.PLS22 LDX #0 \ Set CNT = 0 STX CNT DEX \ Set FLAG = &FF to reset the ball line heap in the call STX FLAG \ to the BLINE routine below .PLL4 LDA CNT2 \ Set A = CNT2 mod 32 AND #31 TAX LDA SNE,X \ Set Q = sin(CNT2) STA Q LDA K2+2 \ Set A = K2+2 \ = |roofv_x / z| JSR FMLTU \ Set R = A * Q / 256 STA R \ = |roofv_x / z| * sin(CNT2) / 256 LDA K2+3 \ Set A = K2+2 \ = |roofv_y / z| JSR FMLTU \ Set K = A * Q / 256 STA K \ = |roofv_y / z| * sin(CNT2) / 256 LDX CNT2 \ If CNT2 >= 33 then this sets the C flag, otherwise CPX #33 \ it's clear LDA #0 \ Shift the C flag into the sign bit of XX16+5, so: ROR A \ STA XX16+5 \ XX16+5 = +ve if CNT2 < 33 \ -ve if CNT2 >= 33 LDA CNT2 \ Set A = (CNT2 + 16) mod 32 CLC ADC #16 AND #31 TAX LDA SNE,X \ Set Q = sin(CNT2 + 16) STA Q \ = cos(CNT2) LDA K2+1 \ Set A = K2+1 \ = |nosev_y / z| JSR FMLTU \ Set K+2 = A * Q / 256 STA K+2 \ = |nosev_y / z| * cos(CNT2) / 256 LDA K2 \ Set A = K2 \ = |nosev_x / z| JSR FMLTU \ Set P = A * Q / 256 STA P \ = |nosev_x / z| * cos(CNT2) / 256 LDA CNT2 \ If (CNT2 + 15) mod 64 >= 33 then this sets the C flag, ADC #15 \ otherwise it's clear AND #63 CMP #33 LDA #0 \ Shift the C flag into the sign bit of XX16+4, so: ROR A \ STA XX16+4 \ XX16+4 = +ve if (CNT2 + 15) mod 64 < 33, \ -ve if (CNT2 + 15) mod 64 >= 33 LDA XX16+5 \ Set S = the sign of (roofv_x / z * CNT2 < 33 sign) EOR XX16+2 STA S LDA XX16+4 \ Set A = the sign of (nosev_x / z * CNT2 + 15 < 33 EOR XX16 \ sign) JSR ADD \ Set (A X) = (A P) + (S R) \ = (nosev_x / z) * cos(CNT2) \ + (roofv_x / z) * sin(CNT2) STA T \ Store the high byte in T, so the result is now: \ \ (T X) = (nosev_x / z) * cos(CNT2) \ + (roofv_x / z) * sin(CNT2) BPL PL42 \ If the result is positive, jump down to PL42 TXA \ The result is negative, so we need to negate the EOR #%11111111 \ magnitude using two's complement, first doing the low CLC \ byte in X ADC #1 TAX LDA T \ And then the high byte in T, making sure to leave the EOR #%01111111 \ sign bit alone ADC #0 STA T .PL42 TXA \ Set K6(1 0) = K3(1 0) + (T X) ADC K3 \ STA K6 \ starting with the low bytes LDA T \ And then doing the high bytes, so we now get: ADC K3+1 \ STA K6+1 \ K6(1 0) = K3(1 0) + (nosev_x / z) * cos(CNT2) \ + (roofv_x / z) * sin(CNT2) LDA K \ Set R = K = |roofv_y / z| * sin(CNT2) / 256 STA R LDA XX16+5 \ Set S = the sign of (roofv_y / z * CNT2 < 33 sign) EOR XX16+3 STA S LDA K+2 \ Set P = K+2 = |nosev_y / z| * cos(CNT2) / 256 STA P LDA XX16+4 \ Set A = the sign of (nosev_y / z * CNT2 + 15 < 33 EOR XX16+1 \ sign) JSR ADD \ Set (A X) = (A P) + (S R) \ = |nosev_y / z| * cos(CNT2) \ + |roofv_y / z| * sin(CNT2) EOR #%10000000 \ Store the negated high byte in T, so the result is STA T \ now: \ \ (T X) = - |nosev_y / z| * cos(CNT2) \ - |roofv_y / z| * sin(CNT2) BPL PL43 \ If the result is positive, jump down to PL43 TXA \ The result is negative, so we need to negate the EOR #%11111111 \ magnitude using two's complement, first doing the low CLC \ byte in X ADC #1 TAX LDA T \ And then the high byte in T, making sure to leave the EOR #%01111111 \ sign bit alone ADC #0 STA T .PL43 JSR BLINE \ Call BLINE to draw this segment, which also returns \ the updated value of CNT in A CMP TGT \ If CNT > TGT then jump to PL40 to stop drawing the BEQ P%+4 \ circle (which is how we draw half-circles) BCS PL40 LDA CNT2 \ Set CNT2 = (CNT2 + STP) mod 64 CLC ADC STP AND #63 STA CNT2 JMP PLL4 \ Jump back to PLL4 to draw the next segment .PL40 RTS \ Return from the subroutineName: PLS22 [Show more] Type: Subroutine Category: Drawing planets Summary: Draw a circle or half-circle Deep dive: The sine, cosine and arctan tablesContext: See this subroutine in context in the source code References: This subroutine is called as follows: * PL9 (Part 3 of 3) calls PLS22

Draw a circle or half-circle, used for the planet's equator and meridian, or crater. This routine is called from parts 2 and 3 of PL9, and does the following: K6(1 0) = K3(1 0) + (XX16 K2) * cos(CNT2) + (XX16+2 K2+2) * sin(CNT2) (T X) = - |XX16+1 K2+1| * cos(CNT2) - |XX16+3 K2+3| * sin(CNT2) before calling BLINE to draw a circle segment to these coordinates. Arguments: K(1 0) The planet's radius INWK The planet's ship data block TGT The number of segments to draw: * 32 for a half circle (a meridian) * 64 for a half circle (a crater) CNT2 The starting segment for drawing the half-circle

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Subroutine ADD (category: Maths (Arithmetic))

Calculate (A X) = (A P) + (S R)

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Subroutine BLINE (category: Drawing circles)

Draw a circle segment and add it to the ball line heap

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Subroutine FMLTU (category: Maths (Arithmetic))

Calculate A = A * Q / 256

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Label PL40 is local to this routine

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Label PL42 is local to this routine

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Label PL43 is local to this routine

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Label PLL4 is local to this routine

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Configuration variable: SNE = &A3C0

The address of the sine lookup table, as set in elite-data.asm