.CIRCLE JSR CHKON \ Call CHKON to check whether the circle fits on-screen BCS RTS2 \ If CHKON set the C flag then the circle does not fit \ on-screen, so return from the subroutine (as RTS2 \ contains an RTS) LDA #0 \ Set LSX2 = 0 STA LSX2 LDX K \ Set X = K = radius LDA #8 \ Set A = 8 CPX #9 \ If the radius < 9, skip to PL89 BCC PL89 LSR A \ Halve A so A = 4 .PL89 STA STP \ Set STP = A. STP is the step size for the circle, so \ the above sets a smaller step size for bigger circles \ Fall through into CIRCLE2 to draw the circle with the \ correct step sizeName: CIRCLE [Show more] Type: Subroutine Category: Drawing circles Summary: Draw a circle for the planet Deep dive: Drawing circlesContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: This subroutine is called as follows: * PLANET calls CIRCLE

Draw a circle with the centre at (K3, K4) and radius K. Used to draw the planet's main outline. Arguments: K The planet's radius K3(1 0) Pixel x-coordinate of the centre of the planet K4(1 0) Pixel y-coordinate of the centre of the planet

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Subroutine CHKON (category: Drawing circles)

Check whether any part of a circle appears on the extended screen

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The ball line heap for storing x-coordinates (see the deep dive on The ball line heap for details)

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Label PL89 is local to this routine

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Entry point RTS2 in subroutine PROJ (category: Drawing ships)

Contains an RTS