.me2 LDA MCH \ Fetch the token number of the current message into A JSR MESS \ Call MESS to print the token, which will remove it \ from the screen as printing uses EOR logic LDA #0 \ Set the delay in DLY to 0, so any new in-flight STA DLY \ messages will be shown instantly JMP me3 \ Jump back into the main spawning loop at TT100Name: me2 [View in context] Type: Subroutine [Compare versions] Category: Text Summary: Remove an in-flight message from the space view
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Subroutine MESS (category: Text)
Display an in-flight message
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Entry point me3 in subroutine Main game loop (Part 2 of 6) (category: Main loop)
Used by me2 to jump back into the main game loop after printing an in-flight message