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Elite on the BBC Micro and NES

Buying ships: n_price

[Elite-A, Parasite]

Name: n_price [Show more] Type: Subroutine Category: Buying ships Summary: Set K(0 1 2 3) to the price of a given ship Deep dive: Buying and flying ships in Elite-A
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * n_buyship calls n_price

This routine fetches the ship price from the new_price table, where prices are stored in the standard little-endian manner of 6502 assembly (i.e. using an EQUD), and copies it in to K(0 1 2 3), which is a big-endian number like the CASH variable.
Arguments: Y The ship type number, in the range 0 to 14, as defined in the new_ships table
.n_price LDX new_offsets,Y \ Set X to the offset, measured from new_price, for this \ ship's details block, so X now points to the offset of \ the ship's price in the new_ships table LDY #3 \ Each ship price consists of exactly four bytes (as it \ is a 32-bit number), so set Y = 3 to act as a byte \ counter in the following loop .n_lprice LDA new_price,X \ Set A to X-th byte of the ship's price from the \ new_ships table STA K,Y \ Store it in the X-th byte of K(0 1 2 3) INX \ Increment X to point to the next price byte DEY \ Decrement the byte counter BPL n_lprice \ Loop back to copy the next byte until we have copied \ all 4 of them RTS \ Return from the subroutine