.cntr LDA DAMP \ If DAMP is non-zero, then keyboard damping is not BNE RE1 \ enabled, so jump to RE1 to return from the subroutine TXA \ If X < 128, then it's in the left-hand side of the BPL BUMP \ dashboard slider, so jump to BUMP to bump it up by 1, \ to move it closer to the centre DEX \ Otherwise X >= 128, so it's in the right-hand side BMI RE1 \ of the dashboard slider, so decrement X by 1, and if \ it's still >= 128, jump to RE1 to return from the \ subroutine, otherwise fall through to BUMP to undo \ the bump and then return .BUMP INX \ Bump X up by 1, and if it hasn't overshot the end of BNE RE1 \ the dashboard slider, jump to RE1 to return from the \ subroutine, otherwise fall through to REDU to drop \ it down by 1 again .REDU DEX \ Reduce X by 1, and if we have reached 0 jump up to BEQ BUMP \ BUMP to add 1, because we need the value to be in the \ range 1 to 255 .RE1 RTS \ Return from the subroutineName: cntr [Show more] Type: Subroutine Category: Dashboard Summary: Apply damping to the pitch or roll dashboard indicatorContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * Main flight loop (Part 2 of 16) calls cntr
Apply damping to the value in X, where X ranges from 1 to 255 with 128 as the centre point (so X represents a position on a centre-based dashboard slider, such as pitch or roll). If the value is in the left-hand side of the slider (1-127) then it bumps the value up by 1 so it moves towards the centre, and if it's in the right-hand side, it reduces it by 1, also moving it towards the centre.
Label BUMP is local to this routine
Label RE1 is local to this routine