 0)

UpdateJoystick (Bank 7)

NW1Label

NWSHP (Bank 0)

NW2Label

NWSHP (Bank 0)

NW3Label

NWSHP (Bank 0)

NW7Label

NWSHP (Bank 0)

NW8Label

NWSHP (Bank 0)

NWL1Label

NWSHP (Bank 0)

NWL3Label

NWSHP (Bank 0)

nWqSubroutine

DEATH (Bank 0)

NwS1Subroutine

NWSPS (Bank 0)

nwsh1Label

NWSHP (Bank 0)

nwsh2Label

NWSHP (Bank 0)

nwsh3Label

NWSHP (Bank 0)

NWSHPSubroutine

BRIEF (Bank 0)

FRS1 (Bank 0)

GTHG (Bank 0)

KS4 (Bank 0)

Main game loop (Part 1 of 6) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

NWSPS (Bank 0)

PlayDemo (Bank 0)

SFS1 (Bank 0)

SOLAR (Bank 0)

SOS1 (Bank 0)

TITLE (Bank 0)

NWSPSSubroutine

SpawnSpaceStation (Bank 0)

TT110 (Bank 0)

NWSTARSSubroutine

LOOK1 (Bank 0)

TT110 (Bank 0)

OAM_ADDRConfiguration variable

ResetScreen (Bank 3)

SendPaletteSprites (Bank 7)

OAM_DMAConfiguration variable

ResetScreen (Bank 3)

SendPaletteSprites (Bank 7)

obar1Label

ShowIconBar (Bank 3)

obar2Label

ShowIconBar (Bank 3)

obit1Label

SendOtherBitplane (Bank 7)

obit2Label

SendOtherBitplane (Bank 7)

obit3Label

SendOtherBitplane (Bank 7)

obit4Label

SendOtherBitplane (Bank 7)

oddlogLabel

FMLTU (Bank 7)

ohEntry point

SPIN (Bank 0)

OILConfiguration variable

DEATH (Bank 0)

HATB (Bank 1)

Main flight loop (Part 8 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

oilyLabel

Main flight loop (Part 8 of 16) (Bank 0)

OO1Label

OOPS (Bank 0)

OO2Label

OOPS (Bank 0)

OO3Label

OOPS (Bank 0)

OO5Label

OOPS (Bank 0)

OOPSSubroutine

Main flight loop (Part 10 of 16) (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

OTHERFILEPRSubroutine

JMTB (Bank 2)

ou1Label

OUCH (Bank 0)

ou2Subroutine

OUCH (Bank 0)

ou3Subroutine

OUCH (Bank 0)

OUCHSubroutine

OOPS (Bank 0)

ouch1Entry point

ou2 (Bank 0)

outLabel

OUCH (Bank 0)

ovflwLabel

LL9 (Part 5 of 12) (Bank 1)

PVariable

ADD (Bank 7)

ARCTAN (Bank 1)

BuyAndSellCargo (Bank 0)

CHKON (Bank 1)

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 6 of 6) (Bank 2)

DOEXP (Bank 1)

DrawSunEdgeLeft (Bank 1)

DrawSunRowOfBlocks (Bank 7)

DVID3B2 (Bank 7)

DVID4 (Bank 7)

DVIDT (Bank 1)

FMLTU (Bank 7)

GC2 (Bank 0)

GRS1 (Bank 6)

HITCH (Bank 0)

InSystemJump (Bank 0)

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 10 of 12) (Bank 1)

LOIN (Part 1 of 7) (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

MLS1 (Bank 7)

MLTU2 (Bank 7)

MLU2 (Bank 7)

MU1 (Bank 7)

MU11 (Bank 7)

MU6 (Bank 7)

MULT1 (Bank 7)

MULT12 (Bank 7)

MULT3 (Bank 7)

MUT3 (Bank 7)

MV40 (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

MVS4 (Bank 0)

MVS5 (Bank 0)

MVT6 (Bank 0)

NORM (Bank 7)

PL9 (Part 2 of 3) (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLANET (Bank 1)

PLFL (Bank 1)

PLS1 (Bank 1)

PLS22 (Bank 1)

PLS3 (Bank 1)

PROJ (Bank 7)

SQUA2 (Bank 7)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

SUN (Part 1 of 2) (Bank 1)

SUN (Part 2 of 2) (Bank 1)

TIS3 (Bank 1)

TT111 (Bank 0)

TT151 (Bank 0)

TT24 (Bank 6)

PACKConfiguration variable

Main game loop (Part 4 of 6) (Bank 0)

paen1Label

ChargeShields (Bank 0)

paen2Label

DENGY (Bank 0)

pale1Label

SetPaletteColours (Bank 3)

pale2Label

SetPaletteColours (Bank 3)

paletteColour2Variable

ResetScreen (Bank 3)

SetPaletteColours (Bank 3)

SetPaletteForView (Bank 7)

paletteColour3Variable

ResetScreen (Bank 3)

SetPaletteColours (Bank 3)

SetPaletteForView (Bank 7)

paletteForViewVariable

GetViewPalettes (Bank 3)

SetupViewInNMI (Bank 3)

palv1Label

SetPaletteForView (Bank 7)

palv2Label

SetPaletteForView (Bank 7)

palv3Label

SetPaletteForView (Bank 7)

PAS1Subroutine

PAS1_b0 (Bank 7)

PAS1_b0Subroutine

PAUSE (Bank 2)

past1Label

SetControllerPast (Bank 7)

patn1Label

SendBarPattsToPPU (Bank 7)

patn2Label

SendBarPattsToPPU (Bank 7)

patn3Label

SendBarPattsToPPU (Bank 7)

patn4Label

SendBarPattsToPPU (Bank 7)

patn5Label

SendBarPattsToPPU (Bank 7)

patn6Label

SendBarPattsToPPU (Bank 7)

patt1Label

SendBarPatts2ToPPU (Bank 7)

patt2Label

SendBarPatts2ToPPU (Bank 7)

patt3Label

SendBarPatts2ToPPU (Bank 7)

patt4Label

SendBarPatts2ToPPU (Bank 7)

pattBuffer0Variable

CHPR (Part 3 of 6) (Bank 2)

ClearScreen (Bank 3)

DrawBigLogo (Bank 4)

DrawDash (Bank 7)

GetHeadshot (Bank 4)

GetSystemBack (Bank 5)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

pattBufferHiAddr (Bank 7)

ResetBuffers (Bank 7)

SetLinePatterns (Bank 3)

ShowScrollText (Bank 6)

pattBuffer1Variable

CHPR (Part 3 of 6) (Bank 2)

ClearScreen (Bank 3)

GetHeadshot (Bank 4)

GetSystemBack (Bank 5)

LoadHighFont (Bank 3)

pattBufferHiAddr (Bank 7)

SetLinePatterns (Bank 3)

ShowScrollText (Bank 6)

pattBufferAddrVariable

SetDrawingBitplane (Bank 7)

SetPatternBuffer (Bank 7)

pattBufferHiAddrVariable

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

SendTilesToPPU (Bank 7)

SetPatternBuffer (Bank 7)

pattBufferHiDiv8Variable

CHPR (Part 6 of 6) (Bank 2)

DrawHangarWallLine (Bank 1)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

HAL3 (Bank 1)

HAS3 (Bank 1)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

PIXEL (Bank 7)

SetPatternBuffer (Bank 7)

patternBufferHiVariable

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

patternBufferLoVariable

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

patternCounterVariable

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

pattSprite0Variable

DrawSaveSlotMark (Bank 6)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

ResetScanner (Bank 3)

ResetScreen (Bank 3)

ResetStardust (Bank 0)

SetLaserSprite (Bank 6)

ShowScrollText (Bank 6)

SVE (Bank 6)

pattSprite1Variable

MoveIconBarPointer (Bank 7)

ResetScreen (Bank 3)

pattSprite10Variable

DIALS (Bank 6)

DrawGlasses (Bank 6)

pattSprite11Variable

DrawRightEarring (Bank 6)

ResetScanner (Bank 3)

pattSprite12Variable

DrawLeftEarring (Bank 6)

ResetScanner (Bank 3)

pattSprite13Variable

SP2 (Bank 0)

pattSprite15Variable

DrawCrosshairs (Bank 0)

pattSprite2Variable

MoveIconBarPointer (Bank 7)

ResetScreen (Bank 3)

SCAN (Bank 1)

pattSprite3Variable

ResetScreen (Bank 3)

pattSprite37Variable

PIXEL2 (Bank 1)

pattSprite38Variable

DrawChartSystem (Bank 0)

pattSprite4Variable

ResetScreen (Bank 3)

pattSprite5Variable

ChooseLanguage (Bank 6)

SIGHT (Bank 3)

pattSprite58Variable

DrawExplosionBurst (Bank 1)

pattSprite6Variable

SIGHT (Bank 3)

pattSprite7Variable

SIGHT (Bank 3)

pattSprite8Variable

DrawGlasses (Bank 6)

SIGHT (Bank 3)

pattSprite9Variable

DIALS (Bank 6)

DrawGlasses (Bank 6)

paug1Label

PauseGame (Bank 6)

paug10Label

PauseGame (Bank 6)

paug11Label

PauseGame (Bank 6)

paug2Label

PauseGame (Bank 6)

paug3Label

PauseGame (Bank 6)

paug4Label

PauseGame (Bank 6)

paug5Label

PauseGame (Bank 6)

paug6Label

PauseGame (Bank 6)

paug7Label

PauseGame (Bank 6)

paug8Label

PauseGame (Bank 6)

paug9Label

PauseGame (Bank 6)

paus1Label

PAUSE (Bank 2)

paus2Label

PAUSE (Bank 2)

PAUSESubroutine

JMTB (Bank 2)

PAUSE2Subroutine

JMTB (Bank 2)

pauseCountNOISEVariable

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

pauseCountSQ1Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ1 (Bank 6)

pauseCountSQ2Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ2 (Bank 6)

pauseCountTRIVariable

ChooseMusic (Bank 6)

MakeMusicOnTRI (Bank 6)

PauseGameSubroutine

PauseGame_b6 (Bank 7)

PauseGame_b6Subroutine

CheckForPause (Bank 0)

DOKEY (Bank 0)

qv (Bank 0)

paws1Label

PAUSE2 (Bank 2)

pbar1Label

SetupIconBarPause (Bank 3)

pbar2Label

SetupIconBarPause (Bank 3)

pbar3Label

SetupIconBarPause (Bank 3)

pbar4Label

SetupIconBarPause (Bank 3)

pbar5Label

SetupIconBarPause (Bank 3)

pbuf1Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf10Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf11Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf12Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf13Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf14Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf15Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf16Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf17Label

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

pbuf2Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf3Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf4Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf5Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf6Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf7Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf8Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pbuf9Label

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

pc1Label

csh (Bank 0)

PCASHEntry point

dn (Bank 0)

PrintCash (Bank 0)

pchm1Label

SetSelectedSystem (Bank 0)

PD1Label

PDESC (Bank 2)

PD2Label

PDESC (Bank 2)

PD3Label

PDESC (Bank 2)

PD4Label

PDESC (Bank 2)

PDESCSubroutine

PDESC_b2 (Bank 7)

PDESC_b2Subroutine

TT25 (Bank 0)

PDL1Label

PDESC (Bank 2)

PH1Label

DOCKIT (Bank 0)

PH2Label

DOCKIT (Bank 0)

PH22Label

DOCKIT (Bank 0)

PH3Label

DOCKIT (Bank 0)

PH32Label

DOCKIT (Bank 0)

picturePatternVariable

DrawCmdrImage (Bank 6)

DrawSystemImage (Bank 3)

GetHeadshot (Bank 4)

GetSystemBack (Bank 5)

pingSubroutine

BR1 (Bank 0)

SetupAfterLoad (Bank 0)

TT102 (Bank 0)

piro1Label

DrawPitchRollBars (Bank 0)

pitchEnvelopeVariablen/a
pitchEnvelope0Label

pitchEnvelope (Bank 6)

pitchEnvelope1Label

pitchEnvelope (Bank 6)

pitchEnvelope2Label

pitchEnvelope (Bank 6)

pitchEnvelope3Label

pitchEnvelope (Bank 6)

pitchEnvelope4Label

pitchEnvelope (Bank 6)

pitchEnvelope5Label

pitchEnvelope (Bank 6)

pitchEnvelope6Label

pitchEnvelope (Bank 6)

pitchEnvelope7Label

pitchEnvelope (Bank 6)

pitchEnvelopeHiLabel

ApplyEnvelopeNOISE (Bank 6)

ApplyEnvelopeSQ1 (Bank 6)

ApplyEnvelopeSQ2 (Bank 6)

ApplyEnvelopeTRI (Bank 6)

pitchEnvelopeLoLabel

ApplyEnvelopeNOISE (Bank 6)

ApplyEnvelopeSQ1 (Bank 6)

ApplyEnvelopeSQ2 (Bank 6)

ApplyEnvelopeTRI (Bank 6)

pitchEnvelopeNOISEVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

pitchEnvelopeSQ1Variable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

pitchEnvelopeSQ2Variable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

pitchEnvelopeTRIVariable

ApplyEnvelopeTRI (Bank 6)

MakeMusicOnTRI (Bank 6)

pitchIndexNOISEVariable

ApplyEnvelopeNOISE (Bank 6)

MakeMusicOnNOISE (Bank 6)

pitchIndexSQ1Variable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

pitchIndexSQ2Variable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

pitchIndexTRIVariable

ApplyEnvelopeTRI (Bank 6)

MakeMusicOnTRI (Bank 6)

PIXELSubroutine

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

PIXEL2Subroutine

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

pixl1Label

PIXEL (Bank 7)

pixl2Entry point

DrawDash (Bank 7)

PIXEL (Bank 7)

pl1Label

ping (Bank 0)

PL12Label

PLS3 (Bank 1)

PL2Label

PLANET (Bank 1)

PL20Label

PL9 (Part 1 of 3) (Bank 1)

PL9 (Part 2 of 3) (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PL21Subroutine

CHKON (Bank 1)

PL21SLabel

PLS6 (Bank 7)

PL21S-1Entry point

PROJ (Bank 7)

PL25Label

PL9 (Part 1 of 3) (Bank 1)

PL26Label

PL9 (Part 1 of 3) (Bank 1)

PL31Label

CHKON (Bank 1)

PL37Label

CIRCLE2 (Bank 1)

PL38Label

CIRCLE2 (Bank 1)

PL40Entry point

PLS22 (Bank 1)

SUN (Part 1 of 2) (Bank 1)

PL42Label

PLS22 (Bank 1)

PL43Label

PLS22 (Bank 1)

PL44Subroutine

CHKON (Bank 1)

PL6Label

PLS6 (Bank 7)

PL82Label

PLANET (Bank 1)

PL89Label

CIRCLE (Bank 1)

PL9Subroutine

PLANET (Bank 1)

PL9 (Part 1 of 3)Subroutinen/a
PL9 (Part 2 of 3)Subroutinen/a
PL9 (Part 3 of 3)Subroutinen/a
PLANETSubroutine

LL9 (Part 1 of 12) (Bank 1)

PlayDemoSubroutine

PlayDemo_b0 (Bank 7)

PlayDemo_b0Subroutine

ShowScrollText (Bank 6)

playMusicVariable

ChooseMusic (Bank 6)

EnableSound (Bank 6)

MakeMusicOnNOISE (Bank 6)

MakeMusicOnSQ1 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeMusicOnTRI (Bank 6)

plfSubroutine

fwl (Bank 0)

PrintCombatRank (Bank 0)

PrintLegalStatus (Bank 0)

STATUS (Bank 0)

PLF17Label

SUN (Part 1 of 2) (Bank 1)

PLF2Label

SUN (Part 1 of 2) (Bank 1)

PLF3Label

SUN (Part 1 of 2) (Bank 1)

PLF4Label

SUN (Part 1 of 2) (Bank 1)

PLF5Label

SUN (Part 1 of 2) (Bank 1)

PLFLSubroutine

SUN (Part 2 of 2) (Bank 1)

PLL3Label

CIRCLE2 (Bank 1)

PLL4Label

PLS22 (Bank 1)

PLS1Subroutine

PL9 (Part 2 of 3) (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLS3 (Bank 1)

PLS5 (Bank 1)

PLS2Subroutine

PL9 (Part 2 of 3) (Bank 1)

PLS22Subroutine

PL9 (Part 3 of 3) (Bank 1)

PLS3Subroutine

PL9 (Part 3 of 3) (Bank 1)

PLS4Subroutine

PL9 (Part 2 of 3) (Bank 1)

PLS5Subroutine

PL9 (Part 2 of 3) (Bank 1)

PLS6Subroutine

PROJ (Bank 7)

PLTConfiguration variable

DEATH (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

SFS1 (Bank 0)

TACTICS (Part 1 of 7) (Bank 0)

PLUTSubroutine

Main flight loop (Part 11 of 16) (Bank 0)

pnam1Label

PrintCommanderName (Bank 6)

pnam2Label

PrintCommanderName (Bank 6)

pnam3Label

PrintCommanderName (Bank 6)

pointerMoveCounterVariable

MoveIconBarPointer (Bank 7)

SetIconBarPointer (Bank 7)

pointerPressedBVariable

MoveIconBarPointer (Bank 7)

SetIconBarPointer (Bank 7)

pointerTimerVariable

MoveIconBarPointer (Bank 7)

SetIconBarPointer (Bank 7)

pointerTimerBVariable

MoveIconBarPointer (Bank 7)

SetIconBarPointer (Bank 7)

popupWidthVariable

qv (Bank 0)

POWConfiguration variable

EQSHP (Bank 0)

GetLaserPattern (Bank 6)

NA2% (Bank 6)

PlayDemo (Bank 0)

refund (Bank 0)

SIGHT (Bank 3)

STATUS (Bank 0)

PPU_ADDRConfiguration variable

GetCmdrImage (Bank 4)

GetSystemImage (Bank 5)

ResetScreen (Bank 3)

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendDashImageToPPU (Bank 3)

SendNametableToPPU (Bank 7)

SendPalettesToPPU (Bank 7)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SendViewToPPU (Bank 3)

SetPaletteForView (Bank 7)

SetPPURegisters (Bank 7)

PPU_CTRLConfiguration variable

BEGIN (Bank 7)

ResetScreen (Bank 3)

ResetVariables (Bank 7)

SendViewToPPU (Bank 3)

SetPPURegisters (Bank 7)

SetPPUTablesTo0 (Bank 7)

PPU_DATAConfiguration variable

ResetScreen (Bank 3)

SEND_DATA_TO_PPU (Common)

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendFontImageToPPU (Bank 3)

SendInventoryToPPU (Bank 7)

SendPalettesToPPU (Bank 7)

SendViewToPPU (Bank 3)

SetPaletteForView (Bank 7)

SetPPURegisters (Bank 7)

UnpackToPPU (Bank 7)

PPU_MASKConfiguration variable

BEGIN (Bank 7)

ResetVariables (Bank 7)

SendPaletteSprites (Bank 7)

SendScreenToPPU (Bank 7)

SendViewToPPU (Bank 3)

PPU_NAME_0Configuration variable

ResetScreen (Bank 3)

SendBarNamesToPPU (Bank 7)

SendTilesToPPU (Bank 7)

PPU_NAME_1Configuration variable

SendBarNamesToPPU (Bank 7)

PPU_PATT_0Configuration variable

ResetScreen (Bank 3)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

PPU_PATT_1Configuration variable

ResetScreen (Bank 3)

SendBarPattsToPPU (Bank 7)

SendTilesToPPU (Bank 7)

SendViewToPPU (Bank 3)

PPU_SCROLLConfiguration variable

SetPPURegisters (Bank 7)

PPU_STATUSConfiguration variable

BEGIN (Bank 7)

ResetVariables (Bank 7)

SendPaletteSprites (Bank 7)

SETUP_PPU_FOR_ICON_BAR (Common)

WaitFor3xVBlank (Bank 7)

WaitForVBlank (Bank 7)

ppuCtrlCopyVariable

BEGIN (Bank 7)

ResetScreen (Bank 3)

ResetVariables (Bank 7)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendViewToPPU (Bank 3)

SetPPURegisters (Bank 7)

SetPPUTablesTo0 (Bank 7)

ppuNametableAddrVariable

ResetScreen (Bank 3)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

ppuPatternTableHiVariable

ResetScreen (Bank 3)

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SendPatternsToPPU (Part 4 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

ppuToBuffNameHiVariable

SendNametableToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

pr2Subroutine

fwl (Bank 0)

tal (Bank 0)

TT210 (Bank 0)

TT25 (Bank 0)

pr2+2Entry point

PrintEquipment (Bank 0)

PrintNumberInHold (Bank 0)

TT151 (Bank 0)

TT25 (Bank 0)

pr5Subroutine

TT146 (Bank 0)

TT151 (Bank 0)

pr6Subroutinen/a
preq1Label

PrintEquipment (Bank 0)

preq2Label

PrintEquipment (Bank 0)

preq3Label

PrintEquipment (Bank 0)

presEntry point

EQSHP (Bank 0)

previousConditionVariable

DrawSpaceViewInNMI (Bank 0)

GetHeadshotType (Bank 4)

STATUS (Bank 0)

priceDebugVariable

prx (Bank 0)

Print2SpacesSubroutine

fwl (Bank 0)

Print4Spaces (Bank 0)

Print4SpacesSubroutinen/a
PrintCashSubroutine

BuyAndSellCargo (Bank 0)

PrintCharacterSubroutinen/a
PrintCombatRankSubroutine

STATUS (Bank 0)

PrintCommanderNameSubroutine

PrintNameInMiddle (Bank 6)

PrintCrTabSubroutine

STATUS (Bank 0)

PrintCtrlCodeSubroutine

PrintCtrlCode_b0 (Bank 7)

PrintCtrlCode_b0Subroutine

TT27 (Bank 2)

PrintEquipmentSubroutine

MoveEquipmentDown (Bank 0)

MoveEquipmentUp (Bank 0)

PrintEquipment+2Entry point

EQSHP (Bank 0)

HighlightEquipment (Bank 0)

PrintFlightMessageSubroutine

FlightLoop4To16 (Bank 0)

PrintLaserViewSubroutine

HighlightLaserView (Bank 0)

qv (Bank 0)

PrintLegalStatusSubroutine

STATUS (Bank 0)

PrintMarketItemSubroutine

BuyAndSellCargo (Bank 0)

PrintMessageSubroutine

DEATH (Bank 0)

FRMIS (Bank 0)

PrintNameInMiddleSubroutine

MoveInMiddleColumn (Bank 6)

PrintNumberInHoldSubroutine

TT151 (Bank 0)

PrintSaveHeaderSubroutine

SVE (Bank 6)

PrintSaveNameSubroutine

HighlightSaveName (Bank 6)

MoveInLeftColumn (Bank 6)

MoveInRightColumn (Bank 6)

SVE (Bank 6)

PrintSpaceAndTokenSubroutine

STATUS (Bank 0)

TT25 (Bank 0)

PrintSpacedHyphenSubroutine

PrintNumberInHold (Bank 0)

TT151 (Bank 0)

PrintSpaceViewNameSubroutine

TT66 (Bank 0)

PrintTokenAndColonSubroutine

fwl (Bank 0)

TT25 (Bank 0)

PrintTokenCrTabSubroutine

STATUS (Bank 0)

PROJSubroutine

PLANET (Bank 1)

SHPPT (Bank 1)

proj1Label

ProjectScrollText (Bank 6)

ProjectScrollTextSubroutine

DrawScrollFrame (Bank 6)

prqSubroutine

eq (Bank 0)

TT147 (Bank 0)

prxSubroutine

eq (Bank 0)

EQSHP (Bank 0)

refund (Bank 0)

prx-3Entry point

PrintEquipment (Bank 0)

PRXSVariable

prx (Bank 0)

psav1Label

PrintSaveName (Bank 6)

psav2Label

PrintSaveName (Bank 6)

psav3Label

PrintSaveName (Bank 6)

psav4Label

PrintSaveName (Bank 6)

PTCLSLabel

DOEXP (Bank 1)

ptok1Label

PrintCtrlCode (Bank 0)

ptok2Label

PrintCtrlCode (Bank 0)

ptok3Label

PrintCtrlCode (Bank 0)

ptok4Label

PrintCtrlCode (Bank 0)

PU2Label

PLUT (Bank 0)

PUS1Label

PLUT (Bank 0)

PX21Label

PIXEL2 (Bank 1)

PX22Label

PIXEL2 (Bank 1)

QVariable

ARCTAN (Bank 1)

CheckAltitude (Bank 0)

ChooseLanguage (Bank 6)

CopyCommanderToBuf (Bank 6)

DILX (Bank 6)

DOCKIT (Bank 0)

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

DrawLightning (Bank 6)

DrawScrollFrame (Bank 6)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DV41 (Bank 7)

DVID3B2 (Bank 7)

DVID4 (Bank 7)

DVIDT (Bank 1)

EQSHP (Bank 0)

FMLTU (Bank 7)

FMLTU2 (Bank 7)

GetSaveAddresses (Bank 6)

GetScrollDivisions (Bank 6)

HAS1 (Bank 1)

LAUN (Bank 0)

LL120 (Bank 1)

LL123 (Bank 1)

LL129 (Bank 1)

LL145 (Part 3 of 4) (Bank 1)

LL164 (Bank 6)

LL28 (Bank 7)

LL38 (Bank 1)

LL5 (Bank 7)

LL51 (Bank 1)

LL61 (Bank 1)

LL9 (Part 3 of 12) (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

LL9 (Part 10 of 12) (Bank 1)

LOIN (Part 1 of 7) (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

MLTU2 (Bank 7)

MoveEquipmentDown (Bank 0)

MULT1 (Bank 7)

MULT3 (Bank 7)

MULTU (Bank 7)

MV40 (Bank 0)

MVEIT (Part 3 of 9) (Bank 0)

MVS4 (Bank 0)

MVS5 (Bank 0)

NORM (Bank 7)

PLFL (Bank 1)

PLS22 (Bank 1)

PLS3 (Bank 1)

PLS4 (Bank 1)

PrintEquipment (Bank 0)

ResetSaveSlots (Bank 6)

SaveLoadCommander (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

TAS3 (Bank 7)

TAS4 (Bank 0)

TIDY (Bank 1)

TIS1 (Bank 7)

TIS2 (Bank 7)

TIS3 (Bank 1)

TT111 (Bank 0)

TT24 (Bank 6)

Q%Configuration variable

NA2% (Bank 6)

QQ0Variable

DOENTRY (Bank 0)

HALL (Bank 1)

jmp (Bank 0)

ping (Bank 0)

THERE (Bank 0)

TT105 (Bank 0)

TT111 (Bank 0)

TT14 (Bank 0)

TT23 (Bank 0)

QQ1Variable

DOENTRY (Bank 0)

jmp (Bank 0)

MJP (Bank 0)

THERE (Bank 0)

TT105 (Bank 0)

TT111 (Bank 0)

TT14 (Bank 0)

TT23 (Bank 0)

QQ10Variable

Ghy (Bank 0)

HME2 (Bank 0)

jmp (Bank 0)

TT103 (Bank 0)

TT105 (Bank 0)

TT111 (Bank 0)

TT16 (Bank 0)

TT22 (Bank 0)

QQ11Variable

ChangeLetter (Bank 6)

ChangeToView (Bank 0)

ChooseLanguage (Bank 6)

CHPR (Part 2 of 6) (Bank 2)

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 5 of 6) (Bank 2)

CLYNS (Bank 7)

DEATH (Bank 0)

DEATH2 (Bank 0)

DrawIconBar (Bank 3)

DrawSpaceViewInNMI (Bank 0)

ESCAPE (Bank 0)

FlightLoop4To16 (Bank 0)

HideFromScanner (Bank 1)

LASLI (Bank 0)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

LOOK1 (Bank 0)

Main flight loop (Part 1 of 16) (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

Main flight loop (Part 16 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

NWSTARS (Bank 0)

PrintFlightMessage (Bank 0)

RedrawCurrentView (Bank 0)

SCAN (Bank 1)

SendBitplaneToPPU (Bank 3)

SendViewToPPU (Bank 3)

SetIconBarRow (Bank 3)

SetLinePatterns (Bank 3)

SetScreenForUpdate (Bank 7)

SetSelectedSystem (Bank 0)

SetupIconBarDocked (Bank 3)

SetupIconBarFlight (Bank 3)

SetupSprite0 (Bank 3)

SetupViewInNMI (Bank 3)

SetViewAttrs (Bank 3)

ShowIconBar (Bank 3)

ShowScrollText (Bank 6)

SVE (Bank 6)

TT102 (Bank 0)

TT103 (Bank 0)

TT14 (Bank 0)

TT15 (Bank 0)

TT16 (Bank 0)

TT167 (Bank 0)

TT17 (Bank 0)

TT18 (Bank 0)

TT22 (Bank 0)

TT66 (Bank 0)

UpdateIconBar (Bank 3)

UpdateView (Bank 0)

WARP (Bank 0)

QQ11aVariable

ChangeToView (Bank 0)

DEATH (Bank 0)

DrawTitleScreen (Bank 7)

FadeToBlack (Bank 3)

GetViewPalettes (Bank 3)

RES2 (Bank 0)

ResetScreen (Bank 3)

SendViewToPPU (Bank 3)

SetPaletteColours (Bank 3)

SetPaletteForView (Bank 7)

SetScreenForUpdate (Bank 7)

SetupViewInNMI (Bank 3)

ShowStartScreen (Bank 0)

TT66 (Bank 0)

UpdateJoystick (Bank 7)

UpdateView (Bank 0)

QQ12Variable

autoPlayKeys2 (Bank 7)

BAY (Bank 0)

BuyAndSellCargo (Bank 0)

DIALS (Bank 6)

GalacticHyperdrive (Bank 0)

GetStatusCondition (Bank 7)

hyp (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

PDESC (Bank 2)

PlayDemo (Bank 0)

RESET (Bank 0)

SetupIconBarCharts (Bank 3)

ShowScrollText (Bank 6)

TT102 (Bank 0)

TT110 (Bank 0)

TT66 (Bank 0)

QQ14Variable

DIALS (Bank 6)

EQSHP (Bank 0)

ESCAPE (Bank 0)

fwl (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

PlayDemo (Bank 0)

PrintEquipment (Bank 0)

SetSelectionFlags (Bank 0)

TT14 (Bank 0)

TT18 (Bank 0)

QQ15Variable

BR1 (Bank 0)

cpl (Bank 0)

GetSystemBack (Bank 5)

GetViewPalettes (Bank 3)

Ghy (Bank 0)

HME2 (Bank 0)

hyp (Bank 0)

hyp1 (Bank 0)

PDESC (Bank 2)

SetCurrentSystem (Bank 0)

SetSelectedSeeds (Bank 0)

SetupAfterLoad (Bank 0)

SOLAR (Bank 0)

TT111 (Bank 0)

TT22 (Bank 0)

TT23 (Bank 0)

TT24 (Bank 6)

TT25 (Bank 0)

TT54 (Bank 0)

TT81 (Bank 0)

ypl (Bank 0)

QQ16Variable

TT43 (Bank 2)

QQ17Variable

CHPR (Part 1 of 6) (Bank 2)

CLYNS (Bank 7)

EQSHP (Bank 0)

MESS (Bank 0)

MT17 (Bank 2)

MT6 (Bank 2)

PrintCash (Bank 0)

PrintCtrlCode (Bank 0)

PrintFlightMessage (Bank 0)

SetSelectedSystem (Bank 0)

SVE (Bank 6)

TITLE (Bank 0)

TT151 (Bank 0)

TT23 (Bank 0)

TT25 (Bank 0)

TT26 (Bank 2)

TT27 (Bank 2)

TT41 (Bank 2)

TT66 (Bank 0)

TT69 (Bank 0)

QQ18Variable

tokensHi (Bank 6)

tokensLo (Bank 6)

QQ18_DEVariable

tokensHi (Bank 6)

tokensLo (Bank 6)

QQ18_FRVariable

tokensHi (Bank 6)

tokensLo (Bank 6)

QQ18HiVariable

ex (Bank 2)

SetLanguage (Bank 6)

QQ18LoVariable

ex (Bank 2)

SetLanguage (Bank 6)

QQ19Variable

cpl (Bank 0)

DrawCrosshairs (Bank 0)

GVL (Bank 0)

TT103 (Bank 0)

TT105 (Bank 0)

TT111 (Bank 0)

TT123 (Bank 0)

TT128 (Bank 0)

TT14 (Bank 0)

TT15 (Bank 0)

TT151 (Bank 0)

TT152 (Bank 0)

TT16 (Bank 0)

TT210 (Bank 0)

TT22 (Bank 0)

TT25 (Bank 0)

var (Bank 0)

QQ2Variable

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

ypl (Bank 0)

QQ20Variable

BAD (Bank 0)

BuyAndSellCargo (Bank 0)

ESCAPE (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

OUCH (Bank 0)

PrintNumberInHold (Bank 0)

SOLAR (Bank 0)

tnpr (Bank 0)

TT210 (Bank 0)

QQ21Variable

Ghy (Bank 0)

TT81 (Bank 0)

QQ22Variable

GalacticHyperdrive (Bank 0)

hyp (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

MESS (Bank 0)

ResetShipStatus (Bank 0)

SetupIconBarCharts (Bank 3)

SetupIconBarFlight (Bank 3)

TT102 (Bank 0)

wW (Bank 0)

QQ23Variable

GVL (Bank 0)

TT151 (Bank 0)

TT210 (Bank 0)

QQ24Variable

BuyAndSellCargo (Bank 0)

TT151 (Bank 0)

QQ25Variable

EQSHP (Bank 0)

TT151 (Bank 0)

TT210 (Bank 0)

QQ26Variable

GVL (Bank 0)

TT151 (Bank 0)

QQ28Variable

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

var (Bank 0)

QQ29Variable

BuyAndSellCargo (Bank 0)

Main flight loop (Part 8 of 16) (Bank 0)

PrintNumberInHold (Bank 0)

tnpr (Bank 0)

tnpr1 (Bank 0)

TT167 (Bank 0)

TT210 (Bank 0)

QQ3Variable

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

TT24 (Bank 6)

TT25 (Bank 0)

QQ4Variable

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

TT24 (Bank 6)

TT25 (Bank 0)

QQ5Variable

BR1 (Bank 0)

hyp1 (Bank 0)

SetupAfterLoad (Bank 0)

TT24 (Bank 6)

TT25 (Bank 0)

QQ6Variable

TT24 (Bank 6)

TT25 (Bank 0)

QQ7Variable

TT24 (Bank 6)

TT25 (Bank 0)

QQ8Variable

Ghy (Bank 0)

PDESC (Bank 2)

SetSelectionFlags (Bank 0)

TT111 (Bank 0)

TT146 (Bank 0)

TT18 (Bank 0)

QQ9Variable

Ghy (Bank 0)

HME2 (Bank 0)

jmp (Bank 0)

ping (Bank 0)

TT103 (Bank 0)

TT105 (Bank 0)

TT111 (Bank 0)

TT16 (Bank 0)

TT22 (Bank 0)

QUL4Label

cmn (Bank 0)

qvSubroutine

EQSHP (Bank 0)

qwSubroutine

TT27 (Bank 2)

RVariable

ADD (Bank 7)

ARCTAN (Bank 1)

CheckAltitude (Bank 0)

DCS1 (Bank 0)

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

DrawVerticalLine (Part 1 of 3) (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

DVID3B2 (Bank 7)

DVID4 (Bank 7)

GetScrollDivisions (Bank 6)

GRS1 (Bank 6)

HAL3 (Bank 1)

HAS1 (Bank 1)

HAS3 (Bank 1)

HITCH (Bank 0)

HLOIN (Part 1 of 5) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

InSystemJump (Bank 0)

LAUN (Bank 0)

LL118 (Bank 1)

LL120 (Bank 1)

LL123 (Bank 1)

LL129 (Bank 1)

LL164 (Bank 6)

LL28 (Bank 7)

LL38 (Bank 1)

LL5 (Bank 7)

LL51 (Bank 1)

LL61 (Bank 1)

LL62 (Bank 1)

LL9 (Part 3 of 12) (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

MAS3 (Bank 0)

MLS2 (Bank 7)

MULT12 (Bank 7)

MULT3 (Bank 7)

MUT1 (Bank 7)

MVEIT (Part 3 of 9) (Bank 0)

MVEIT (Part 6 of 9) (Bank 0)

MVS4 (Bank 0)

MVS5 (Bank 0)

MVT1 (Bank 0)

NORM (Bank 7)

PLFL (Bank 1)

PLS22 (Bank 1)

ProjectScrollText (Bank 6)

SFS2 (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

TAS3 (Bank 7)

TAS4 (Bank 0)

TT111 (Bank 0)

radiusTextVariable

TT25 (Bank 0)

RANDVariable

DOEXP (Bank 1)

DORND (Bank 7)

DrawExplosionBurst (Bank 1)

FixRandomNumbers (Bank 7)

HALL (Bank 1)

Main flight loop (Part 1 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

nWq (Bank 0)

PDESC (Bank 2)

ShowScrollText (Bank 6)

SUN (Part 1 of 2) (Bank 1)

rank1Label

GetHeadshotType (Bank 4)

rank2Label

GetHeadshotType (Bank 4)

rank3Label

GetHeadshotType (Bank 4)

rank4Label

GetHeadshotType (Bank 4)

RATVariable

DOCKIT (Bank 0)

PLUT (Bank 0)

STARS2 (Bank 1)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

RAT2Variable

DOCKIT (Bank 0)

HAS1 (Bank 1)

MVEIT (Part 8 of 9) (Bank 0)

MVS5 (Bank 0)

PLUT (Bank 0)

STARS2 (Bank 1)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

rbuf1Label

ResetBuffers (Bank 7)

REConfiguration variable

CHAR (Common)

CONT (Common)

ex (Bank 2)

RTOK (Common)

RE2Label

BUMP2 (Bank 7)

RE2+2Entry point

REDU2 (Bank 7)

RE3Label

REDU2 (Bank 7)

ReadControllersSubroutine

NMI (Bank 7)

RedrawCurrentViewSubroutine

MJP (Bank 0)

REDU2Subroutine

DOKEY (Bank 0)

ref1Label

refund (Bank 0)

ref3Label

refund (Bank 0)

refundSubroutine

EQSHP (Bank 0)

REL5Label

RESET (Bank 0)

RemoveShipSubroutine

InSystemJump (Bank 0)

RES2Subroutine

DEATH (Bank 0)

DEATH2 (Bank 0)

DOENTRY (Bank 0)

ESCAPE (Bank 0)

MJP (Bank 0)

PlayDemo (Bank 0)

TT110 (Bank 0)

TT18 (Bank 0)

resb1Label

ResetSaveBuffer (Bank 6)

resc1Label

ResetCommander (Bank 6)

rese1Label

RES2 (Bank 0)

rese2Label

RES2 (Bank 0)

RESETSubroutine

ShowStartScreen (Bank 0)

TITLE (Bank 0)

ResetBankSubroutine

BEEP_b7 (Bank 7)

ChangeCmdrName_b6 (Bank 7)

ChangeToView_b0 (Bank 7)

CheckSaveSlots_b6 (Bank 7)

ChooseLanguage_b6 (Bank 7)

ChooseMusic_b6 (Bank 7)

CHPR_b2 (Bank 7)

CIRCLE2_b1 (Bank 7)

ClearDashEdge_b6 (Bank 7)

ClearScreen_b3 (Bank 7)

CLIP_b1 (Bank 7)

DASC_b2 (Bank 7)

DETOK_b2 (Bank 7)

DIALS_b6 (Bank 7)

DrawBackground_b3 (Bank 7)

DrawBigLogo_b4 (Bank 7)

DrawCmdrImage_b6 (Bank 7)

DrawDashNames_b3 (Bank 7)

DrawEquipment_b6 (Bank 7)

DrawImageFrame_b3 (Bank 7)

DrawImageNames_b4 (Bank 7)

DrawLaunchBox_b6 (Bank 7)

DrawLightning_b6 (Bank 7)

DrawScreenInNMI_b0 (Bank 7)

DrawSmallBox_b3 (Bank 7)

DrawSmallLogo_b4 (Bank 7)

DrawSpriteImage_b6 (Bank 7)

DrawSystemImage_b3 (Bank 7)

DTS_b2 (Bank 7)

ex_b2 (Bank 7)

FadeToBlack_b3 (Bank 7)

FadeToColour_b3 (Bank 7)

GetCmdrImage_b4 (Bank 7)

GetHeadshot_b4 (Bank 7)

GetHeadshotType_b4 (Bank 7)

GetSystemBack_b5 (Bank 7)

GetSystemImage_b5 (Bank 7)

HALL_b1 (Bank 7)

HideFromScanner_b1 (Bank 7)

InputName_b6 (Bank 7)

JAMESON_b6 (Bank 7)

LL164_b6 (Bank 7)

LL9_b1 (Bank 7)

LoadHighFont_b3 (Bank 7)

LoadNormalFont_b3 (Bank 7)

MakeSounds_b6 (Bank 7)

MVS5_b0 (Bank 7)

PAS1_b0 (Bank 7)

PauseGame_b6 (Bank 7)

PDESC_b2 (Bank 7)

PrintCtrlCode_b0 (Bank 7)

ResetCommander_b6 (Bank 7)

ResetScanner_b3 (Bank 7)

ResetScreen_b3 (Bank 7)

SCAN_b1 (Bank 7)

SendBitplaneToPPU_b3 (Bank 7)

SendViewToPPU_b3 (Bank 7)

SetBank (Bank 7)

SetDemoAutoPlay_b5 (Bank 7)

SetKeyLogger_b6 (Bank 7)

SetLinePatterns_b3 (Bank 7)

SetupAfterLoad_b0 (Bank 7)

SetupIconBar_b3 (Bank 7)

SetupViewInNMI_b3 (Bank 7)

SetViewAttrs_b3 (Bank 7)

ShowIconBar_b3 (Bank 7)

ShowScrollText_b6 (Bank 7)

SIGHT_b3 (Bank 7)

STARS_b1 (Bank 7)

StartEffect_b6 (Bank 7)

StopSounds_b6 (Bank 7)

SUN_b1 (Bank 7)

SVE_b6 (Bank 7)

TIDY_b1 (Bank 7)

TT24_b6 (Bank 7)

TT27_b2 (Bank 7)

TT66_b0 (Bank 7)

UpdateIconBar_b3 (Bank 7)

UpdateView_b0 (Bank 7)

ResetBankASubroutine

GetDefaultNEWB (Bank 7)

ResetBankPSubroutine

CheckForPause_b0 (Bank 7)

ResetBuffersSubroutine

ResetVariables (Bank 7)

ResetCommanderSubroutine

ResetCommander_b6 (Bank 7)

ResetCommander_b6Subroutine

BR1 (Bank 0)

PlayDemo (Bank 0)

ResetMMC1Subroutine

Vectors (Bank 0)

ResetMMC1Subroutine

Vectors (Bank 1)

ResetMMC1Subroutine

Vectors (Bank 2)

ResetMMC1Subroutine

Vectors (Bank 3)

ResetMMC1Subroutine

Vectors (Bank 4)

ResetMMC1Subroutine

Vectors (Bank 5)

ResetMMC1Subroutine

Vectors (Bank 6)

ResetMMC1_b7Variable

Vectors_b7 (Bank 7)

ResetMusicSubroutine

ResetVariables (Bank 7)

ShowStartScreen (Bank 0)

ResetMusicAfterNMISubroutine

BR1 (Bank 0)

DEATH (Bank 0)

DOKEY (Bank 0)

DrawTitleScreen (Bank 7)

Main flight loop (Part 9 of 16) (Bank 0)

TT102 (Bank 0)

TT18 (Bank 0)

ResetOptionsSubroutine

SetupDemoUniverse (Bank 7)

ShowStartScreen (Bank 0)

ResetSaveBufferSubroutine

CopyCommanderToBuf (Bank 6)

ResetSaveBuffer+1Entry point

CopyCommanderToBuf (Bank 6)

ResetSaveSlotsSubroutine

ChooseLanguage (Bank 6)

ResetScannerSubroutine

ResetScanner_b3 (Bank 7)

ResetScanner_b3Subroutine

TT66 (Bank 0)

ResetScreenSubroutine

ResetScreen_b3 (Bank 7)

ResetScreen_b3Subroutine

ResetVariables (Bank 7)

ResetShipStatusSubroutine

DOENTRY (Bank 0)

TT110 (Bank 0)

WARP (Bank 0)

ResetStardustSubroutine

SendSpaceViewToPPU (Bank 0)

ResetToStartScreenSubroutine

DrawTitleScreen (Bank 7)

ResetVariablesSubroutine

ResetToStartScreen (Bank 7)

resg1Label

CalculateGridLines (Bank 6)

resg2Label

CalculateGridLines (Bank 6)

resp1Label

SetPPURegisters (Bank 7)

resp2Label

SetPPURegisters (Bank 7)

rest1Label

ResetStardust (Bank 0)

resv1Label

ResetVariables (Bank 7)

resv2Label

ResetVariables (Bank 7)

resv3Label

ResetVariables (Bank 7)

resv4Label

ResetVariables (Bank 7)

resv5Label

ResetVariables (Bank 7)

ReturnFromSearchEntry point

HME2 (Bank 0)

rsav1Label

ResetSaveSlots (Bank 6)

rscn1Label

ResetScanner (Bank 3)

rscn2Label

ResetScanner (Bank 3)

rscr1Label

ResetScreen (Bank 3)

rscr2Label

ResetScreen (Bank 3)

rscr3Label

ResetScreen (Bank 3)

rscr4Label

ResetScreen (Bank 3)

rscr5Label

ResetScreen (Bank 3)

rT10Label

BPRNT (Bank 0)

RTOKMacro

QQ18 (Bank 2)

QQ18_DE (Bank 2)

QQ18_FR (Bank 2)

RTS1Entry point

ConsiderSendTiles (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

RTS10Entry point

DrawScrollFrame (Bank 6)

RTS2Entry point

CIRCLE (Bank 1)

PLFL (Bank 1)

RTS3Entry point

ReadControllers (Bank 7)

RTS4Entry point

CheckPauseButton (Bank 7)

ChooseMusic_b6 (Bank 7)

RTS5Entry point

PrintFlightMessage (Bank 0)

RTS6Entry point

SetSelectionFlags (Bank 0)

RTS7Entry point

DrawSunEdgeLeft (Bank 1)

DrawSunEdgeRight (Bank 1)

RTS8Entry point

NOISE (Bank 7)

RTS9Entry point

SetIconBarRow (Bank 3)

ShowIconBar (Bank 3)

RUGALVariable

rugalHi (Bank 2)

rugalLo (Bank 2)

RUGAL_DEVariable

rugalHi (Bank 2)

rugalLo (Bank 2)

RUGAL_FRVariable

rugalHi (Bank 2)

rugalLo (Bank 2)

rugalHiVariable

PDESC (Bank 2)

rugalLoVariable

PDESC (Bank 2)

RunDemoFlightLoopSubroutine

PlayDemo (Bank 0)

runningSetBankVariable

NMI (Bank 7)

SetBank (Bank 7)

RUPLAVariable

ruplaHi (Bank 2)

ruplaLo (Bank 2)

RUPLA_DEVariable

ruplaHi (Bank 2)

ruplaLo (Bank 2)

RUPLA_FRVariable

ruplaHi (Bank 2)

ruplaLo (Bank 2)

ruplaHiVariable

PDESC (Bank 2)

ruplaLoVariable

PDESC (Bank 2)

RUTOKVariable

rutokHi (Bank 2)

rutokLo (Bank 2)

RUTOK_DEVariable

rutokHi (Bank 2)

rutokLo (Bank 2)

RUTOK_FRVariable

rutokHi (Bank 2)

rutokLo (Bank 2)

rutokHiVariable

DETOK3 (Bank 2)

rutokLoVariable

DETOK3 (Bank 2)

rxLabel

SFS1 (Bank 0)

sConfiguration variable

FACE (Common)

ITEM (Common)

VERTEX (Common)

SVariable

ADD (Bank 7)

BPRNT (Bank 0)

ChooseLanguage (Bank 6)

CopyCommanderToBuf (Bank 6)

DOEXP (Bank 1)

DrawHangarWallLine (Bank 1)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawVerticalLine (Part 1 of 3) (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

DVID3B2 (Bank 7)

GetHeadshotType (Bank 4)

GetSaveAddresses (Bank 6)

GetScrollDivisions (Bank 6)

GRIDSET (Bank 6)

HITCH (Bank 0)

InSystemJump (Bank 0)

LL118 (Bank 1)

LL120 (Bank 1)

LL123 (Bank 1)

LL129 (Bank 1)

LL145 (Part 3 of 4) (Bank 1)

LL145 (Part 4 of 4) (Bank 1)

LL38 (Bank 1)

LL5 (Bank 7)

LL51 (Bank 1)

LL61 (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LOIN (Part 1 of 7) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

MLS2 (Bank 7)

MULT12 (Bank 7)

MUT2 (Bank 7)

MVS4 (Bank 0)

MVS5 (Bank 0)

MVT1 (Bank 0)

MVT3 (Bank 0)

PLS22 (Bank 1)

ResetSaveSlots (Bank 6)

SaveLoadCommander (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

STATUS (Bank 0)

TAS3 (Bank 7)

TAS4 (Bank 0)

TT111 (Bank 0)

sabf1Label

CheckSaveSlots (Bank 6)

safe1Label

SetSelectedSeeds (Bank 0)

safehouseVariable

Ghy (Bank 0)

hyp (Bank 0)

hyp1 (Bank 0)

SetSelectedSeeds (Bank 0)

SAL3Label

RESET (Bank 0)

SAL4Label

nWq (Bank 0)

SAL8Label

msblob (Bank 0)

save1Label

SVE (Bank 6)

save2Label

SVE (Bank 6)

save3Label

SVE (Bank 6)

save4Label

SVE (Bank 6)

save5Label

SVE (Bank 6)

saveBracketPattsVariable

SVE (Bank 6)

saveHeader1_DESubroutine

saveHeader1Hi (Bank 6)

saveHeader1Lo (Bank 6)

saveHeader1_ENSubroutine

saveHeader1Hi (Bank 6)

saveHeader1Lo (Bank 6)

saveHeader1_FRSubroutine

saveHeader1Hi (Bank 6)

saveHeader1Lo (Bank 6)

saveHeader1HiVariable

SVE (Bank 6)

saveHeader1LoVariable

SVE (Bank 6)

saveHeader2_DESubroutine

saveHeader2Hi (Bank 6)

saveHeader2Lo (Bank 6)

saveHeader2_ENSubroutine

saveHeader2Hi (Bank 6)

saveHeader2Lo (Bank 6)

saveHeader2_FRSubroutine

saveHeader2Hi (Bank 6)

saveHeader2Lo (Bank 6)

saveHeader2HiVariable

SVE (Bank 6)

saveHeader2LoVariable

SVE (Bank 6)

SaveLoadCommanderSubroutine

CopyCommanderToBuf (Bank 6)

MoveInMiddleColumn (Bank 6)

saveSlotAddr1Variable

GetSaveAddresses (Bank 6)

saveSlotAddr2Variable

GetSaveAddresses (Bank 6)

saveSlotAddr3Variable

GetSaveAddresses (Bank 6)

saveSlotPart1Variable

saveSlotAddr1 (Bank 6)

saveSlotPart2Variable

saveSlotAddr2 (Bank 6)

saveSlotPart3Variable

saveSlotAddr3 (Bank 6)

sban1Label

SetBank (Bank 7)

sbit1Label

SendBitplaneToPPU (Bank 3)

sbit2Label

SendBitplaneToPPU (Bank 3)

sbox1Label

DrawSmallBox (Bank 3)

sbox2Label

DrawSmallBox (Bank 3)

sbuf1Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf10Label

SendBuffersToPPU (Part 3 of 3) (Bank 7)

sbuf11Label

SendBuffersToPPU (Part 3 of 3) (Bank 7)

sbuf2Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf3Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf4Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf5Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf6Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf7Label

SendBuffersToPPU (Part 2 of 3) (Bank 7)

sbuf8Label

SendBuffersToPPU (Part 3 of 3) (Bank 7)

sbuf9Label

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SCVariable

CheckJumpSafety (Bank 0)

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 4 of 6) (Bank 2)

CHPR (Part 5 of 6) (Bank 2)

CHPR (Part 6 of 6) (Bank 2)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearNameInMiddle (Bank 6)

ClearScreen (Bank 3)

CLYNS (Bank 7)

CopyCommanderToBuf (Bank 6)

CopyLargeBlock (Bank 7)

CopySmallBlock (Bank 7)

DETOK2 (Bank 2)

DIALS (Bank 6)

DILX (Bank 6)

Draw2OptionTiles (Bank 3)

DrawBackground (Bank 3)

DrawBigLogo (Bank 4)

DrawBlankButton2x2 (Bank 3)

DrawBlankButton3x2 (Bank 3)

DrawDash (Bank 7)

DrawHangarWallLine (Bank 1)

DrawIconBar (Bank 3)

DrawImageFrame (Bank 3)

DrawImageNames (Bank 4)

DrawRowOfTiles (Bank 3)

DrawSmallBox (Bank 3)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

FAROF2 (Bank 7)

GetHeadshot (Bank 4)

GetNameAddress (Bank 3)

GetRowNameAddress (Bank 7)

GetSaveAddresses (Bank 6)

GetSystemBack (Bank 5)

GetViewPalettes (Bank 3)

HAL3 (Bank 1)

HAS3 (Bank 1)

HideIconBar (Bank 3)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

KILLSHP (Bank 0)

KS2 (Bank 0)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

PDESC (Bank 2)

PIXEL (Bank 7)

ResetSaveSlots (Bank 6)

ResetVariables (Bank 7)

SaveLoadCommander (Bank 6)

SendFontImageToPPU (Bank 3)

SendInventoryToPPU (Bank 7)

SendViewToPPU (Bank 3)

SetLinePatterns (Bank 3)

SetViewAttrs (Bank 3)

ShowScrollText (Bank 6)

TT26 (Bank 2)

UnpackToRAM (Bank 7)

SC2Variable

CHPR (Part 3 of 6) (Bank 2)

CHPR (Part 4 of 6) (Bank 2)

CHPR (Part 5 of 6) (Bank 2)

ClearScreen (Bank 3)

CLYNS (Bank 7)

CopyCommanderToBuf (Bank 6)

CopyLargeBlock (Bank 7)

Draw2OptionTiles (Bank 3)

DrawBackground (Bank 3)

DrawBigLogo (Bank 4)

DrawBlankButton2x2 (Bank 3)

DrawBlankButton3x2 (Bank 3)

DrawCrosshairs (Bank 0)

DrawDash (Bank 7)

DrawHangarWallLine (Bank 1)

DrawIconBar (Bank 3)

DrawImageFrame (Bank 3)

DrawPitchRollBars (Bank 0)

DrawRowOfTiles (Bank 3)

DrawSmallBox (Bank 3)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 1 of 3) (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

GetHeadshot (Bank 4)

GetNameAddress (Bank 3)

GetRowNameAddress (Bank 7)

GetSystemBack (Bank 5)

HAL3 (Bank 1)

HAS3 (Bank 1)

HideIconBar (Bank 3)

HLOIN (Part 1 of 5) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

NWSHP (Bank 0)

PDESC (Bank 2)

PIXEL (Bank 7)

ResetBuffers (Bank 7)

SCAN (Bank 1)

SetLinePatterns (Bank 3)

ShowScrollText (Bank 6)

SC3Variable

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

scacolVariable

NWSHP (Bank 0)

SCANSubroutine

SCAN_b1 (Bank 7)

scan1Label

SCAN (Bank 1)

scan10Label

SCAN (Bank 1)

scan11Label

SCAN (Bank 1)

scan12Label

SCAN (Bank 1)

scan13Label

SCAN (Bank 1)

scan14Label

SCAN (Bank 1)

scan15Label

SCAN (Bank 1)

scan16Label

SCAN (Bank 1)

scan2Label

SCAN (Bank 1)

scan3Label

SCAN (Bank 1)

scan4Label

SCAN (Bank 1)

scan5Label

SCAN (Bank 1)

scan6Label

SCAN (Bank 1)

scan7Label

SCAN (Bank 1)

scan8Label

SCAN (Bank 1)

scan9Label

SCAN (Bank 1)

SCAN_b1Subroutine

MVEIT (Part 9 of 9) (Bank 0)

ScanButtonsSubroutine

ReadControllers (Bank 7)

scannerColourVariable

NWSHP (Bank 0)

SCAN (Bank 1)

scannerNumberVariable

DEATH (Bank 0)

HideFromScanner (Bank 1)

NWSHP (Bank 0)

scfr1Label

DrawScrollFrames (Bank 6)

scfr2Label

DrawScrollFrames (Bank 6)

scfr3Label

DrawScrollFrames (Bank 6)

scnt1Label

UpdateSaveCount (Bank 7)

scom1Label

SaveLoadCommander (Bank 6)

scom2Label

SaveLoadCommander (Bank 6)

scom3Label

SaveLoadCommander (Bank 6)

screenFadedToBlackVariable

FadeToBlack (Bank 3)

FadeToColour (Bank 3)

MoveIconBarPointer (Bank 7)

ResetScreen (Bank 3)

SetupViewInNMI (Bank 3)

UpdateScreen (Bank 7)

screenHeightVariable

LL118 (Bank 1)

LL145 (Part 2 of 4) (Bank 1)

LL145 (Part 4 of 4) (Bank 1)

SetScreenHeight (Bank 0)

screenResetVariable

ResetScreen (Bank 3)

SetupViewInNMI (Bank 3)

scrn1Label

TT66 (Bank 0)

scrn10Label

TT66 (Bank 0)

scrn11Label

TT66 (Bank 0)

scrn12Label

TT66 (Bank 0)

scrn13Label

TT66 (Bank 0)

scrn2Label

TT66 (Bank 0)

scrn3Label

TT66 (Bank 0)

scrn4Label

TT66 (Bank 0)

scrn5Label

TT66 (Bank 0)

scrn6Label

TT66 (Bank 0)

scrn7Label

TT66 (Bank 0)

scrn8Label

TT66 (Bank 0)

scrn9Label

TT66 (Bank 0)

scro1Label

ShowScrollText (Bank 6)

scro10Label

ShowScrollText (Bank 6)

scro11Label

ShowScrollText (Bank 6)

scro12Label

ShowScrollText (Bank 6)

scro13Label

ShowScrollText (Bank 6)

scro14Label

ShowScrollText (Bank 6)

scro2Label

ShowScrollText (Bank 6)

scro3Label

ShowScrollText (Bank 6)

scro4Label

ShowScrollText (Bank 6)

scro5Label

ShowScrollText (Bank 6)

scro6Label

ShowScrollText (Bank 6)

scro7Label

ShowScrollText (Bank 6)

scro8Label

ShowScrollText (Bank 6)

scro9Label

ShowScrollText (Bank 6)

scrollProgressVariable

DrawScrollFrame (Bank 6)

DrawScrollFrames (Bank 6)

DrawScrollText (Bank 6)

GetScrollDivisions (Bank 6)

scrollText1_DEVariable

scrollText1Hi (Bank 6)

scrollText1Lo (Bank 6)

scrollText1_ENVariable

scrollText1Hi (Bank 6)

scrollText1Lo (Bank 6)

scrollText1_FRVariable

scrollText1Hi (Bank 6)

scrollText1Lo (Bank 6)

scrollText1HiVariable

ShowScrollText (Bank 6)

scrollText1LoVariable

ShowScrollText (Bank 6)

scrollText2_DEVariable

scrollText2Hi (Bank 6)

scrollText2Lo (Bank 6)

scrollText2_ENVariable

scrollText2Hi (Bank 6)

scrollText2Lo (Bank 6)

scrollText2_FRVariable

scrollText2Hi (Bank 6)

scrollText2Lo (Bank 6)

scrollText2HiVariable

ShowScrollText (Bank 6)

scrollText2LoVariable

ShowScrollText (Bank 6)

scrollTextSpeedVariable

DrawScrollFrames (Bank 6)

DrawScrollText (Bank 6)

ScrollTextUpScreenSubroutine

DrawScrollText (Bank 6)

sdat1Label

SendDataNowToPPU (Bank 3)

sdat2Label

SendDataNowToPPU (Bank 3)

sdiv1Label

GetScrollDivisions (Bank 6)

sdiv2Label

GetScrollDivisions (Bank 6)

sdiv3Label

GetScrollDivisions (Bank 6)

sdiv4Label

GetScrollDivisions (Bank 6)

sdiv5Label

GetScrollDivisions (Bank 6)

sear1Label

HME2 (Bank 0)

sear2Label

HME2 (Bank 0)

sectionDataNOISEVariable

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

sectionDataSQ1Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ1 (Bank 6)

sectionDataSQ2Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ2 (Bank 6)

sectionDataTRIVariable

ChooseMusic (Bank 6)

MakeMusicOnTRI (Bank 6)

sectionListNOISEVariable

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

sectionListSQ1Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ1 (Bank 6)

sectionListSQ2Variable

ChooseMusic (Bank 6)

MakeMusicOnSQ2 (Bank 6)

sectionListTRIVariable

ChooseMusic (Bank 6)

MakeMusicOnTRI (Bank 6)

selectedSystemVariable

SetCurrentSystem (Bank 0)

TT111 (Bank 0)

selectedSystemFlagVariable

hyp (Bank 0)

hyp1 (Bank 0)

RESET (Bank 0)

SetSelectedSystem (Bank 0)

SetSelectionFlags (Bank 0)

SetupIconBarCharts (Bank 3)

SetupIconBarFlight (Bank 3)

TT102 (Bank 0)

TT16 (Bank 0)

SelectNearbySystemSubroutine

MJP (Bank 0)

TT102 (Bank 0)

sell1Label

BuyAndSellCargo (Bank 0)

sell10Label

BuyAndSellCargo (Bank 0)

sell11Label

BuyAndSellCargo (Bank 0)

sell12Label

BuyAndSellCargo (Bank 0)

sell13Label

BuyAndSellCargo (Bank 0)

sell14Label

BuyAndSellCargo (Bank 0)

sell2Label

BuyAndSellCargo (Bank 0)

sell3Label

BuyAndSellCargo (Bank 0)

sell4Label

BuyAndSellCargo (Bank 0)

sell5Label

BuyAndSellCargo (Bank 0)

sell6Label

BuyAndSellCargo (Bank 0)

sell7Label

BuyAndSellCargo (Bank 0)

sell8Label

BuyAndSellCargo (Bank 0)

sell9Label

BuyAndSellCargo (Bank 0)

SEND_DATA_TO_PPUMacro

SendNametableToPPU (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SendBarNamesToPPUSubroutine

SendBarNamesToPPUS (Bank 7)

SendBarNamesToPPUSSubroutine

SendBuffersToPPU (Part 1 of 3) (Bank 7)

SendBarPatts2ToPPUSubroutine

SendBarPattsToPPU (Bank 7)

SendBarPattsToPPUSubroutine

SendBarNamesToPPU (Bank 7)

SendBarPattsToPPUS (Bank 7)

SendBarPattsToPPUSSubroutine

SendBuffersToPPU (Part 1 of 3) (Bank 7)

SendBitplaneToPPUSubroutine

SendBitplaneToPPU_b3 (Bank 7)

SendViewToPPU (Bank 3)

SendBitplaneToPPU_b3Subroutinen/a
SendBuffersToPPUSubroutine

SendDataNowToPPU (Bank 3)

SendScreenToPPU (Bank 7)

SendBuffersToPPU (Part 1 of 3)Subroutinen/a
SendBuffersToPPU (Part 2 of 3)Subroutinen/a
SendBuffersToPPU (Part 3 of 3)Subroutinen/a
sendDashboardToPPUVariable

DrawSpaceViewInNMI (Bank 0)

TT66 (Bank 0)

SendDashImageToPPUSubroutine

ResetScreen (Bank 3)

SendViewToPPU (Bank 3)

SendDataNowToPPUSubroutine

SendBitplaneToPPU (Bank 3)

SendFontImageToPPUSubroutine

SendViewToPPU (Bank 3)

sendingNameTileVariable

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ResetScreen (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SendTilesToPPU (Bank 7)

sendingPatternVariable

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ResetScreen (Bank 3)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 6 of 6) (Bank 7)

SendTilesToPPU (Bank 7)

SendInventoryToPPUSubroutine

SendViewToPPU (Bank 3)

SendNametableNowEntry point

SendNametableToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendNametableToPPUSubroutine

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendOtherBitplaneSubroutine

SendNametableToPPU (Bank 7)

SendPaletteSpritesSubroutine

NMI (Bank 7)

SendPalettesToPPUSubroutine

SendScreenToPPU (Bank 7)

SendPatternsToPPUSubroutine

ConsiderSendTiles (Bank 7)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendTilesToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6)Subroutinen/a
SendPatternsToPPU (Part 2 of 6)Subroutinen/a
SendPatternsToPPU (Part 3 of 6)Subroutinen/a
SendPatternsToPPU (Part 4 of 6)Subroutinen/a
SendPatternsToPPU (Part 5 of 6)Subroutinen/a
SendPatternsToPPU (Part 6 of 6)Subroutinen/a
SendScreenToPPUSubroutine

NMI (Bank 7)

SendScreenToPPU+4Entry point

SendPalettesToPPU (Bank 7)

SendSpaceViewToPPUSubroutine

LOOK1 (Bank 0)

SendTilesToPPUSubroutine

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendOtherBitplane (Bank 7)

SendViewToPPUSubroutine

SendViewToPPU_b3 (Bank 7)

SendViewToPPU_b3Subroutine

DEATH (Bank 0)

SendSpaceViewToPPU (Bank 0)

UpdateView (Bank 0)

sepa1Label

SendPalettesToPPU (Bank 7)

SESCPSubroutine

TACTICS (Part 4 of 7) (Bank 0)

SetAXTo15Subroutinen/a
SetBankSubroutine

BEEP_b7 (Bank 7)

ChangeCmdrName_b6 (Bank 7)

ChangeToView_b0 (Bank 7)

CheckForPause_b0 (Bank 7)

CheckSaveSlots_b6 (Bank 7)

ChooseLanguage_b6 (Bank 7)

ChooseMusic_b6 (Bank 7)

CHPR_b2 (Bank 7)

CIRCLE2_b1 (Bank 7)

ClearDashEdge_b6 (Bank 7)

ClearScreen_b3 (Bank 7)

CLIP_b1 (Bank 7)

DASC_b2 (Bank 7)

DEATH2_b0 (Bank 7)

DETOK_b2 (Bank 7)

DIALS_b6 (Bank 7)

DrawBackground_b3 (Bank 7)

DrawBigLogo_b4 (Bank 7)

DrawCmdrImage_b6 (Bank 7)

DrawDashNames_b3 (Bank 7)

DrawEquipment_b6 (Bank 7)

DrawImageFrame_b3 (Bank 7)

DrawImageNames_b4 (Bank 7)

DrawLaunchBox_b6 (Bank 7)

DrawLightning_b6 (Bank 7)

DrawScreenInNMI_b0 (Bank 7)

DrawSmallBox_b3 (Bank 7)

DrawSmallLogo_b4 (Bank 7)

DrawSpriteImage_b6 (Bank 7)

DrawSystemImage_b3 (Bank 7)

DTS_b2 (Bank 7)

ex_b2 (Bank 7)

FadeToBlack_b3 (Bank 7)

FadeToColour_b3 (Bank 7)

GetCmdrImage_b4 (Bank 7)

GetDefaultNEWB (Bank 7)

GetHeadshot_b4 (Bank 7)

GetHeadshotType_b4 (Bank 7)

GetShipBlueprint (Bank 7)

GetSystemBack_b5 (Bank 7)

GetSystemImage_b5 (Bank 7)

HALL_b1 (Bank 7)

HideFromScanner_b1 (Bank 7)

IncreaseTally (Bank 7)

InputName_b6 (Bank 7)

JAMESON_b6 (Bank 7)

LL164_b6 (Bank 7)

LL9_b1 (Bank 7)

LoadHighFont_b3 (Bank 7)

LoadNormalFont_b3 (Bank 7)

MakeSounds_b6 (Bank 7)

MVS5_b0 (Bank 7)

PAS1_b0 (Bank 7)

PauseGame_b6 (Bank 7)

PDESC_b2 (Bank 7)

PlayDemo_b0 (Bank 7)

PrintCtrlCode_b0 (Bank 7)

ResetBankA (Bank 7)

ResetBankP (Bank 7)

ResetCommander_b6 (Bank 7)

ResetScanner_b3 (Bank 7)

ResetScreen_b3 (Bank 7)

SCAN_b1 (Bank 7)

SendBitplaneToPPU_b3 (Bank 7)

SendViewToPPU_b3 (Bank 7)

SetBank0 (Bank 7)

SetDemoAutoPlay_b5 (Bank 7)

SetKeyLogger_b6 (Bank 7)

SetLinePatterns_b3 (Bank 7)

SetNonZeroBank (Bank 7)

SetupAfterLoad_b0 (Bank 7)

SetupIconBar_b3 (Bank 7)

SetupViewInNMI_b3 (Bank 7)

SetViewAttrs_b3 (Bank 7)

ShowIconBar_b3 (Bank 7)

ShowScrollText_b6 (Bank 7)

SIGHT_b3 (Bank 7)

STARS_b1 (Bank 7)

StartEffect_b6 (Bank 7)

StartGame_b0 (Bank 7)

StopSounds_b6 (Bank 7)

SUN_b1 (Bank 7)

SVE_b6 (Bank 7)

TIDY_b1 (Bank 7)

TT24_b6 (Bank 7)

TT27_b2 (Bank 7)

TT66_b0 (Bank 7)

UpdateHangarView (Bank 7)

UpdateIconBar_b3 (Bank 7)

UpdateView_b0 (Bank 7)

SetBank0Subroutine

SetupMMC1 (Bank 7)

SetChosenLanguageSubroutine

ChooseLanguage (Bank 6)

SetControllerPastSubroutine

UpdateJoystick (Bank 7)

SetCurrentSystemSubroutine

SetSelectedSystem (Bank 0)

SetDemoAutoPlaySubroutine

SetDemoAutoPlay_b5 (Bank 7)

SetDemoAutoPlay_b5Subroutine

ChooseLanguage (Bank 6)

SetDrawingBitplaneSubroutine

FlipDrawingPlane (Bank 7)

SendViewToPPU (Bank 3)

SetDrawingPlaneTo0 (Bank 7)

SetupViewInNMI (Bank 3)

TT66 (Bank 0)

SetDrawingPlaneTo0Subroutine

ResetVariables (Bank 7)

SetDrawPlaneFlagsSubroutine

DEATH (Bank 0)

DrawSpaceViewInNMI (Bank 0)

SendBitplaneToPPU (Bank 3)

SetupViewInNMI (Bank 3)

SetEquipmentSpriteSubroutine

DrawEquipment (Bank 6)

SetIconBarButtonsSubroutine

SetIconBarButtonsS (Bank 3)

SetupIconBarDocked (Bank 3)

SetIconBarButtonsSSubroutine

SetupIconBar (Bank 3)

SetIconBarPointerSubroutine

DEATH2 (Bank 0)

SetDemoAutoPlay (Bank 5)

SetIconBarRowSubroutine

UpdateIconBar (Bank 3)

SetKeyLoggerSubroutine

SetKeyLogger_b6 (Bank 7)

SetKeyLogger_b6Subroutine

DOKEY (Bank 0)

PAS1 (Bank 0)

PauseGame (Bank 6)

SetLanguageSubroutine

ChooseLanguage (Bank 6)

SetLaserSpriteSubroutine

DrawEquipment (Bank 6)

SetLinePatternsSubroutine

SetLinePatterns_b3 (Bank 7)

SetLinePatterns_b3Subroutine

ShowScrollText (Bank 6)

TT66 (Bank 0)

SetNewViewTypeSubroutine

EQSHP (Bank 0)

STATUS (Bank 0)

TT167 (Bank 0)

TT213 (Bank 0)

TT25 (Bank 0)

SetNonZeroBankSubroutinen/a
SetPaletteColoursSubroutine

FadeToColour (Bank 3)

GetViewPalettes (Bank 3)

SetPaletteForViewSubroutine

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SetPatternBufferSubroutine

TT128 (Bank 0)

SetPPURegistersSubroutine

SendScreenToPPU (Bank 7)

SetPPUTablesTo0Subroutinen/a
sets1Label

SetupSprite0 (Bank 3)

sets2Label

SetupSprite0 (Bank 3)

sets3Label

SetupSprite0 (Bank 3)

sets4Label

SetupSprite0 (Bank 3)

sets5Label

SetupSprite0 (Bank 3)

SetScreenForUpdateSubroutine

BuyAndSellCargo (Bank 0)

DEATH (Bank 0)

EQSHP (Bank 0)

SVE (Bank 6)

TT23 (Bank 0)

TT66 (Bank 0)

UpdateViewWithFade (Bank 7)

SetScreenHeightSubroutine

DEATH (Bank 0)

RES2 (Bank 0)

SendSpaceViewToPPU (Bank 0)

TT22 (Bank 0)

SetSelectedSeedsSubroutine

MESS (Bank 0)

SetSelectedSystemSubroutine

STATUS (Bank 0)

TT102 (Bank 0)

TT16 (Bank 0)

SetSelectionFlagsSubroutine

Main flight loop (Part 15 of 16) (Bank 0)

SelectNearbySystem (Bank 0)

SetSpaceViewInNMISubroutine

LOOK1 (Bank 0)

SETUP_PPU_FOR_ICON_BARMacro

ABORT2 (Bank 0)

BLINE (Bank 1)

BPRNT (Bank 0)

CalculateGridLines (Bank 6)

ChargeShields (Bank 0)

CheckAltitude (Bank 0)

CHPR (Part 1 of 6) (Bank 2)

CHPR (Part 3 of 6) (Bank 2)

CIRCLE (Bank 1)

ClearDrawingPlane (Part 1 of 3) (Bank 7)

ClearDrawingPlane (Part 2 of 3) (Bank 7)

ClearDrawingPlane (Part 3 of 3) (Bank 7)

ClearScreen (Bank 3)

CopyCommanderToBuf (Bank 6)

cpl (Bank 0)

DETOK (Bank 2)

DETOK2 (Bank 2)

DILX (Bank 6)

DOCKIT (Bank 0)

DOEXP (Bank 1)

Draw4OptionTiles (Bank 3)

DrawBackground (Bank 3)

DrawBlankButton2x2 (Bank 3)

DrawBlankButton3x2 (Bank 3)

DrawBoxEdges (Bank 7)

DrawDash (Bank 7)

DrawDashNames (Bank 3)

DrawExplosionBurst (Bank 1)

DrawHangarWallLine (Bank 1)

DrawIconBar (Bank 3)

DrawScrollFrame (Bank 6)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 1 of 3) (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

DVID3B2 (Bank 7)

EDGES (Bank 1)

EQSHP (Bank 0)

ex (Bank 2)

FAROF2 (Bank 7)

FLIP (Bank 0)

FlushSoundChannel (Bank 7)

GetScrollDivisions (Bank 6)

GRIDSET (Bank 6)

GRS1 (Bank 6)

HAL3 (Bank 1)

HAS3 (Bank 1)

HideFromScanner (Bank 1)

HideMostSprites (Bank 7)

HideStardust (Bank 7)

HLOIN (Part 1 of 5) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

HME2 (Bank 0)

IncreaseTally (Bank 7)

KILLSHP (Bank 0)

KS2 (Bank 0)

LAUN (Bank 0)

LL118 (Bank 1)

LL145 (Part 4 of 4) (Bank 1)

LL164 (Bank 6)

LL51 (Bank 1)

LL9 (Part 1 of 12) (Bank 1)

LL9 (Part 3 of 12) (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

LL9 (Part 10 of 12) (Bank 1)

LoadHighFont (Bank 3)

LoadNormalFont (Bank 3)

LOIN (Part 1 of 7) (Bank 7)

LOIN (Part 3 of 7) (Bank 7)

LOIN (Part 4 of 7) (Bank 7)

LOIN (Part 6 of 7) (Bank 7)

LOIN (Part 7 of 7) (Bank 7)

Main flight loop (Part 1 of 16) (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 6 of 16) (Bank 0)

Main flight loop (Part 13 of 16) (Bank 0)

MAS3 (Bank 0)

MCASH (Bank 0)

MESS (Bank 0)

MULT1 (Bank 7)

MULT12 (Bank 7)

MULT3 (Bank 7)

MVEIT (Part 1 of 9) (Bank 0)

MVEIT (Part 2 of 9) (Bank 0)

MVEIT (Part 3 of 9) (Bank 0)

MVEIT (Part 5 of 9) (Bank 0)

MVEIT (Part 6 of 9) (Bank 0)

MVEIT (Part 8 of 9) (Bank 0)

MVS4 (Bank 0)

MVS5 (Bank 0)

NOISE (Bank 7)

NORM (Bank 7)

nWq (Bank 0)

NWSHP (Bank 0)

PIXEL (Bank 7)

PLFL (Bank 1)

PLS22 (Bank 1)

PLS6 (Bank 7)

PrintFlightMessage (Bank 0)

PrintNumberInHold (Bank 0)

ResetScanner (Bank 3)

ResetStardust (Bank 0)

ScrollTextUpScreen (Bank 6)

SetIconBarButtons (Bank 3)

SetKeyLogger (Bank 6)

SetLinePatterns (Bank 3)

SetupIconBar (Bank 3)

SetupPPUForIconBar (Bank 7)

SetupSprite0 (Bank 3)

SFS1 (Bank 0)

ShowIconBar (Bank 3)

ShowScrollText (Bank 6)

SpawnSpaceStation (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

StartEffect_b7 (Bank 7)

StartEffectOnNOISE (Bank 6)

StartEffectOnSQ1 (Bank 6)

StartEffectOnSQ2 (Bank 6)

StoreMessage (Bank 0)

SUN (Part 2 of 2) (Bank 1)

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TAS1 (Bank 0)

TAS2 (Bank 0)

TIDY (Bank 1)

TITLE (Bank 0)

TT111 (Bank 0)

TT210 (Bank 0)

TT23 (Bank 0)

TT24 (Bank 6)

TT26 (Bank 2)

TT27 (Bank 2)

UnpackToRAM (Bank 7)

UpdateIconBar (Bank 3)

WaitForIconBarPPU (Bank 7)

WaitForNMI (Bank 7)

WaitForPPUToFinish (Bank 7)

WPSHPS (Bank 0)

ZINF (Bank 0)

ZINF_b1 (Bank 1)

SetupAfterLoadSubroutine

SetupAfterLoad_b0 (Bank 7)

SetupAfterLoad_b0Subroutine

SaveLoadCommander (Bank 6)

SetupDemoShipSubroutine

PlayDemo (Bank 0)

SetupDemoUniverseSubroutine

DEATH2 (Bank 0)

SetDemoAutoPlay (Bank 5)

SetupFullViewInNMISubroutine

PlayDemo (Bank 0)

UpdateScreen (Bank 7)

SetupIconBarSubroutine

SetupIconBar_b3 (Bank 7)

UpdateIconBar (Bank 3)

SetupIconBar_b3Subroutine

TT66 (Bank 0)

SetupIconBarChartsSubroutine

SetupIconBar (Bank 3)

SetupIconBarDockedSubroutine

SetupIconBar (Bank 3)

SetupIconBarFlightSubroutine

SetupIconBar (Bank 3)

SetupIconBarPauseSubroutine

SetupIconBar (Bank 3)

SetupMMC1Subroutine

ResetVariables (Bank 7)

SetupPPUForIconBarSubroutine

BR1 (Bank 0)

BuyAndSellCargo (Bank 0)

ClearDashEdge (Bank 6)

CLYNS (Bank 7)

CopyCommanderToBuf (Bank 6)

CopyNameBuffer0To1 (Bank 7)

DrawImageFrame (Bank 3)

DrawScreenInNMI (Bank 0)

DrawSmallBox (Bank 3)

DrawSpaceViewInNMI (Bank 0)

Main flight loop (Part 3 of 16) (Bank 0)

MoveInLeftColumn (Bank 6)

MoveInMiddleColumn (Bank 6)

MoveInRightColumn (Bank 6)

NLIN2 (Bank 7)

PAUSE2 (Bank 2)

PrintEquipment (Bank 0)

qv (Bank 0)

RemoveShip (Bank 0)

SFS1 (Bank 0)

TITLE (Bank 0)

TT151 (Bank 0)

TT167 (Bank 0)

TT26 (Bank 2)

WaitForNoDirection (Bank 6)

ZERO (Bank 0)

setupPPUForIconBarVariable

NMI (Bank 7)

ResetVariables (Bank 7)

SendViewToPPU (Bank 3)

SetPPUTablesTo0 (Bank 7)

SETUP_PPU_FOR_ICON_BAR (Common)

WaitForIconBarPPU (Bank 7)

SetupSpaceViewSubroutine

PlayDemo (Bank 0)

SetupSprite0Subroutine

SendViewToPPU (Bank 3)

SetupViewInNMI (Bank 3)

SetupViewInNMISubroutine

SetupViewInNMI_b3 (Bank 7)

SetupViewInNMI_b3Subroutine

SetSpaceViewInNMI (Bank 0)

SetViewAttrsSubroutine

SetViewAttrs_b3 (Bank 7)

SetViewAttrs_b3Subroutine

TT66 (Bank 0)

sfrm1Label

SFRMIS (Bank 0)

SFRMISSubroutine

TACTICS (Part 5 of 7) (Bank 0)

SFS1Subroutine

SPIN (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

SFS1-2Entry point

SFRMIS (Bank 0)

SFS2Subroutine

SFS1 (Bank 0)

SH3Configuration variable

HALL (Bank 1)

PlayDemo (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

SHDSubroutine

ChargeShields (Bank 0)

SHIP_ADDERVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_ADDER_EDGESLabel

SHIP_ADDER (Bank 1)

SHIP_ADDER_FACESLabel

SHIP_ADDER (Bank 1)

SHIP_ANACONDAVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_ANACONDA_EDGESLabel

SHIP_ANACONDA (Bank 1)

SHIP_ANACONDA_FACESLabel

SHIP_ANACONDA (Bank 1)

SHIP_ASP_MK_2Variable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_ASP_MK_2_EDGESLabel

SHIP_ASP_MK_2 (Bank 1)

SHIP_ASP_MK_2_FACESLabel

SHIP_ASP_MK_2 (Bank 1)

SHIP_ASTEROIDVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_ASTEROID_EDGESLabel

SHIP_ASTEROID (Bank 1)

SHIP_ASTEROID_FACESLabel

SHIP_ASTEROID (Bank 1)

SHIP_BOAVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_BOA_EDGESLabel

SHIP_BOA (Bank 1)

SHIP_BOA_FACESLabel

SHIP_BOA (Bank 1)

SHIP_BOULDERVariable

XX21 (Bank 7)

SHIP_BOULDER_EDGESLabel

SHIP_BOULDER (Bank 1)

SHIP_BOULDER_FACESLabel

SHIP_BOULDER (Bank 1)

SHIP_CANISTERVariable

XX21 (Bank 7)

SHIP_CANISTER_EDGESLabel

SHIP_CANISTER (Bank 1)

SHIP_THARGON (Bank 1)

SHIP_CANISTER_FACESLabel

SHIP_CANISTER (Bank 1)

SHIP_COBRA_MK_1Variable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_COBRA_MK_1_EDGESLabel

SHIP_COBRA_MK_1 (Bank 1)

SHIP_COBRA_MK_1_FACESLabel

SHIP_COBRA_MK_1 (Bank 1)

SHIP_COBRA_MK_3Variable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_COBRA_MK_3_EDGESLabel

SHIP_COBRA_MK_3 (Bank 1)

SHIP_COBRA_MK_3_FACESLabel

SHIP_COBRA_MK_3 (Bank 1)

SHIP_COBRA_MK_3_PVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_COBRA_MK_3_P_EDGESLabel

SHIP_COBRA_MK_3_P (Bank 1)

SHIP_COBRA_MK_3_P_FACESLabel

SHIP_COBRA_MK_3_P (Bank 1)

SHIP_CONSTRICTORVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_CONSTRICTOR_EDGESLabel

SHIP_CONSTRICTOR (Bank 1)

SHIP_CONSTRICTOR_FACESLabel

SHIP_CONSTRICTOR (Bank 1)

SHIP_CORIOLISVariable

XX21 (Bank 7)

SHIP_CORIOLIS_EDGESLabel

SHIP_CORIOLIS (Bank 1)

SHIP_CORIOLIS_FACESLabel

SHIP_CORIOLIS (Bank 1)

SHIP_COUGARVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_COUGAR_EDGESLabel

SHIP_COUGAR (Bank 1)

SHIP_COUGAR_FACESLabel

SHIP_COUGAR (Bank 1)

SHIP_DODOVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_DODO_EDGESLabel

SHIP_DODO (Bank 1)

SHIP_DODO_FACESLabel

SHIP_DODO (Bank 1)

SHIP_ESCAPE_PODVariable

XX21 (Bank 7)

SHIP_ESCAPE_POD_EDGESLabel

SHIP_ESCAPE_POD (Bank 1)

SHIP_SPLINTER (Bank 1)

SHIP_ESCAPE_POD_FACESLabel

SHIP_ESCAPE_POD (Bank 1)

SHIP_FER_DE_LANCEVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_FER_DE_LANCE_EDGESLabel

SHIP_FER_DE_LANCE (Bank 1)

SHIP_FER_DE_LANCE_FACESLabel

SHIP_FER_DE_LANCE (Bank 1)

SHIP_GECKOVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_GECKO_EDGESLabel

SHIP_GECKO (Bank 1)

SHIP_GECKO_FACESLabel

SHIP_GECKO (Bank 1)

SHIP_KRAITVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_KRAIT_EDGESLabel

SHIP_KRAIT (Bank 1)

SHIP_KRAIT_FACESLabel

SHIP_KRAIT (Bank 1)

SHIP_MAMBAVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_MAMBA_EDGESLabel

SHIP_MAMBA (Bank 1)

SHIP_MAMBA_FACESLabel

SHIP_MAMBA (Bank 1)

SHIP_MISSILEVariable

XX21 (Bank 7)

SHIP_MISSILE_EDGESLabel

SHIP_MISSILE (Bank 1)

SHIP_MISSILE_FACESLabel

SHIP_MISSILE (Bank 1)

SHIP_MORAYVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_MORAY_EDGESLabel

SHIP_MORAY (Bank 1)

SHIP_MORAY_FACESLabel

SHIP_MORAY (Bank 1)

SHIP_PLATEVariable

XX21 (Bank 7)

SHIP_PLATE_EDGESLabel

SHIP_PLATE (Bank 1)

SHIP_PLATE_FACESLabel

SHIP_PLATE (Bank 1)

SHIP_PYTHONVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_PYTHON_EDGESLabel

SHIP_PYTHON (Bank 1)

SHIP_PYTHON_FACESLabel

SHIP_PYTHON (Bank 1)

SHIP_PYTHON_PVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_PYTHON_P_EDGESLabel

SHIP_PYTHON_P (Bank 1)

SHIP_PYTHON_P_FACESLabel

SHIP_PYTHON_P (Bank 1)

SHIP_ROCK_HERMITVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_ROCK_HERMIT_EDGESLabel

SHIP_ROCK_HERMIT (Bank 1)

SHIP_ROCK_HERMIT_FACESLabel

SHIP_ROCK_HERMIT (Bank 1)

SHIP_SHUTTLEVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_SHUTTLE_EDGESLabel

SHIP_SHUTTLE (Bank 1)

SHIP_SHUTTLE_FACESLabel

SHIP_SHUTTLE (Bank 1)

SHIP_SIDEWINDERVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_SIDEWINDER_EDGESLabel

SHIP_SIDEWINDER (Bank 1)

SHIP_SIDEWINDER_FACESLabel

SHIP_SIDEWINDER (Bank 1)

SHIP_SPLINTERVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_SPLINTER_FACESLabel

SHIP_SPLINTER (Bank 1)

SHIP_THARGOIDVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_THARGOID_EDGESLabel

SHIP_THARGOID (Bank 1)

SHIP_THARGOID_FACESLabel

SHIP_THARGOID (Bank 1)

SHIP_THARGONVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_THARGON_FACESLabel

SHIP_THARGON (Bank 1)

SHIP_TRANSPORTERVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_TRANSPORTER_EDGESLabel

SHIP_TRANSPORTER (Bank 1)

SHIP_TRANSPORTER_FACESLabel

SHIP_TRANSPORTER (Bank 1)

SHIP_VIPERVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_VIPER_EDGESLabel

SHIP_VIPER (Bank 1)

SHIP_VIPER_FACESLabel

SHIP_VIPER (Bank 1)

SHIP_WORMVariable

Unused copy of XX21 (Bank 1)

XX21 (Bank 7)

SHIP_WORM_EDGESLabel

SHIP_WORM (Bank 1)

SHIP_WORM_FACESLabel

SHIP_WORM (Bank 1)

shipIsAggressiveVariable

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

ShowIconBarSubroutine

ShowIconBar_b3 (Bank 7)

ShowIconBar_b3Subroutine

PauseGame (Bank 6)

showIconBarPointerVariable

ChangeToView (Bank 0)

DEATH (Bank 0)

MoveIconBarPointer (Bank 7)

PauseGame (Bank 6)

SetupSpaceView (Bank 0)

ShowScrollText (Bank 6)

UpdateView (Bank 0)

ShowScrollTextSubroutine

ShowScrollText_b6 (Bank 7)

ShowScrollText_b6Subroutine

DEATH2 (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

ShowStartScreenSubroutine

ResetToStartScreen (Bank 7)

showUserInterfaceVariable

NMI (Bank 7)

SendViewToPPU (Bank 3)

SetupViewInNMI (Bank 3)

SHPPTSubroutine

LL9 (Part 2 of 12) (Bank 1)

ShptLabel

SHPPT (Bank 1)

shpt1Label

SHPPT (Bank 1)

shpt2Label

SHPPT (Bank 1)

SHUConfiguration variable

TACTICS (Part 2 of 7) (Bank 0)

sigh1Label

SIGHT (Bank 3)

sigh2Label

SIGHT (Bank 3)

sigh3Label

SIGHT (Bank 3)

sigh4Label

SIGHT (Bank 3)

sigh5Label

SIGHT (Bank 3)

SIGHTSubroutine

SIGHT_b3 (Bank 7)

SIGHT_b3Subroutine

PlayDemo (Bank 0)

ResetStardust (Bank 0)

skipLabel

SETUP_PPU_FOR_ICON_BAR (Common)

skipBarPatternsPPUVariable

SendBarNamesToPPU (Bank 7)

UpdateIconBar (Bank 3)

slas1Label

SetLaserSprite (Bank 6)

slvy2Label

Main flight loop (Part 8 of 16) (Bank 0)

smallLogoImageVariable

SendViewToPPU (Bank 3)

smallLogoTileVariable

DrawSmallLogo (Bank 4)

smes1Label

StoreMessage (Bank 0)

smes2Label

StoreMessage (Bank 0)

smis1Label

SendInventoryToPPU (Bank 7)

snam1Label

SendNametableToPPU (Bank 7)

snam10Label

SendNametableToPPU (Bank 7)

snam2Label

SendNametableToPPU (Bank 7)

snam3Label

SendNametableToPPU (Bank 7)

snam4Label

SendNametableToPPU (Bank 7)

snam5Label

SendNametableToPPU (Bank 7)

snam6Label

SendNametableToPPU (Bank 7)

snam7Label

SendNametableToPPU (Bank 7)

snam8Label

SendNametableToPPU (Bank 7)

snam9Label

SendNametableToPPU (Bank 7)

SND_CHNConfiguration variable

StopSounds (Bank 6)

SNEVariable

FMLTU2 (Bank 7)

PLS22 (Bank 1)

sobLabel

hyp (Bank 0)

SOLARSubroutine

PlayDemo (Bank 0)

TT18 (Bank 0)

SOS1Subroutine

SOLAR (Bank 0)

TT110 (Bank 0)

soundAddrVariable

ApplyEnvelopeNOISE (Bank 6)

ApplyEnvelopeSQ1 (Bank 6)

ApplyEnvelopeSQ2 (Bank 6)

ApplyEnvelopeTRI (Bank 6)

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

MakeMusicOnSQ1 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeMusicOnTRI (Bank 6)

MakeSoundOnNOISE (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

StartEffectOnNOISE (Bank 6)

StartEffectOnSQ1 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundByteNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundByteSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundByteSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundChannelVariable

FlushSpecificSound (Bank 7)

NOISE (Bank 7)

soundDataVariable

StartEffectOnNOISE (Bank 6)

StartEffectOnSQ1 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundData0Label

soundData (Bank 6)

soundData1Label

soundData (Bank 6)

soundData10Label

soundData (Bank 6)

soundData11Label

soundData (Bank 6)

soundData12Label

soundData (Bank 6)

soundData13Label

soundData (Bank 6)

soundData14Label

soundData (Bank 6)

soundData15Label

soundData (Bank 6)

soundData16Label

soundData (Bank 6)

soundData17Label

soundData (Bank 6)

soundData18Label

soundData (Bank 6)

soundData19Label

soundData (Bank 6)

soundData2Label

soundData (Bank 6)

soundData20Label

soundData (Bank 6)

soundData21Label

soundData (Bank 6)

soundData22Label

soundData (Bank 6)

soundData23Label

soundData (Bank 6)

soundData24Label

soundData (Bank 6)

soundData25Label

soundData (Bank 6)

soundData26Label

soundData (Bank 6)

soundData27Label

soundData (Bank 6)

soundData28Label

soundData (Bank 6)

soundData29Label

soundData (Bank 6)

soundData3Label

soundData (Bank 6)

soundData30Label

soundData (Bank 6)

soundData31Label

soundData (Bank 6)

soundData4Label

soundData (Bank 6)

soundData5Label

soundData (Bank 6)

soundData6Label

soundData (Bank 6)

soundData7Label

soundData (Bank 6)

soundData8Label

soundData (Bank 6)

soundData9Label

soundData (Bank 6)

soundHiSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundHiSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundLoNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundLoSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundLoSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundPitchEnvNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundPitchEnvSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundPitchEnvSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundPitCountNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundPitCountSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundPitCountSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundPriorityVariable

NOISE (Bank 7)

soundVibratoVariable

Main game loop (Part 2 of 6) (Bank 0)

MakeSoundOnNOISE (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

SetupDemoUniverse (Bank 7)

ShowStartScreen (Bank 0)

UpdateVibratoSeeds (Bank 6)

soundVolCountNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundVolCountSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundVolCountSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundVolIndexNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundVolIndexSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundVolIndexSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundVolumeVariable

StartEffectOnNOISE (Bank 6)

StartEffectOnSQ1 (Bank 6)

StartEffectOnSQ2 (Bank 6)

soundVolume0Label

soundVolume (Bank 6)

soundVolume1Label

soundVolume (Bank 6)

soundVolume10Label

soundVolume (Bank 6)

soundVolume11Label

soundVolume (Bank 6)

soundVolume12Label

soundVolume (Bank 6)

soundVolume13Label

soundVolume (Bank 6)

soundVolume14Label

soundVolume (Bank 6)

soundVolume15Label

soundVolume (Bank 6)

soundVolume16Label

soundVolume (Bank 6)

soundVolume2Label

soundVolume (Bank 6)

soundVolume3Label

soundVolume (Bank 6)

soundVolume4Label

soundVolume (Bank 6)

soundVolume5Label

soundVolume (Bank 6)

soundVolume6Label

soundVolume (Bank 6)

soundVolume7Label

soundVolume (Bank 6)

soundVolume8Label

soundVolume (Bank 6)

soundVolume9Label

soundVolume (Bank 6)

soundVolumeNOISEVariable

MakeSoundOnNOISE (Bank 6)

StartEffectOnNOISE (Bank 6)

soundVolumeSQ1Variable

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

soundVolumeSQ2Variable

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

SP1Subroutine

COMPAS (Bank 0)

SP2Subroutine

COMPAS (Bank 0)

spastoVariable

Main flight loop (Part 4 of 16) (Bank 0)

NWSPS (Bank 0)

spat1Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat10Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat11Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat12Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat13Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat14Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat15Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat16Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat17Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat18Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat19Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat2Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat20Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat21Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat22Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat23Label

SendPatternsToPPU (Part 4 of 6) (Bank 7)

spat24Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat25Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat26Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat27Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat28Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat29Label

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat3Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat30Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

spat4Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat5Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat6Label

SendPatternsToPPU (Part 1 of 6) (Bank 7)

spat7Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat8Label

SendPatternsToPPU (Part 3 of 6) (Bank 7)

spat9Label

SendPatternsToPPU (Part 2 of 6) (Bank 7)

SpawnSpaceStationSubroutine

Main flight loop (Part 14 of 16) (Bank 0)

spcSubroutine

EQSHP (Bank 0)

fwl (Bank 0)

PrintLegalStatus (Bank 0)

STATUS (Bank 0)

TT25 (Bank 0)

TT66 (Bank 0)

sper1Label

BEGIN (Bank 7)

sper2Label

BEGIN (Bank 7)

sper3Label

BEGIN (Bank 7)

SPINSubroutine

Main flight loop (Part 11 of 16) (Bank 0)

SPIN2Entry point

Main flight loop (Part 11 of 16) (Bank 0)

splLabel

SPIN (Bank 0)

SPLConfiguration variable

Main flight loop (Part 11 of 16) (Bank 0)

SFS1 (Bank 0)

SPL1Label

SPS4 (Bank 0)

sppu1Label

SendFontImageToPPU (Bank 3)

sppu2Label

SendFontImageToPPU (Bank 3)

Sprite bufferWorkspacen/a
SPS1Subroutine

COMPAS (Bank 0)

Main flight loop (Part 9 of 16) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

SPS2Subroutine

SP2 (Bank 0)

SPS3Subroutine

SPS1 (Bank 0)

SPS4Subroutine

SP1 (Bank 0)

spvw1Label

DrawSpaceViewInNMI (Bank 0)

spvw2Label

DrawSpaceViewInNMI (Bank 0)

spvw3Label

DrawSpaceViewInNMI (Bank 0)

spvw4Label

DrawSpaceViewInNMI (Bank 0)

spvw5Label

DrawSpaceViewInNMI (Bank 0)

spvw6Label

DrawSpaceViewInNMI (Bank 0)

SQ1_HIConfiguration variable

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

SQ1_LOConfiguration variable

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSounds (Bank 6)

StartEffectOnSQ1 (Bank 6)

SQ1_SWEEPConfiguration variable

MakeMusicOnSQ1 (Bank 6)

StartEffectOnSQ1 (Bank 6)

SQ1_VOLConfiguration variable

MakeSoundOnSQ1 (Bank 6)

MakeSounds (Bank 6)

StartEffectOnSQ1 (Bank 6)

StopSounds (Bank 6)

sq1HiVariable

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

sq1LoVariable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSounds (Bank 6)

sq1LoCopyVariable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

sq1SweepVariable

MakeMusicOnSQ1 (Bank 6)

MakeSounds (Bank 6)

sq1VolumeVariable

ApplyEnvelopeSQ1 (Bank 6)

MakeMusicOnSQ1 (Bank 6)

MakeSoundOnSQ1 (Bank 6)

MakeSounds (Bank 6)

StopSounds (Bank 6)

SQ2_HIConfiguration variable

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

SQ2_LOConfiguration variable

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

StartEffectOnSQ2 (Bank 6)

SQ2_SWEEPConfiguration variable

MakeMusicOnSQ2 (Bank 6)

StartEffectOnSQ2 (Bank 6)

SQ2_VOLConfiguration variable

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

StartEffectOnSQ2 (Bank 6)

StopSounds (Bank 6)

sq2HiVariable

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

sq2LoVariable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

sq2LoCopyVariable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

sq2SweepVariable

MakeMusicOnSQ2 (Bank 6)

MakeSounds (Bank 6)

sq2VolumeVariable

ApplyEnvelopeSQ2 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeSoundOnSQ2 (Bank 6)

MakeSounds (Bank 6)

SQUASubroutine

NORM (Bank 7)

SQUA2Subroutine

HITCH (Bank 0)

MAS3 (Bank 0)

PLFL (Bank 1)

SUN (Part 1 of 2) (Bank 1)

TT111 (Bank 0)

ssLabel

msblob (Bank 0)

ssel1Label

SetSelectionFlags (Bank 0)

ssel2Label

SetSelectionFlags (Bank 0)

ssel3Label

SetSelectionFlags (Bank 0)

ssel4Label

SetSelectionFlags (Bank 0)

SSPRVariable

CheckJumpSafety (Bank 0)

COMPAS (Bank 0)

DOCKIT (Bank 0)

DOKEY (Bank 0)

FlightLoop4To16 (Bank 0)

KS4 (Bank 0)

Main flight loop (Part 14 of 16) (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 2 of 6) (Bank 0)

Main game loop (Part 3 of 6) (Bank 0)

SetupIconBarFlight (Bank 3)

SOLAR (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TT102 (Bank 0)

WARP (Bank 0)

SSTConfiguration variable

ANGRY (Bank 0)

KILLSHP (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

Main flight loop (Part 7 of 16) (Bank 0)

Main flight loop (Part 11 of 16) (Bank 0)

NWSPS (Bank 0)

SFS1 (Bank 0)

TACTICS (Part 2 of 7) (Bank 0)

WP (Common)

ssys1Label

SetCurrentSystem (Bank 0)

stLabel

STATUS (Bank 0)

st1Label

STATUS (Bank 0)

ST11Label

STARS (Bank 1)

ST2Label

STARS2 (Bank 1)

st3Label

PrintCombatRank (Bank 0)

ST3Label

STARS6 (Bank 1)

st4Label

PrintCombatRank (Bank 0)

ST4Label

STARS6 (Bank 1)

st5Label

PrintLegalStatus (Bank 0)

ST5Label

STARS2 (Bank 1)

st6Label

STATUS (Bank 0)

stal1Label

SetupAfterLoad (Bank 0)

star1Label

STARS6 (Bank 1)

STARSSubroutine

STARS_b1 (Bank 7)

STARS1Subroutine

STARS (Bank 1)

STARS2Subroutine

STARS (Bank 1)

STARS6Subroutine

STARS (Bank 1)

STARS_b1Subroutine

Main flight loop (Part 16 of 16) (Bank 0)

ShowScrollText (Bank 6)

StartEffectSubroutine

StartEffect_b6 (Bank 7)

StartEffect_b6Subroutine

StartEffect_b7 (Bank 7)

StartEffect_b7Subroutine

FlushSoundChannel (Bank 7)

StartEffectOnNOISESubroutine

StartEffect (Bank 6)

StartEffectOnNOISES (Bank 6)

StartEffectOnNOISESSubroutinen/a
StartEffectOnSQ1Subroutine

StartEffect (Bank 6)

StartEffectOnSQ1S (Bank 6)

StartEffectOnSQ1SSubroutinen/a
StartEffectOnSQ2Subroutine

StartEffect (Bank 6)

StartEffectOnSQ2S (Bank 6)

StartEffectOnSQ2SSubroutinen/a
StartGameSubroutine

StartGame_b0 (Bank 7)

WARP (Bank 0)

StartGame_b0Subroutine

ShowScrollText (Bank 6)

startPauseNOISEVariable

MakeMusicOnNOISE (Bank 6)

startPauseSQ1Variable

MakeMusicOnSQ1 (Bank 6)

startPauseSQ2Variable

MakeMusicOnSQ2 (Bank 6)

startPauseTRIVariable

MakeMusicOnTRI (Bank 6)

startupDebugVariable

BEGIN (Bank 7)

stat1Label

STATUS (Bank 0)

stat2Label

STATUS (Bank 0)

stat3Label

STATUS (Bank 0)

stat4Label

STATUS (Bank 0)

stat5Label

STATUS (Bank 0)

STATUSSubroutine

DrawSpaceViewInNMI (Bank 0)

RedrawCurrentView (Bank 0)

TT102 (Bank 0)

statusConditionVariable

GetStatusCondition (Bank 7)

STC1Label

STARS1 (Bank 1)

STC2Label

STARS2 (Bank 1)

STC6Label

STARS6 (Bank 1)

STF1Label

STARS2 (Bank 1)

STL1Label

STARS1 (Bank 1)

STL2Label

STARS2 (Bank 1)

STL6Label

STARS6 (Bank 1)

stop1Label

StopSounds (Bank 6)

StopSoundsSubroutine

StopSoundsS (Bank 6)

StopSounds_b6Subroutine

PauseGame (Bank 6)

StopSoundsSSubroutine

ChooseMusic (Bank 6)

MakeMusicOnNOISE (Bank 6)

MakeMusicOnSQ1 (Bank 6)

MakeMusicOnSQ2 (Bank 6)

MakeMusicOnTRI (Bank 6)

StopSounds_b6 (Bank 7)

storeAVariable

ChangeToView_b0 (Bank 7)

CheckForPause_b0 (Bank 7)

ChooseMusic_b6 (Bank 7)

CHPR_b2 (Bank 7)

DASC_b2 (Bank 7)

DETOK_b2 (Bank 7)

DrawSystemImage_b3 (Bank 7)

DTS_b2 (Bank 7)

ex_b2 (Bank 7)

LoadNormalFont_b3 (Bank 7)

MVS5_b0 (Bank 7)

ResetBankA (Bank 7)

SetupIconBar_b3 (Bank 7)

SetupViewInNMI_b3 (Bank 7)

ShowIconBar_b3 (Bank 7)

ShowScrollText_b6 (Bank 7)

StartEffect_b6 (Bank 7)

TT27_b2 (Bank 7)

TT66_b0 (Bank 7)

StoreMessageSubroutine

mes9 (Bank 0)

PrintMessage (Bank 0)

STPVariable

BLINE (Bank 1)

CIRCLE (Bank 1)

DrawLightning (Bank 6)

LAUN (Bank 0)

LL164 (Bank 6)

PLS22 (Bank 1)

TT128 (Bank 0)

STPXLabel

LOIN (Part 1 of 7) (Bank 7)

stpx1Label

PIXEL2 (Bank 1)

STPYLabel

LOIN (Part 1 of 7) (Bank 7)

stqvLabel

STATUS (Bank 0)

stxt1Label

PrintSaveHeader (Bank 6)

stxt2Label

PrintSaveHeader (Bank 6)

SUBTRACT_CYCLESMacro

ClearBuffers (Bank 7)

ClearMemory (Bank 7)

ClearPlaneBuffers (Part 1 of 2) (Bank 7)

ClearPlaneBuffers (Part 2 of 2) (Bank 7)

ConsiderSendTiles (Bank 7)

SendBarNamesToPPU (Bank 7)

SendBarPatts2ToPPU (Bank 7)

SendBarPattsToPPU (Bank 7)

SendBuffersToPPU (Part 2 of 3) (Bank 7)

SendBuffersToPPU (Part 3 of 3) (Bank 7)

SendNametableToPPU (Bank 7)

SendOtherBitplane (Bank 7)

SendPalettesToPPU (Bank 7)

SendPatternsToPPU (Part 1 of 6) (Bank 7)

SendPatternsToPPU (Part 3 of 6) (Bank 7)

SendPatternsToPPU (Part 5 of 6) (Bank 7)

SUNSubroutine

PLANET (Bank 1)

SUN_b1 (Bank 7)

SUN (Part 1 of 2)Subroutinen/a
SUN (Part 2 of 2)Subroutinen/a
SUN_b1Subroutinen/a
sunl1Label

DrawSunEdgeLeft (Bank 1)

sunWidth0Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth1Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth2Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth3Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth4Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth5Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth6Variable

SUN (Part 2 of 2) (Bank 1)

sunWidth7Variable

SUN (Part 2 of 2) (Bank 1)

sups1Label

ScrollTextUpScreen (Bank 6)

sups10Label

ScrollTextUpScreen (Bank 6)

sups11Label

ScrollTextUpScreen (Bank 6)

sups12Label

ScrollTextUpScreen (Bank 6)

sups13Label

ScrollTextUpScreen (Bank 6)

sups14Label

ScrollTextUpScreen (Bank 6)

sups15Label

ScrollTextUpScreen (Bank 6)

sups16Label

ScrollTextUpScreen (Bank 6)

sups17Label

ScrollTextUpScreen (Bank 6)

sups18Label

ScrollTextUpScreen (Bank 6)

sups19Label

ScrollTextUpScreen (Bank 6)

sups2Label

ScrollTextUpScreen (Bank 6)

sups20Label

ScrollTextUpScreen (Bank 6)

sups21Label

ScrollTextUpScreen (Bank 6)

sups22Label

ScrollTextUpScreen (Bank 6)

sups23Label

ScrollTextUpScreen (Bank 6)

sups24Label

ScrollTextUpScreen (Bank 6)

sups3Label

ScrollTextUpScreen (Bank 6)

sups4Label

ScrollTextUpScreen (Bank 6)

sups5Label

ScrollTextUpScreen (Bank 6)

sups6Label

ScrollTextUpScreen (Bank 6)

sups7Label

ScrollTextUpScreen (Bank 6)

sups8Label

ScrollTextUpScreen (Bank 6)

sups9Label

ScrollTextUpScreen (Bank 6)

SVCVariable

CopyCommanderToBuf (Bank 6)

UpdateSaveCount (Bank 7)

SVESubroutine

SVE_b6 (Bank 7)

SVE_b6Subroutine

TT102 (Bank 0)

svin1Label

SetupViewInNMI (Bank 3)

svin2Label

SetupViewInNMI (Bank 3)

svin3Label

SetupViewInNMI (Bank 3)

svin4Label

SetupViewInNMI (Bank 3)

svin5Label

SetupViewInNMI (Bank 3)

svip1Label

SendViewToPPU (Bank 3)

svip10Label

SendViewToPPU (Bank 3)

svip11Label

SendViewToPPU (Bank 3)

svip12Label

SendViewToPPU (Bank 3)

svip13Label

SendViewToPPU (Bank 3)

svip14Label

SendViewToPPU (Bank 3)

svip2Label

SendViewToPPU (Bank 3)

svip3Label

SendViewToPPU (Bank 3)

svip4Label

SendViewToPPU (Bank 3)

svip5Label

SendViewToPPU (Bank 3)

svip6Label

SendViewToPPU (Bank 3)

svip7Label

SendViewToPPU (Bank 3)

svip8Label

SendViewToPPU (Bank 3)

svip9Label

SendViewToPPU (Bank 3)

SWAPVariable

BLINE (Bank 1)

DrawLightning (Bank 6)

LL145 (Part 1 of 4) (Bank 1)

LL145 (Part 4 of 4) (Bank 1)

LOIN (Part 1 of 7) (Bank 7)

LOIN (Part 2 of 7) (Bank 7)

LOIN (Part 5 of 7) (Bank 7)

SXVariable

FLIP (Bank 0)

nWq (Bank 0)

ShowScrollText (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

SXLVariable

nWq (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

SYVariable

FLIP (Bank 0)

MLU1 (Bank 7)

nWq (Bank 0)

ShowScrollText (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

SYLVariable

nWq (Bank 0)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

systemCountVariable

GetSystemBack (Bank 5)

systemOffset (Bank 5)

systemImage0Variable

systemOffset (Bank 5)

systemImage1Variable

systemOffset (Bank 5)

systemImage10Variable

systemOffset (Bank 5)

systemImage11Variable

systemOffset (Bank 5)

systemImage12Variable

systemOffset (Bank 5)

systemImage13Variable

systemOffset (Bank 5)

systemImage14Variable

systemOffset (Bank 5)

systemImage2Variable

systemOffset (Bank 5)

systemImage3Variable

systemOffset (Bank 5)

systemImage4Variable

systemOffset (Bank 5)

systemImage5Variable

systemOffset (Bank 5)

systemImage6Variable

systemOffset (Bank 5)

systemImage7Variable

systemOffset (Bank 5)

systemImage8Variable

systemOffset (Bank 5)

systemImage9Variable

systemOffset (Bank 5)

systemNumberVariable

ChooseLanguage (Bank 6)

PDESC (Bank 2)

TT111 (Bank 0)

systemOffsetVariable

GetSystemBack (Bank 5)

systemPalettesVariable

GetViewPalettes (Bank 3)

systemsOnChartVariable

DrawChartSystem (Bank 0)

TT23 (Bank 0)

SZVariable

DV42 (Bank 7)

FLIP (Bank 0)

nWq (Bank 0)

ShowScrollText (Bank 6)

STARS1 (Bank 1)

STARS2 (Bank 1)

STARS6 (Bank 1)

SZLVariable

nWq (Bank 0)

STARS1 (Bank 1)

STARS6 (Bank 1)

tConfiguration variable

RTOK (Common)

TOKN (Common)

TVariable

ADD (Bank 7)

ARCTAN (Bank 1)

BLINE (Bank 1)

BPRNT (Bank 0)

BUMP2 (Bank 7)

CheckJumpSafety (Bank 0)

ChooseLanguage (Bank 6)

CIRCLE2 (Bank 1)

cntr (Bank 7)

cpl (Bank 0)

DOEXP (Bank 1)

Draw2OptionTiles (Bank 3)

DrawHangarWallLine (Bank 1)

DrawSmallLogo (Bank 4)

DrawSpriteImage (Bank 6)

DrawSunRowOfBlocks (Bank 7)

DrawVerticalLine (Part 2 of 3) (Bank 7)

DrawVerticalLine (Part 3 of 3) (Bank 7)

DVID3B2 (Bank 7)

DVIDT (Bank 1)

EDGES (Bank 1)

FAROF2 (Bank 7)

GetScrollDivisions (Bank 6)

HAL3 (Bank 1)

HALL (Bank 1)

HAS3 (Bank 1)

HLOIN (Part 1 of 5) (Bank 7)

HLOIN (Part 2 of 5) (Bank 7)

HLOIN (Part 3 of 5) (Bank 7)

HLOIN (Part 4 of 5) (Bank 7)

HLOIN (Part 5 of 5) (Bank 7)

LL120 (Bank 1)

LL123 (Bank 1)

LL145 (Part 3 of 4) (Bank 1)

LL5 (Bank 7)

LL51 (Bank 1)

LL9 (Part 2 of 12) (Bank 1)

LL9 (Part 5 of 12) (Bank 1)

LL9 (Part 6 of 12) (Bank 1)

LL9 (Part 7 of 12) (Bank 1)

LL9 (Part 8 of 12) (Bank 1)

LoadNormalFont (Bank 3)

Main game loop (Part 3 of 6) (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

MLS1 (Bank 7)

MU11 (Bank 7)

MULT1 (Bank 7)

MULT3 (Bank 7)

MV40 (Bank 0)

MVS5 (Bank 0)

MVT1 (Bank 0)

MVT3 (Bank 0)

NORM (Bank 7)

NWSHP (Bank 0)

OOPS (Bank 0)

PIXEL2 (Bank 1)

PLFL (Bank 1)

PLS22 (Bank 1)

REDU2 (Bank 7)

SetLaserSprite (Bank 6)

SP2 (Bank 0)

STARS1 (Bank 1)

STARS6 (Bank 1)

SVE (Bank 6)

TACTICS (Part 5 of 7) (Bank 0)

TIS1 (Bank 7)

TIS2 (Bank 7)

TT111 (Bank 0)

UnpackToRAM (Bank 7)

T1Variable

ADD (Bank 7)

ARCTAN (Bank 1)

DrawDash (Bank 7)

LCASH (Bank 0)

LL9 (Part 10 of 12) (Bank 1)

MLS1 (Bank 7)

MULT1 (Bank 7)

PIXEL (Bank 7)

PIXEL2 (Bank 1)

refund (Bank 0)

SFS1 (Bank 0)

TIS1 (Bank 7)

TT102 (Bank 0)

TT103 (Bank 0)

TT14 (Bank 0)

TT22 (Bank 0)

Ze (Bank 7)

t95Label

TT102 (Bank 0)

TA1Label

TACTICS (Part 2 of 7) (Bank 0)

TA10Label

TACTICS (Part 7 of 7) (Bank 0)

TA11Label

TACTICS (Part 7 of 7) (Bank 0)

TA13Label

TACTICS (Part 2 of 7) (Bank 0)

TA14Label

TACTICS (Part 3 of 7) (Bank 0)

TA15Label

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TA151Entry point

DOCKIT (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TA152Label

TACTICS (Part 7 of 7) (Bank 0)

TA16Label

TACTICS (Part 5 of 7) (Bank 0)

TA17Label

TACTICS (Part 2 of 7) (Bank 0)

TA18Label

TACTICS (Part 2 of 7) (Bank 0)

TA19Label

TACTICS (Part 1 of 7) (Bank 0)

TA19SLabel

TACTICS (Part 1 of 7) (Bank 0)

TA2Entry point

DOCKIT (Bank 0)

TA20Label

TACTICS (Part 4 of 7) (Bank 0)

TA21Label

TACTICS (Part 2 of 7) (Bank 0)

TA22Label

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TA3Label

TACTICS (Part 4 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

ta3Label

TACTICS (Part 4 of 7) (Bank 0)

TA34Label

TACTICS (Part 1 of 7) (Bank 0)

TA35Label

TACTICS (Part 1 of 7) (Bank 0)

TA352Label

TACTICS (Part 1 of 7) (Bank 0)

TA353Label

TACTICS (Part 1 of 7) (Bank 0)

TA4Label

TACTICS (Part 6 of 7) (Bank 0)

TA5Label

TACTICS (Part 7 of 7) (Bank 0)

TA6Label

TACTICS (Part 7 of 7) (Bank 0)

TA64Label

TACTICS (Part 1 of 7) (Bank 0)

TA7Label

TACTICS (Part 4 of 7) (Bank 0)

TA872Label

TACTICS (Part 1 of 7) (Bank 0)

TA873Label

TACTICS (Part 1 of 7) (Bank 0)

tact1Label

TACTICS (Part 6 of 7) (Bank 0)

tact10Label

TACTICS (Part 7 of 7) (Bank 0)

tact11Label

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

tact12Label

TACTICS (Part 7 of 7) (Bank 0)

tact14Label

TACTICS (Part 7 of 7) (Bank 0)

tact15Label

TACTICS (Part 7 of 7) (Bank 0)

tact2Label

TACTICS (Part 6 of 7) (Bank 0)

tact3Label

TACTICS (Part 6 of 7) (Bank 0)

tact4Label

TACTICS (Part 6 of 7) (Bank 0)

tact5Label

TACTICS (Part 7 of 7) (Bank 0)

tact6Label

TACTICS (Part 7 of 7) (Bank 0)

tact7Label

TACTICS (Part 7 of 7) (Bank 0)

tact8Label

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

tact9Label

TACTICS (Part 7 of 7) (Bank 0)

TACTICSSubroutine

MVEIT (Part 2 of 9) (Bank 0)

TACTICS (Part 1 of 7)Subroutinen/a
TACTICS (Part 2 of 7)Subroutinen/a
TACTICS (Part 3 of 7)Subroutinen/a
TACTICS (Part 4 of 7)Subroutinen/a
TACTICS (Part 5 of 7)Subroutinen/a
TACTICS (Part 6 of 7)Subroutinen/a
TACTICS (Part 7 of 7)Subroutinen/a
talSubroutine

tals (Bank 0)

TAL1Label

TACTICS (Part 3 of 7) (Bank 0)

TAL2Label

TAS2 (Bank 0)

TALLYVariable

DEBRIEF2 (Bank 0)

DOENTRY (Bank 0)

EXNO2 (Bank 0)

GetHeadshotType (Bank 4)

HALL (Bank 1)

IncreaseTally (Bank 7)

KILLSHP (Bank 0)

PrintCombatRank (Bank 0)

TALLYLVariable

IncreaseTally (Bank 7)

talsSubroutine

PrintCtrlCode (Bank 0)

TAS1Subroutine

VCSUB (Bank 0)

TAS2Subroutine

DOCKIT (Bank 0)

SPS4 (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TAS3Subroutine

DOCKIT (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TAS4Subroutine

DOCKIT (Bank 0)

TAS6Subroutine

DOCKIT (Bank 0)

TACTICS (Part 6 of 7) (Bank 0)

TACTICS (Part 7 of 7) (Bank 0)

TAS7Label

DCS1 (Bank 0)

tast1Label

TAS2 (Bank 0)

TBRIEFSubroutine

DOENTRY (Bank 0)

tekVariable

BR1 (Bank 0)

EQSHP (Bank 0)

hyp1 (Bank 0)

NWSPS (Bank 0)

SetupAfterLoad (Bank 0)

SOS1 (Bank 0)

TENSVariable

BPRNT (Bank 0)

TGLConfiguration variable

GTHG (Bank 0)

Main flight loop (Part 4 of 16) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

TGTVariable

DOEXP (Bank 1)

DrawExplosionBurst (Bank 1)

HANGER (Bank 1)

PL9 (Part 3 of 3) (Bank 1)

PLS2 (Bank 1)

PLS22 (Bank 1)

SUN (Part 1 of 2) (Bank 1)

SUN (Part 2 of 2) (Bank 1)

THERESubroutine

Main game loop (Part 4 of 6) (Bank 0)

THEXLabel

THERE (Bank 0)

THGConfiguration variable

GTHG (Bank 0)

Main flight loop (Part 5 of 16) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TACTICS (Part 5 of 7) (Bank 0)

thongsLabel

Main game loop (Part 2 of 6) (Bank 0)

TI1Label

TIDY (Bank 1)

TI2Label

TIDY (Bank 1)

TI3Label

TIDY (Bank 1)

TI4Label

TIS2 (Bank 7)

TIDYSubroutine

HAS1 (Bank 1)

TIDY_b1 (Bank 7)

TIDY_b1Subroutine

MVEIT (Part 1 of 9) (Bank 0)

TIL1Label

TIDY (Bank 1)

TIL2Label

TIS2 (Bank 7)

TIS1Subroutine

TIDY (Bank 1)

TIS2Subroutine

NORM (Bank 7)

TIS3Subroutine

TIDY (Bank 1)

tite1Label

TITLE (Bank 0)

tite2Label

TITLE (Bank 0)

tite3Label

TITLE (Bank 0)

tite4Label

TITLE (Bank 0)

titl1Label

TITLE (Bank 0)

titl2Label

TITLE (Bank 0)

titl3Label

TITLE (Bank 0)

titl4Label

TITLE (Bank 0)

titl5Label

TITLE (Bank 0)

TITLESubroutine

DrawTitleScreen (Bank 7)

titleShipVariable

DrawTitleScreen (Bank 7)

titleShipDistVariable

DrawTitleScreen (Bank 7)

titleShipTypeVariable

DrawTitleScreen (Bank 7)

TKN1Variable

extendedTokensHi (Bank 6)

extendedTokensLo (Bank 6)

TKN1_DEVariable

extendedTokensHi (Bank 6)

extendedTokensLo (Bank 6)

TKN1_FRVariable

extendedTokensHi (Bank 6)

extendedTokensLo (Bank 6)

TKN1HiVariable

DETOK (Bank 2)

SetLanguage (Bank 6)

TKN1LoVariable

DETOK (Bank 2)

SetLanguage (Bank 6)

TKN2Variable

DETOK2 (Bank 2)

MT18 (Bank 2)

TL1Label

TITLE (Bank 0)

TLL2Label

TITLE (Bank 0)

TmlLabel

tnpr (Bank 0)

TN1Label

TACTICS (Part 3 of 7) (Bank 0)

TN10Label

HITCH (Bank 0)

TN11Label

DOCKIT (Bank 0)

TN13Label

DOCKIT (Bank 0)

TN2Label

TACTICS (Part 3 of 7) (Bank 0)

TN3Label

TACTICS (Part 3 of 7) (Bank 0)

TN4Label

TACTICS (Part 1 of 7) (Bank 0)

TACTICS (Part 3 of 7) (Bank 0)

TN5Label

TACTICS (Part 2 of 7) (Bank 0)

TN6Label

TACTICS (Part 2 of 7) (Bank 0)

TACTICS (Part 4 of 7) (Bank 0)

TN7Label

TACTICS (Part 4 of 7) (Bank 0)

tnprSubroutine

BuyAndSellCargo (Bank 0)

tnpr1Subroutine

Main flight loop (Part 8 of 16) (Bank 0)

TNRTSLabel

DOCKIT (Bank 0)

tokensHiVariable

SetLanguage (Bank 6)

tokensLoVariable

SetLanguage (Bank 6)

TOKNMacro

TKN1 (Bank 2)

TPVariable

BRIEF (Bank 0)

BRIEF2 (Bank 0)

BRIEF3 (Bank 0)

DEBRIEF (Bank 0)

DEBRIEF2 (Bank 0)

DOENTRY (Bank 0)

KILLSHP (Bank 0)

Main game loop (Part 4 of 6) (Bank 0)

PDESC (Bank 2)

TBRIEF (Bank 0)

TRI_HIConfiguration variable

MakeMusicOnTRI (Bank 6)

TRI_LINEARConfiguration variable

ApplyEnvelopeTRI (Bank 6)

MakeMusicOnTRI (Bank 6)

StopSounds (Bank 6)

TRI_LOConfiguration variable

MakeMusicOnTRI (Bank 6)

MakeSounds (Bank 6)

TRIBBLEVariable

ESCAPE (Bank 0)

Main flight loop (Part 15 of 16) (Bank 0)

Main game loop (Part 5 of 6) (Bank 0)

SOLAR (Bank 0)

TBRIEF (Bank 0)

tnpr (Bank 0)

TT210 (Bank 0)

triHiVariable

MakeMusicOnTRI (Bank 6)

triLo