.LL145 LDA #0 \ Set SWAP = 0 STA SWAP LDA XX15+5 \ Set A = x2_hi .LL147 LDX #Y*2-1 \ Set Y2 = #Y * 2 - 1. The constant #Y is 96, the \ y-coordinate of the mid-point of the space view, so \ this sets Y2 to 191, the y-coordinate of the bottom \ pixel row of the space view ORA XX12+1 \ If one or both of x2_hi and y2_hi are non-zero, jump BNE LL107 \ to LL107 to skip the following CPX XX12 \ If y2_lo > the y-coordinate of the bottom of screen BCC LL107 \ then (x2, y2) is off the bottom of the screen, so skip \ the following instruction, leaving X at 191 LDX #0 \ Set X = 0 .LL107 STX XX13 \ Set XX13 = X, so we have: \ \ * XX13 = 0 if x2_hi = y2_hi = 0, y2_lo is on-screen \ \ * XX13 = 191 if x2_hi or y2_hi are non-zero or y2_lo \ is off the bottom of the screen \ \ In other words, XX13 is 191 if (x2, y2) is off-screen, \ otherwise it is 0 LDA XX15+1 \ If one or both of x1_hi and y1_hi are non-zero, jump ORA XX15+3 \ jump to LL83 BNE LL83 LDA #Y*2-1 \ If y1_lo > the y-coordinate of the bottom of screen CMP XX15+2 \ then (x1, y1) is off the bottom of the screen, so jump BCC LL83 \ to LL83 \ If we get here, (x1, y1) is on-screen LDA XX13 \ If XX13 is non-zero, i.e. (x2, y2) is off-screen, jump BNE LL108 \ to LL108 to halve it before continuing at LL83 \ If we get here, the high bytes are all zero, which \ means the x-coordinates are < 256 and therefore fit on \ screen, and neither coordinate is off the bottom of \ the screen. That means both coordinates are already on \ screen, so we don't need to do any clipping, all we \ need to do is move the low bytes into (X1, Y1) and \ X2, Y2) and return .LL146 \ If we get here then we have clipped our line to the \ (if we had to clip it at all), so we move the low \ bytes from (x1, y1) and (x2, y2) into (X1, Y1) and \ (X2, Y2), remembering that they share locations with \ XX15: \ \ X1 = XX15 \ Y1 = XX15+1 \ X2 = XX15+2 \ Y2 = XX15+3 \ \ X1 already contains x1_lo, so now we do the rest LDA XX15+2 \ Set Y1 (aka XX15+1) = y1_lo STA XX15+1 LDA XX15+4 \ Set X2 (aka XX15+2) = x2_lo STA XX15+2 LDA XX12 \ Set Y2 (aka XX15+3) = y2_lo STA XX15+3Name: LL145 (Part 1 of 4) Type: Subroutine Category: Drawing lines Summary: Clip line: Work out which end-points are on-screen, if any Deep dive: Line-clipping Extended screen coordinates
This routine clips the line from (x1, y1) to (x2, y2) so it fits on-screen, or returns an error if it can't be clipped to fit. The arguments are 16-bit coordinates, and the clipped line is returned using 8-bit screen coordinates. This part sets XX13 to reflect which of the two points are on-screen and off-screen. Arguments: XX15(1 0) x1 as a 16-bit coordinate (x1_hi x1_lo) XX15(3 2) y1 as a 16-bit coordinate (y1_hi y1_lo) XX15(5 4) x2 as a 16-bit coordinate (x2_hi x2_lo) XX12(1 0) y2 as a 16-bit coordinate (y2_hi y2_lo) Returns: (X1, Y1) Screen coordinate of the start of the clipped line (X2, Y2) Screen coordinate of the end of the clipped line C flag Clear if the clipped line fits on-screen, set if it doesn't XX13 The state of the original coordinates on-screen: * 0 = (x2, y2) on-screen * 95 = (x1, y1) on-screen, (x2, y2) off-screen * 191 = (x1, y1) off-screen, (x2, y2) off-screen So XX13 is non-zero if the end of the line was clipped, meaning the next line sent to BLINE can't join onto the end but has to start a new segment SWAP The swap status of the returned coordinates: * &FF if we swapped the values of (x1, y1) and (x2, y2) as part of the clipping process * 0 if the coordinates are still in the same order Y Y is preserved Other entry points: LL147 Don't initialise the values in SWAP or A
This variation is blank in the Cassette, Disc (flight), Disc (docked), Master and Electron versions.
6502SPLDA SWAP \ If SWAP = 0, then we didn't have to swap the line BEQ noswap \ coordinates around during the clipping process, so \ jump to noswap to skip the following swap LDA X1 \ Otherwise the coordinates were swapped above, LDY X2 \ so we swap (X1, Y1) and (X2, Y2) back again STA X2 STY X1 LDA Y1 LDY Y2 STA Y2 STY Y1 .noswap
CLC \ Clear the C flag as the clipped line fits on-screen RTS \ Return from the subroutine .LL109 SEC \ Set the C flag to indicate the clipped line does not \ fit on-screen RTS \ Return from the subroutine .LL108 LSR XX13 \ If we get here then (x2, y2) is off-screen and XX13 is \ 191, so shift XX13 right to halve it to 95