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Elite on the BBC Micro and NES

Workspaces: S%

[Elite-A, Flight]

Name: S% [Show more] Type: Workspace Address: &11E3 to &11F0 Category: Workspaces Summary: Entry points and vector addresses in the main flight code
Context: See this workspace in context in the source code References: No direct references to this workspace in this source file
.S% \ --- Mod: Code removed for Elite-A: ------------------> \ JMP DEEOR \ Decrypt the main flight code and join the main loop \ \ JMP DEEOR \ Decrypt the main flight code and start a new game \ \ JMP TT26 \ WRCHV is set to point here by elite-loader3.asm \ \ EQUW IRQ1 \ IRQ1V is set to point here by elite-loader3.asm \ \ JMP BRBR1 \ BRKV is set to point here by elite-loader3.asm \ --- And replaced by: --------------------------------> JMP RSHIPS \ Load a new set of ship blueprints, set the space view \ and jump into the main game loop JMP RSHIPS \ Load a new set of ship blueprints, set the space view \ and jump into the main game loop JMP TT26 \ WRCHV is set to point here by elite-loader.asm EQUW IRQ1 \ IRQ1V is set to point here by elite-loader.asm JMP BRBR1 \ BRKV is set to point here by elite-loader.asm \ --- End of replacement ------------------------------>