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Elite on the BBC Micro and NES

Market: tnpr

[BBC Micro disc version, Flight]

Name: tnpr [Show more] Type: Subroutine Category: Market Summary: Work out if we have space for a specific amount of cargo
Context: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: No direct references to this subroutine in this source file

Given a market item and an amount, work out whether there is room in the cargo hold for this item. For standard tonne canisters, the limit is given by the type of cargo hold we have, with a standard cargo hold having a capacity of 20t and an extended cargo bay being 35t. For items measured in kg (gold, platinum), g (gem-stones) and alien items, the individual limit on each of these is 200 units.
Arguments: A The number of units of this market item QQ29 The type of market item (see QQ23 for a list of market item numbers)
Returns: A A is preserved C flag Returns the result: * Set if there is no room for this item * Clear if there is room for this item
.tnpr PHA \ Store A on the stack LDX #12 \ If QQ29 > 12 then jump to kg below, as this cargo CPX QQ29 \ type is gold, platinum, gem-stones or alien items, BCC kg \ and they have different cargo limits to the standard \ tonne canisters .Tml \ Here we count the tonne canisters we have in the hold \ and add to A to see if we have enough room for A more \ tonnes of cargo, using X as the loop counter, starting \ with X = 12 ADC QQ20,X \ Set A = A + the number of tonnes we have in the hold \ of market item number X. Note that the first time we \ go round this loop, the C flag is set (as we didn't \ branch with the BCC above, so the effect of this loop \ is to count the number of tonne canisters in the hold, \ and add 1 DEX \ Decrement the loop counter BPL Tml \ Loop back to add in the next market item in the hold, \ until we have added up all market items from 12 \ (minerals) down to 0 (food) CMP CRGO \ If A < CRGO then the C flag will be clear (we have \ room in the hold) \ \ If A >= CRGO then the C flag will be set (we do not \ have room in the hold) \ \ This works because A contains the number of canisters \ plus 1, while CRGO contains our cargo capacity plus 2, \ so if we actually have "a" canisters and a capacity \ of "c", then: \ \ A < CRGO means: a+1 < c+2 \ a < c+1 \ a <= c \ \ So this is why the value in CRGO is 2 higher than the \ actual cargo bay size, i.e. it's 22 for the standard \ 20-tonne bay, and 37 for the large 35-tonne bay PLA \ Restore A from the stack RTS \ Return from the subroutine .kg \ Here we count the number of items of this type that \ we already have in the hold, and add to A to see if \ we have enough room for A more units LDY QQ29 \ Set Y to the item number we want to add LDA QQ20,Y \ Set A to the number of units of this item that we \ already have in the hold CMP #200 \ Is the result greater than 200 (the limit on \ individual stocks of gold, platinum, gem-stones and \ alien items)? \ \ If so, this sets the C flag (no room) \ \ Otherwise it is clear (we have room) PLA \ Restore A from the stack RTS \ Return from the subroutine