.TT170 LDX #&FF \ Set the stack pointer to &01FF, which is the standard TXS \ location for the 6502 stack, so this instruction \ effectively resets the stack. We need to do this \ because the loader code in elite-loader.asm pushes \ code onto the stack, and this effectively removes that \ code so we start afresh \ Fall through into BR1 to start the gameName: TT170 [View in context] Type: Subroutine [Compare versions] Category: Start and end Summary: Main entry point for the Elite game code Deep dive: Program flow of the main game loop
This is the main entry point for the main game code.