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Elite on the BBC Micro

Drawing ships: SHIP_LOGO (6502SP version)

Name: SHIP_LOGO [View in context] Type: Variable Category: Drawing ships Summary: Ship blueprint for the Elite logo Deep dive: Ship blueprints
.SHIP_LOGO EQUB 0 \ Max. canisters on demise = 0 EQUW 99 * 99 \ Targetable area = 99 * 99 EQUB &10 \ Edges data offset (low) = &0110 EQUB &A4 \ Faces data offset (low) = &01A4 EQUB 153 \ Max. edge count = (153 - 1) / 4 = 38 EQUB 0 \ Gun vertex = 0 EQUB 54 \ Explosion count = 12, as (4 * n) + 6 = 54 EQUB 252 \ Number of vertices = 252 / 6 = 42 EQUB 37 \ Number of edges = 37 EQUW 0 \ Bounty = 0 EQUB 20 \ Number of faces = 20 / 4 = 5 EQUB 99 \ Visibility distance = 99 EQUB 252 \ Max. energy = 252 EQUB 36 \ Max. speed = 36 EQUB &01 \ Edges data offset (high) = &0110 EQUB &01 \ Faces data offset (high) = &01A4 EQUB 1 \ Normals are scaled by = 2^1 = 2 EQUB %00000000 \ Laser power = 0 \ Missiles = 0 \VERTEX x, y, z, face1, face2, face3, face4, visibility VERTEX 0, -9, 55, 0, 0, 0, 0, 31 \ Vertex 0 VERTEX -10, -9, 30, 0, 0, 0, 0, 31 \ Vertex 1 VERTEX -25, -9, 93, 0, 0, 0, 0, 31 \ Vertex 2 VERTEX -150, -9, 180, 0, 0, 0, 0, 31 \ Vertex 3 VERTEX -90, -9, 10, 0, 0, 0, 0, 31 \ Vertex 4 VERTEX -140, -9, 10, 0, 0, 0, 0, 31 \ Vertex 5 VERTEX 0, -9, -95, 0, 0, 0, 0, 31 \ Vertex 6 VERTEX 140, -9, 10, 0, 0, 0, 0, 31 \ Vertex 7 VERTEX 90, -9, 10, 0, 0, 0, 0, 31 \ Vertex 8 VERTEX 150, -9, 180, 0, 0, 0, 0, 31 \ Vertex 9 VERTEX 25, -9, 93, 0, 0, 0, 0, 31 \ Vertex 10 VERTEX 10, -9, 30, 0, 0, 0, 0, 31 \ Vertex 11 VERTEX -85, -9, -30, 2, 0, 3, 3, 31 \ Vertex 12 VERTEX 85, -9, -30, 2, 0, 4, 4, 31 \ Vertex 13 VERTEX -70, 11, 5, 1, 0, 3, 3, 31 \ Vertex 14 VERTEX -70, 11, -25, 2, 0, 3, 3, 31 \ Vertex 15 VERTEX 70, 11, -25, 2, 0, 4, 4, 31 \ Vertex 16 VERTEX 70, 11, 5, 1, 0, 4, 4, 31 \ Vertex 17 VERTEX 0, -9, 5, 0, 0, 0, 0, 31 \ Vertex 18 VERTEX 0, -9, 5, 0, 0, 0, 0, 31 \ Vertex 19 VERTEX 0, -9, 5, 0, 0, 0, 0, 31 \ Vertex 20 VERTEX -28, 11, -2, 0, 0, 0, 0, 31 \ Vertex 21 VERTEX -49, 11, -2, 0, 0, 0, 0, 31 \ Vertex 22 VERTEX -49, 11, -10, 0, 0, 0, 0, 31 \ Vertex 23 VERTEX -49, 11, -17, 0, 0, 0, 0, 31 \ Vertex 24 VERTEX -28, 11, -17, 0, 0, 0, 0, 31 \ Vertex 25 VERTEX -28, 11, -10, 0, 0, 0, 0, 31 \ Vertex 26 VERTEX -24, 11, -2, 0, 0, 0, 0, 31 \ Vertex 27 VERTEX -24, 11, -17, 0, 0, 0, 0, 31 \ Vertex 28 VERTEX -3, 11, -17, 0, 0, 0, 0, 31 \ Vertex 29 VERTEX 0, 11, -2, 0, 0, 0, 0, 31 \ Vertex 30 VERTEX 0, 11, -17, 0, 0, 0, 0, 31 \ Vertex 31 VERTEX 4, 11, -2, 0, 0, 0, 0, 31 \ Vertex 32 VERTEX 25, 11, -2, 0, 0, 0, 0, 31 \ Vertex 33 VERTEX 14, 11, -2, 0, 0, 0, 0, 31 \ Vertex 34 VERTEX 14, 11, -17, 0, 0, 0, 0, 31 \ Vertex 35 VERTEX 49, 11, -2, 0, 0, 0, 0, 31 \ Vertex 36 VERTEX 28, 11, -2, 0, 0, 0, 0, 31 \ Vertex 37 VERTEX 28, 11, -10, 0, 0, 0, 0, 31 \ Vertex 38 VERTEX 28, 11, -17, 0, 0, 0, 0, 31 \ Vertex 39 VERTEX 49, 11, -17, 0, 0, 0, 0, 31 \ Vertex 40 VERTEX 49, 11, -10, 0, 0, 0, 0, 31 \ Vertex 41 \EDGE vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 0, 0, 31 \ Edge 0 EDGE 1, 2, 0, 0, 31 \ Edge 1 EDGE 2, 3, 0, 0, 31 \ Edge 2 EDGE 3, 4, 0, 0, 31 \ Edge 3 EDGE 4, 5, 0, 0, 31 \ Edge 4 EDGE 5, 6, 0, 0, 31 \ Edge 5 EDGE 6, 7, 0, 0, 31 \ Edge 6 EDGE 7, 8, 0, 0, 31 \ Edge 7 EDGE 8, 9, 0, 0, 31 \ Edge 8 EDGE 9, 10, 0, 0, 31 \ Edge 9 EDGE 10, 11, 0, 0, 31 \ Edge 10 EDGE 11, 0, 0, 0, 31 \ Edge 11 EDGE 14, 15, 3, 0, 30 \ Edge 12 EDGE 15, 16, 1, 0, 30 \ Edge 13 EDGE 16, 17, 4, 0, 30 \ Edge 14 EDGE 17, 14, 1, 0, 30 \ Edge 15 EDGE 4, 12, 3, 0, 30 \ Edge 16 EDGE 12, 13, 2, 2, 30 \ Edge 17 EDGE 13, 8, 4, 0, 30 \ Edge 18 EDGE 8, 4, 1, 1, 30 \ Edge 19 EDGE 4, 14, 3, 1, 30 \ Edge 20 EDGE 12, 15, 3, 1, 30 \ Edge 21 EDGE 13, 16, 4, 2, 30 \ Edge 22 EDGE 8, 17, 4, 1, 30 \ Edge 23 EDGE 21, 22, 0, 0, 30 \ Edge 24 EDGE 22, 24, 0, 0, 30 \ Edge 25 EDGE 24, 25, 0, 0, 30 \ Edge 26 EDGE 23, 26, 0, 0, 30 \ Edge 27 EDGE 27, 28, 0, 0, 30 \ Edge 28 EDGE 28, 29, 0, 0, 30 \ Edge 29 EDGE 30, 31, 0, 0, 30 \ Edge 30 EDGE 32, 33, 0, 0, 30 \ Edge 31 EDGE 34, 35, 0, 0, 30 \ Edge 32 EDGE 36, 37, 0, 0, 30 \ Edge 33 EDGE 37, 39, 0, 0, 30 \ Edge 34 EDGE 39, 40, 0, 0, 30 \ Edge 35 EDGE 41, 38, 0, 0, 30 \ Edge 36 \FACE normal_x, normal_y, normal_z, visibility FACE 0, 23, 0, 31 \ Face 0 FACE 0, 4, 15, 31 \ Face 1 FACE 0, 13, -52, 31 \ Face 2 FACE -81, 81, 0, 31 \ Face 3 FACE 81, 81, 0, 31 \ Face 4