.NO3 LDX DNOIZ \ Set X to the DNOIZ configuration setting BNE NO1 \ If DNOIZ is non-zero, then sound is disabled, so \ return from the subroutine (as NO1 contains an RTS) LDX #LO(XX16) \ Otherwise set (Y X) to point to the sound block in LDY #HI(XX16) \ XX16 LDA #7 \ Call OSWORD 7 to makes the sound, as described in the JMP OSWORD \ documentation for variable SFX, and return from the \ subroutine using a tail callName: NO3 [Show more] Type: Subroutine Category: Sound Summary: Make a sound from a prepared sound blockContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * EXNO calls NO3
Make a sound from a prepared sound block in XX16 (if sound is enabled). See routine NOS1 for details of preparing the XX16 sound block.
Entry point NO1 in subroutine NORM (category: Maths (Geometry))
Contains an RTS
Configuration variable: OSWORD = &FFF1
The address for the OSWORD routine, which is used twice in the main game code