.SHIP_COUGAR EQUB 3 \ Max. canisters on demise = 3 EQUW 70 * 70 \ Targetable area = 70 * 70 EQUB LO(SHIP_COUGAR_EDGES - SHIP_COUGAR) \ Edges data offset (low) EQUB LO(SHIP_COUGAR_FACES - SHIP_COUGAR) \ Faces data offset (low) EQUB 105 \ Max. edge count = (105 - 1) / 4 = 26 EQUB 0 \ Gun vertex = 0 EQUB 42 \ Explosion count = 9, as (4 * n) + 6 = 42 EQUB 114 \ Number of vertices = 114 / 6 = 19 EQUB 25 \ Number of edges = 25 EQUW 0 \ Bounty = 0 EQUB 24 \ Number of faces = 24 / 4 = 6 EQUB 34 \ Visibility distance = 34 EQUB 252 \ Max. energy = 252 EQUB 40 \ Max. speed = 40 EQUB HI(SHIP_COUGAR_EDGES - SHIP_COUGAR) \ Edges data offset (high) EQUB HI(SHIP_COUGAR_FACES - SHIP_COUGAR) \ Faces data offset (high) EQUB 2 \ Normals are scaled by = 2^2 = 4 EQUB %00110100 \ Laser power = 6 \ Missiles = 4 \VERTEX x, y, z, face1, face2, face3, face4, visibility VERTEX 0, 5, 67, 2, 0, 4, 4, 31 \ Vertex 0 VERTEX -20, 0, 40, 1, 0, 2, 2, 31 \ Vertex 1 VERTEX -40, 0, -40, 1, 0, 5, 5, 31 \ Vertex 2 VERTEX 0, 14, -40, 4, 0, 5, 5, 30 \ Vertex 3 VERTEX 0, -14, -40, 2, 1, 5, 3, 30 \ Vertex 4 VERTEX 20, 0, 40, 3, 2, 4, 4, 31 \ Vertex 5 VERTEX 40, 0, -40, 4, 3, 5, 5, 31 \ Vertex 6 VERTEX -36, 0, 56, 1, 0, 1, 1, 31 \ Vertex 7 VERTEX -60, 0, -20, 1, 0, 1, 1, 31 \ Vertex 8 VERTEX 36, 0, 56, 4, 3, 4, 4, 31 \ Vertex 9 VERTEX 60, 0, -20, 4, 3, 4, 4, 31 \ Vertex 10 VERTEX 0, 7, 35, 0, 0, 4, 4, 18 \ Vertex 11 VERTEX 0, 8, 25, 0, 0, 4, 4, 20 \ Vertex 12 VERTEX -12, 2, 45, 0, 0, 0, 0, 20 \ Vertex 13 VERTEX 12, 2, 45, 4, 4, 4, 4, 20 \ Vertex 14 VERTEX -10, 6, -40, 5, 5, 5, 5, 20 \ Vertex 15 VERTEX -10, -6, -40, 5, 5, 5, 5, 20 \ Vertex 16 VERTEX 10, -6, -40, 5, 5, 5, 5, 20 \ Vertex 17 VERTEX 10, 6, -40, 5, 5, 5, 5, 20 \ Vertex 18 .SHIP_COUGAR_EDGES \EDGE vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 2, 0, 31 \ Edge 0 EDGE 1, 7, 1, 0, 31 \ Edge 1 EDGE 7, 8, 1, 0, 31 \ Edge 2 EDGE 8, 2, 1, 0, 31 \ Edge 3 EDGE 2, 3, 5, 0, 30 \ Edge 4 EDGE 3, 6, 5, 4, 30 \ Edge 5 EDGE 2, 4, 5, 1, 30 \ Edge 6 EDGE 4, 6, 5, 3, 30 \ Edge 7 EDGE 6, 10, 4, 3, 31 \ Edge 8 EDGE 10, 9, 4, 3, 31 \ Edge 9 EDGE 9, 5, 4, 3, 31 \ Edge 10 EDGE 5, 0, 4, 2, 31 \ Edge 11 EDGE 0, 3, 4, 0, 27 \ Edge 12 EDGE 1, 4, 2, 1, 27 \ Edge 13 EDGE 5, 4, 3, 2, 27 \ Edge 14 EDGE 1, 2, 1, 0, 26 \ Edge 15 EDGE 5, 6, 4, 3, 26 \ Edge 16 EDGE 12, 13, 0, 0, 20 \ Edge 17 EDGE 13, 11, 0, 0, 18 \ Edge 18 EDGE 11, 14, 4, 4, 18 \ Edge 19 EDGE 14, 12, 4, 4, 20 \ Edge 20 EDGE 15, 16, 5, 5, 18 \ Edge 21 EDGE 16, 18, 5, 5, 20 \ Edge 22 EDGE 18, 17, 5, 5, 18 \ Edge 23 EDGE 17, 15, 5, 5, 20 \ Edge 24 .SHIP_COUGAR_FACES \FACE normal_x, normal_y, normal_z, visibility FACE -16, 46, 4, 31 \ Face 0 FACE -16, -46, 4, 31 \ Face 1 FACE 0, -27, 5, 31 \ Face 2 FACE 16, -46, 4, 31 \ Face 3 FACE 16, 46, 4, 31 \ Face 4 FACE 0, 0, -160, 30 \ Face 5Name: SHIP_COUGAR [Show more] Type: Variable Category: Drawing ships Summary: Ship blueprint for a Cougar Deep dive: Ship blueprints The elusive CougarContext: See this variable in context in the source code References: This variable is used as follows: * XX21 calls SHIP_COUGAR

[X]

Variable SHIP_COUGAR (category: Drawing ships)

Ship blueprint for a Cougar

[X]

Label SHIP_COUGAR_EDGES is local to this routine

[X]

Label SHIP_COUGAR_FACES is local to this routine