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Elite on the BBC Micro and NES

Version analysis of LSX2

This code appears in the following versions (click to see it in the source code):

Code variations between these versions are shown below.

Code variation 1 of 2A variation in the comments only

This variation is blank in the Cassette, Disc (flight), Disc (docked), Master and Electron versions.

Name: LSX2 Type: Variable Category: Drawing lines Summary: The ball line heap for storing x-coordinates Deep dive: The ball line heap
.LSX2

Code variation 2 of 2Minor and very low-impact

Tap on a block to expand it, and tap it again to revert.

SKIP 78 \ The ball line heap for storing x-coordinates (see the \ deep dive on "The ball line heap" for details)
SKIP 256 \ The ball line heap for storing x-coordinates (see the \ deep dive on "The ball line heap" for details)
SKIP 256 \ The ball line heap for storing x-coordinates (see the \ deep dive on "The ball line heap" for details)
SKIP 40 \ The ball line heap for storing x-coordinates (see the \ deep dive on "The ball line heap" for details)