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Version analysis of SHIP_MAMBA

This code appears in the following versions (click to see it in the source code):

Code variations between these versions are shown below.

Name: SHIP_MAMBA Type: Variable Category: Drawing ships Summary: Ship blueprint for a Mamba Deep dive: Ship blueprints
.SHIP_MAMBA EQUB 1 \ Max. canisters on demise = 1 EQUW 70 * 70 \ Targetable area = 70 * 70 EQUB &AA \ Edges data offset (low) = &00AA EQUB &1A \ Faces data offset (low) = &001A

Code variation 1 of 1Related to an advanced feature

The advanced versions of Elite have an extra edge count for the ship colour; Mambas are shown in cyan.

Tap on a version to expand it, and tap it again to show to all variations.

Cassette, Flight, Electron

6502SP, Master

EQUB 93 \ Max. edge count = (93 - 1) / 4 = 23
EQUB 97 \ Max. edge count = (97 - 1) / 4 = 24
 EQUB 0                 \ Gun vertex               = 0
 EQUB 34                \ Explosion count          = 7, as (4 * n) + 6 = 34
 EQUB 150               \ Number of vertices       = 150 / 6 = 25
 EQUB 28                \ Number of edges          = 28
 EQUW 150               \ Bounty                   = 150
 EQUB 20                \ Number of faces          = 20 / 4 = 5
 EQUB 25                \ Visibility distance      = 25
 EQUB 90                \ Max. energy              = 90
 EQUB 30                \ Max. speed               = 30
 EQUB &00               \ Edges data offset (high) = &00AA
 EQUB &01               \ Faces data offset (high) = &001A
 EQUB 2                 \ Normals are scaled by    = 2^2 = 4
 EQUB %00010010         \ Laser power              = 2
                        \ Missiles                 = 2

\VERTEX    x,    y,    z, face1, face2, face3, face4, visibility
 VERTEX    0,    0,   64,     0,      1,    2,     3,         31    \ Vertex 0
 VERTEX  -64,   -8,  -32,     0,      2,    4,     4,         31    \ Vertex 1
 VERTEX  -32,    8,  -32,     1,      2,    4,     4,         30    \ Vertex 2
 VERTEX   32,    8,  -32,     1,      3,    4,     4,         30    \ Vertex 3
 VERTEX   64,   -8,  -32,     0,      3,    4,     4,         31    \ Vertex 4
 VERTEX   -4,    4,   16,     1,      1,    1,     1,         14    \ Vertex 5
 VERTEX    4,    4,   16,     1,      1,    1,     1,         14    \ Vertex 6
 VERTEX    8,    3,   28,     1,      1,    1,     1,         13    \ Vertex 7
 VERTEX   -8,    3,   28,     1,      1,    1,     1,         13    \ Vertex 8
 VERTEX  -20,   -4,   16,     0,      0,    0,     0,         20    \ Vertex 9
 VERTEX   20,   -4,   16,     0,      0,    0,     0,         20    \ Vertex 10
 VERTEX  -24,   -7,  -20,     0,      0,    0,     0,         20    \ Vertex 11
 VERTEX  -16,   -7,  -20,     0,      0,    0,     0,         16    \ Vertex 12
 VERTEX   16,   -7,  -20,     0,      0,    0,     0,         16    \ Vertex 13
 VERTEX   24,   -7,  -20,     0,      0,    0,     0,         20    \ Vertex 14
 VERTEX   -8,    4,  -32,     4,      4,    4,     4,         13    \ Vertex 15
 VERTEX    8,    4,  -32,     4,      4,    4,     4,         13    \ Vertex 16
 VERTEX    8,   -4,  -32,     4,      4,    4,     4,         14    \ Vertex 17
 VERTEX   -8,   -4,  -32,     4,      4,    4,     4,         14    \ Vertex 18
 VERTEX  -32,    4,  -32,     4,      4,    4,     4,          7    \ Vertex 19
 VERTEX   32,    4,  -32,     4,      4,    4,     4,          7    \ Vertex 20
 VERTEX   36,   -4,  -32,     4,      4,    4,     4,          7    \ Vertex 21
 VERTEX  -36,   -4,  -32,     4,      4,    4,     4,          7    \ Vertex 22
 VERTEX  -38,    0,  -32,     4,      4,    4,     4,          5    \ Vertex 23
 VERTEX   38,    0,  -32,     4,      4,    4,     4,          5    \ Vertex 24

\EDGE vertex1, vertex2, face1, face2, visibility
 EDGE       0,       1,     0,     2,         31    \ Edge 0
 EDGE       0,       4,     0,     3,         31    \ Edge 1
 EDGE       1,       4,     0,     4,         31    \ Edge 2
 EDGE       1,       2,     2,     4,         30    \ Edge 3
 EDGE       2,       3,     1,     4,         30    \ Edge 4
 EDGE       3,       4,     3,     4,         30    \ Edge 5
 EDGE       5,       6,     1,     1,         14    \ Edge 6
 EDGE       6,       7,     1,     1,         12    \ Edge 7
 EDGE       7,       8,     1,     1,         13    \ Edge 8
 EDGE       5,       8,     1,     1,         12    \ Edge 9
 EDGE       9,      11,     0,     0,         20    \ Edge 10
 EDGE       9,      12,     0,     0,         16    \ Edge 11
 EDGE      10,      13,     0,     0,         16    \ Edge 12
 EDGE      10,      14,     0,     0,         20    \ Edge 13
 EDGE      13,      14,     0,     0,         14    \ Edge 14
 EDGE      11,      12,     0,     0,         14    \ Edge 15
 EDGE      15,      16,     4,     4,         13    \ Edge 16
 EDGE      17,      18,     4,     4,         14    \ Edge 17
 EDGE      15,      18,     4,     4,         12    \ Edge 18
 EDGE      16,      17,     4,     4,         12    \ Edge 19
 EDGE      20,      21,     4,     4,          7    \ Edge 20
 EDGE      20,      24,     4,     4,          5    \ Edge 21
 EDGE      21,      24,     4,     4,          5    \ Edge 22
 EDGE      19,      22,     4,     4,          7    \ Edge 23
 EDGE      19,      23,     4,     4,          5    \ Edge 24
 EDGE      22,      23,     4,     4,          5    \ Edge 25
 EDGE       0,       2,     1,     2,         30    \ Edge 26
 EDGE       0,       3,     1,     3,         30    \ Edge 27

\FACE normal_x, normal_y, normal_z, visibility
 FACE        0,      -24,        2,         30    \ Face 0
 FACE        0,       24,        2,         30    \ Face 1
 FACE      -32,       64,       16,         30    \ Face 2
 FACE       32,       64,       16,         30    \ Face 3
 FACE        0,        0,     -127,         30    \ Face 4

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