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Elite on the BBC Micro and NES

Drawing ships: SHIP_MONITOR

[Elite-A, Parasite]

Name: SHIP_MONITOR [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Monitor Deep dive: Ship blueprints
Context: See this variable in context in the source code References: This variable is used as follows: * ship_list uses SHIP_MONITOR
.SHIP_MONITOR EQUB 4 \ Max. canisters on demise = 4 EQUW 13824 \ Targetable area = 117.57 * 117.57 EQUB LO(SHIP_MONITOR_EDGES - SHIP_MONITOR) \ Edges data offset (low) EQUB LO(SHIP_MONITOR_FACES - SHIP_MONITOR) \ Faces data offset (low) EQUB 101 \ Max. edge count = (101 - 1) / 4 = 25 EQUB 0 \ Gun vertex = 0 EQUB 42 \ Explosion count = 9, as (4 * n) + 6 = 42 EQUB 102 \ Number of vertices = 102 / 6 = 17 EQUB 23 \ Number of edges = 23 EQUW 400 \ Bounty = 400 EQUB 44 \ Number of faces = 44 / 4 = 11 EQUB 40 \ Visibility distance = 40 EQUB 132 \ Max. energy = 132 EQUB 16 \ Max. speed = 16 EQUB HI(SHIP_MONITOR_EDGES - SHIP_MONITOR) \ Edges data offset (high) EQUB HI(SHIP_MONITOR_FACES - SHIP_MONITOR) \ Faces data offset (high) EQUB 0 \ Normals are scaled by = 2^0 = 1 EQUB %00110111 \ Laser power = 6 \ Missiles = 7 .SHIP_MONITOR_VERTICES \ x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 10, 140, 15, 15, 15, 15, 31 \ Vertex 0 VERTEX 20, 40, -20, 3, 2, 1, 0, 31 \ Vertex 1 VERTEX -20, 40, -20, 0, 5, 4, 3, 31 \ Vertex 2 VERTEX 50, 0, 10, 8, 7, 2, 1, 31 \ Vertex 3 VERTEX -50, 0, 10, 6, 9, 5, 4, 31 \ Vertex 4 VERTEX 30, 4, -60, 10, 10, 8, 2, 31 \ Vertex 5 VERTEX -30, 4, -60, 10, 10, 9, 4, 31 \ Vertex 6 VERTEX 18, 20, -60, 10, 10, 3, 2, 31 \ Vertex 7 VERTEX -18, 20, -60, 10, 10, 4, 3, 31 \ Vertex 8 VERTEX 0, -20, -60, 10, 10, 9, 8, 31 \ Vertex 9 VERTEX 0, -40, 10, 9, 8, 7, 6, 31 \ Vertex 10 VERTEX 0, 34, 10, 0, 0, 0, 0, 10 \ Vertex 11 VERTEX 0, 26, 50, 0, 0, 0, 0, 10 \ Vertex 12 VERTEX 20, -10, 60, 7, 7, 7, 7, 10 \ Vertex 13 VERTEX 10, 0, 100, 7, 7, 7, 7, 10 \ Vertex 14 VERTEX -20, -10, 60, 6, 6, 6, 6, 10 \ Vertex 15 VERTEX -10, 0, 100, 6, 6, 6, 6, 10 \ Vertex 16 .SHIP_MONITOR_EDGES \ vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 1, 0, 31 \ Edge 0 EDGE 1, 3, 2, 1, 31 \ Edge 1 EDGE 1, 7, 3, 2, 31 \ Edge 2 EDGE 2, 8, 4, 3, 31 \ Edge 3 EDGE 2, 4, 5, 4, 31 \ Edge 4 EDGE 0, 2, 0, 5, 31 \ Edge 5 EDGE 1, 2, 3, 0, 31 \ Edge 6 EDGE 0, 10, 7, 6, 31 \ Edge 7 EDGE 3, 10, 8, 7, 31 \ Edge 8 EDGE 9, 10, 9, 8, 31 \ Edge 9 EDGE 4, 10, 6, 9, 31 \ Edge 10 EDGE 0, 3, 7, 1, 31 \ Edge 11 EDGE 3, 5, 8, 2, 31 \ Edge 12 EDGE 6, 4, 9, 4, 31 \ Edge 13 EDGE 4, 0, 6, 5, 31 \ Edge 14 EDGE 7, 5, 10, 2, 31 \ Edge 15 EDGE 8, 7, 10, 3, 31 \ Edge 16 EDGE 8, 6, 10, 4, 31 \ Edge 17 EDGE 5, 9, 10, 8, 31 \ Edge 18 EDGE 6, 9, 10, 9, 31 \ Edge 19 EDGE 11, 12, 0, 0, 10 \ Edge 20 EDGE 13, 14, 7, 7, 10 \ Edge 21 EDGE 15, 16, 6, 6, 10 \ Edge 22 .SHIP_MONITOR_FACES \ normal_x, normal_y, normal_z, visibility FACE 0, 62, 11, 31 \ Face 0 FACE 44, 43, 13, 31 \ Face 1 FACE 54, 28, -16, 31 \ Face 2 FACE 0, 57, -28, 31 \ Face 3 FACE -54, 28, -16, 31 \ Face 4 FACE -44, 43, 13, 31 \ Face 5 FACE -38, -47, 18, 31 \ Face 6 FACE 38, -47, 18, 31 \ Face 7 FACE 39, -48, -13, 31 \ Face 8 FACE -39, -48, -13, 31 \ Face 9 FACE 0, 0, -64, 31 \ Face 10