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Elite on the BBC Micro

Start and end: BR1 (Part 1 of 2) [Master version]

Name: BR1 (Part 1 of 2) [Show more] Type: Subroutine Category: Start and end Summary: Start or restart the game
Context: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * BR1 (Part 1 of 2) calls entry point QU5 * TT102 calls entry point QU5

BRKV is set to point to BR1 by the loading process. Other entry points: QU5 Restart the game using the last saved commander without asking whether to load a new commander file
.BR1 JSR U% \ Call U% to clear the key logger LDA #3 \ Set XC = 3 (set text cursor to column 3) STA XC LDX #CYL \ Call TITLE to show a rotating Cobra Mk III (#CYL) and LDA #6 \ token 6 ("LOAD NEW {single cap}COMMANDER {all caps} LDY #200 \ (Y/N)?{sentence case}{cr}{cr}"), with the ship at a JSR TITLE \ distance of 200, returning with the internal number \ of the key pressed in A CPX #'Y' \ Did we press "Y"? If not, jump to QU5, otherwise BNE QU5 \ continue on to load a new commander JSR DFAULT \ Call DFAULT to reset the current commander data block \ to the last saved commander JSR SVE \ Call SVE to load a new commander into the last saved \ commander data block .QU5 JSR DFAULT \ Call DFAULT to reset the current commander data block \ to the last saved commander