.HATB \ Hanger group for X = 0 \ \ Shuttle (left) and Transporter (right) EQUB 2 \ Ship type in the hanger = 2 = Shuttle EQUB %01010100 \ x_hi = %01010100 = 84, z_hi = 1 -> x = -84 EQUB %00111011 \ z_lo = %00111011 = 59, x_sign = 1 z = +315 EQUB 3 \ Ship type in the hanger = 3 = Transporter EQUB %10000010 \ x_hi = %10000010 = 130, z_hi = 1 -> x = +130 EQUB %10110000 \ z_lo = %10110000 = 176, x_sign = 0 z = +432 EQUB 0 \ No third ship EQUB 0 EQUB 0 \ Hanger group for X = 9 \ \ Three cargo canisters (left, far right and forward, \ right) EQUB 1 \ Ship type in the hanger = 1 = Cargo canister EQUB %01010000 \ x_hi = %01010000 = 80, z_hi = 1 -> x = -80 EQUB %00010001 \ z_lo = %00010001 = 17, x_sign = 1 z = +273 EQUB 1 \ Ship type in the hanger = 1 = Cargo canister EQUB %11010001 \ x_hi = %11010001 = 209, z_hi = 2 -> x = +209 EQUB %00101000 \ z_lo = %00101000 = 40, x_sign = 0 z = +552 EQUB 1 \ Ship type in the hanger = 1 = Cargo canister EQUB %01000000 \ x_hi = %01000000 = 64, z_hi = 1 -> x = +64 EQUB %00000110 \ z_lo = %00000110 = 6, x_sign = 0 z = +262 \ Hanger group for X = 18 \ \ Transporter (right) and Cobra Mk III (left) EQUB 3 \ Ship type in the hanger = 3 = Transporter EQUB %01100000 \ x_hi = %01100000 = 96, z_hi = 1 -> x = +96 EQUB %10010000 \ z_lo = %10010000 = 144, x_sign = 0 z = +400 EQUB 4 \ Ship type in the hanger = 4 = Cobra Mk III EQUB %00010000 \ x_hi = %00010000 = 16, z_hi = 1 -> x = -16 EQUB %11010001 \ z_lo = %11010001 = 209, x_sign = 1 z = +465 EQUB 0 \ No third ship EQUB 0 EQUB 0 \ Hanger group for X = 27 \ \ Viper (right and forward) and Krait (left) EQUB 6 \ Ship type in the hanger = 6 = Viper EQUB %01010001 \ x_hi = %01010001 = 81, z_hi = 2 -> x = +81 EQUB %11111000 \ z_lo = %11111000 = 248, x_sign = 0 z = +760 EQUB 7 \ Ship type in the hanger = 7 = Krait EQUB %01100000 \ x_hi = %01100000 = 96, z_hi = 1 -> x = -96 EQUB %01110101 \ z_lo = %01110101 = 117, x_sign = 1 z = +373 EQUB 0 \ No third ship EQUB 0 EQUB 0Name: HATB [Show more] Type: Variable Category: Ship hanger Summary: Ship hanger group tableContext: See this variable in context in the source code Variations: See code variations for this variable in the different versions References: This variable is used as follows: * HALL calls HATB

This table contains groups of ships to show in the ship hanger. A group of ships is shown half the time (the other half shows a solo ship), and each of the four groups is equally likely. The bytes for each ship in the group contain the following information: Byte #0 Non-zero = Ship type to draw 0 = don't draw anything Byte #1 Bits 0-7 = Ship's x_hi Bit 0 = Ship's z_hi (1 if clear, or 2 if set) Byte #2 Bits 0-7 = Ship's z_lo Bit 0 = Ship's x_sign Ths ship's y-coordinate is calculated in the has1 routine from the size of its targetable area. Ships of type 0 are not shown. Note that ship numbers are for the ship hanger blueprints at XX21 in the docked code, rather than the full set of ships in the flight code. They are: 1 = Cargo canister 2 = Shuttle 3 = Transporter 4 = Cobra Mk III 5 = Python 6 = Viper 7 = Krait 8 = Constrictor