.RSHIPS JSR LOMOD \ Call LOMOD to load a new ship blueprints file JSR RESET \ Call RESET to reset most variables LDA #&FF \ Set QQ1 to &FF to indicate we are docked, so when STA QQ12 \ we reach TT110 after calling FRCE below, it shows the \ launch tunnel STA QQ11 \ Set the view type to a non-zero value, so when we \ reach LOOK1 after calling FRCE below, it sets up a \ new space view LDA #f0 \ Jump into the main game loop at FRCE, setting the key JMP FRCE \ "pressed" to red key f0 (so we launch from the \ station)
Entry point FRCE in subroutine Main game loop (Part 6 of 6) (category: Main loop)
The entry point for the main game loop if we want to jump straight to a specific screen, by pretending to "press" a key, in which case A contains the internal key number of the key we want to "press"
Load a new ship blueprints file
Reset most variables
Configuration variable: f0 = &20
Internal key number for red key f0 (Launch, Front)