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Elite on the BBC Micro

Workspaces: S% [BBC Micro cassette version]

Name: S% [Show more] Type: Workspace Address: &0F40 to &0F50 Category: Workspaces Summary: Vector addresses, compass colour and configuration settings
Context: See this workspace in context in the source code References: No direct references to this workspace in this source file

Contains addresses that are used by the loader to set up vectors, the current compass colour, and the game's configuration settings.
.S% EQUW TT170 \ The entry point for the main game; once the main code \ has been loaded, decrypted and moved to the right \ place by elite-loader.asm, the game is started by a \ JMP (S%) instruction, which jumps to the main entry \ point at TT170 via this location EQUW TT26 \ WRCHV is set to point here by elite-loader.asm EQUW IRQ1 \ IRQ1V is set to point here by elite-loader.asm EQUW BR1 \ BRKV is set to point here by elite-loader.asm .COMC SKIP 1 \ The colour of the dot on the compass \ \ * &F0 = the object in the compass is in front of us, \ so the dot is yellow/white \ \ * &FF = the object in the compass is behind us, so \ the dot is green/cyan .DNOIZ SKIP 1 \ Sound on/off configuration setting \ \ * 0 = sound is on (default) \ \ * Non-zero = sound is off \ \ Toggled by pressing "S" when paused, see the DK4 \ routine for details .DAMP SKIP 1 \ Keyboard damping configuration setting \ \ * 0 = damping is enabled (default) \ \ * &FF = damping is disabled \ \ Toggled by pressing CAPS LOCK when paused, see the \ DKS3 routine for details .DJD SKIP 1 \ Keyboard auto-recentre configuration setting \ \ * 0 = auto-recentre is enabled (default) \ \ * &FF = auto-recentre is disabled \ \ Toggled by pressing "A" when paused, see the DKS3 \ routine for details .PATG SKIP 1 \ Configuration setting to show the author names on the \ start-up screen and enable manual hyperspace mis-jumps \ \ * 0 = no author names or manual mis-jumps (default) \ \ * &FF = show author names and allow manual mis-jumps \ \ Toggled by pressing "X" when paused, see the DKS3 \ routine for details \ \ This needs to be turned on for manual mis-jumps to be \ possible. To do a manual mis-jump, first toggle the \ author display by pausing the game (COPY) and pressing \ "X", and during the next hyperspace, hold down CTRL to \ force a mis-jump. See routine ee5 for the "AND PATG" \ instruction that implements this logic .FLH SKIP 1 \ Flashing console bars configuration setting \ \ * 0 = static bars (default) \ \ * &FF = flashing bars \ \ Toggled by pressing "F" when paused, see the DKS3 \ routine for details .JSTGY SKIP 1 \ Reverse joystick Y-channel configuration setting \ \ * 0 = standard Y-channel (default) \ \ * &FF = reversed Y-channel \ \ Toggled by pressing "Y" when paused, see the DKS3 \ routine for details .JSTE SKIP 1 \ Reverse both joystick channels configuration setting \ \ * 0 = standard channels (default) \ \ * &FF = reversed channels \ \ Toggled by pressing "J" when paused, see the DKS3 \ routine for details .JSTK SKIP 1 \ Keyboard or joystick configuration setting \ \ * 0 = keyboard (default) \ \ * &FF = joystick \ \ Toggled by pressing "K" when paused, see the DKS3 \ routine for details