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Elite on the BBC Micro and NES

Workspaces: Sprite buffer

[NES version, Common]

Name: Sprite buffer [Show more] Type: Workspace Address: $0200 to $02FF Category: Workspaces Summary: Configuration data for sprites 0 to 63, which gets copied to the PPU to update the screen
Context: See this workspace in context in the source code References: No direct references to this workspace in this source file

Each sprite has the following data associated with it: * The sprite's screen coordinates in (x, y) * The number of the pattern that is drawn on-screen for this sprite * The sprite's attributes, which are: * Bit 0-1: Palette to use when drawing the sprite (from sprite palettes 0 to 3 at PPU addresses $3F11, $3F15, $3F19 and $3F1D) * Bit 5: Priority (0 = in front of background, 1 = behind background) * Bit 6: Flip horizontally (0 = no flip, 1 = flip) * Bit 7: Flip vertically (0 = no flip, 1 = flip)
ORG $0200 .ySprite0 SKIP 1 ; Screen y-coordinate for sprite 0 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawCrosshairs ; * DrawPitchRollBars ; * DrawSaveSlotMark ; * DrawSmallLogo ; * DrawSpriteImage ; * HideMoreSprites ; * HideSprites ; * ResetScreen ; * ResetStardust ; * SCAN ; * SetLaserSprite ; * SetupSprite0 ; * SVE ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite0 SKIP 1 ; Pattern number for sprite 0 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawSaveSlotMark ; * DrawSmallLogo ; * DrawSpriteImage ; * ResetScanner ; * ResetScreen ; * ResetStardust ; * SetLaserSprite ; * ShowScrollText ; * SVE ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite0 SKIP 1 ; Attributes for sprite 0 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawSaveSlotMark ; * DrawSmallLogo ; * DrawSpriteImage ; * ResetScanner ; * ResetScreen ; * ResetStardust ; * SCAN ; * SetLaserSprite ; * ShowScrollText ; * SVE ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite0 SKIP 1 ; Screen x-coordinate for sprite 0 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawCrosshairs ; * DrawPitchRollBars ; * DrawSaveSlotMark ; * DrawSmallLogo ; * DrawSpriteImage ; * ResetScreen ; * SCAN ; * SetLaserSprite ; * SetupSprite0 ; * SVE ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite1 SKIP 1 ; Screen y-coordinate for sprite 1 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideIconBarPointer ; * MoveIconBarPointer ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite1 SKIP 1 ; Pattern number for sprite 1 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; * ResetScreen ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite1 SKIP 1 ; Attributes for sprite 1 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite1 SKIP 1 ; Screen x-coordinate for sprite 1 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite2 SKIP 1 ; Screen y-coordinate for sprite 2 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideIconBarPointer ; * MoveIconBarPointer ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite2 SKIP 1 ; Pattern number for sprite 2 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; * ResetScreen ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite2 SKIP 1 ; Attributes for sprite 2 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite2 SKIP 1 ; Screen x-coordinate for sprite 2 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; * SCAN ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite3 SKIP 1 ; Screen y-coordinate for sprite 3 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideIconBarPointer ; * MoveIconBarPointer ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite3 SKIP 1 ; Pattern number for sprite 3 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite3 SKIP 1 ; Attributes for sprite 3 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite3 SKIP 1 ; Screen x-coordinate for sprite 3 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite4 SKIP 1 ; Screen y-coordinate for sprite 4 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideIconBarPointer ; * MoveIconBarPointer ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite4 SKIP 1 ; Pattern number for sprite 4 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite4 SKIP 1 ; Attributes for sprite 4 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScreen ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite4 SKIP 1 ; Screen x-coordinate for sprite 4 ; ; [Show more]
; ; This variable is used by the following: ; ; * MoveIconBarPointer ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite5 SKIP 1 ; Screen y-coordinate for sprite 5 ; ; [Show more]
; ; This variable is used by the following: ; ; * ChooseLanguage ; * HideSightSprites ; * ShowScrollText ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite5 SKIP 1 ; Pattern number for sprite 5 ; ; [Show more]
; ; This variable is used by the following: ; ; * ChooseLanguage ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite5 SKIP 1 ; Attributes for sprite 5 ; ; [Show more]
; ; This variable is used by the following: ; ; * ChooseLanguage ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite5 SKIP 1 ; Screen x-coordinate for sprite 5 ; ; [Show more]
; ; This variable is used by the following: ; ; * ChooseLanguage ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite6 SKIP 1 ; Screen y-coordinate for sprite 6 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideSightSprites ; * ShowScrollText ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite6 SKIP 1 ; Pattern number for sprite 6 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite6 SKIP 1 ; Attributes for sprite 6 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite6 SKIP 1 ; Screen x-coordinate for sprite 6 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite7 SKIP 1 ; Screen y-coordinate for sprite 7 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideSightSprites ; * ShowScrollText ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite7 SKIP 1 ; Pattern number for sprite 7 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite7 SKIP 1 ; Attributes for sprite 7 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite7 SKIP 1 ; Screen x-coordinate for sprite 7 ; ; [Show more]
; ; This variable is used by the following: ; ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite8 SKIP 1 ; Screen y-coordinate for sprite 8 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawGlasses ; * HideSightSprites ; * SetIconBarRow ; * ShowScrollText ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite8 SKIP 1 ; Pattern number for sprite 8 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawGlasses ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite8 SKIP 1 ; Attributes for sprite 8 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawGlasses ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite8 SKIP 1 ; Screen x-coordinate for sprite 8 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawGlasses ; * SIGHT ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite9 SKIP 1 ; Screen y-coordinate for sprite 9 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; * HideSightSprites ; * SetIconBarRow ; * ShowScrollText ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite9 SKIP 1 ; Pattern number for sprite 9 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite9 SKIP 1 ; Attributes for sprite 9 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite9 SKIP 1 ; Screen x-coordinate for sprite 9 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite10 SKIP 1 ; Screen y-coordinate for sprite 10 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; * SetIconBarRow ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite10 SKIP 1 ; Pattern number for sprite 10 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite10 SKIP 1 ; Attributes for sprite 10 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite10 SKIP 1 ; Screen x-coordinate for sprite 10 ; ; [Show more]
; ; This variable is used by the following: ; ; * DIALS ; * DrawGlasses ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite11 SKIP 1 ; Screen y-coordinate for sprite 11 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawRightEarring ; * HideFromScanner ; * SetIconBarRow ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite11 SKIP 1 ; Pattern number for sprite 11 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawRightEarring ; * ResetScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite11 SKIP 1 ; Attributes for sprite 11 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawRightEarring ; * ResetScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite11 SKIP 1 ; Screen x-coordinate for sprite 11 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawRightEarring ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite12 SKIP 1 ; Screen y-coordinate for sprite 12 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawLeftEarring ; * HideFromScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite12 SKIP 1 ; Pattern number for sprite 12 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawLeftEarring ; * ResetScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite12 SKIP 1 ; Attributes for sprite 12 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawLeftEarring ; * ResetScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite12 SKIP 1 ; Screen x-coordinate for sprite 12 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawLeftEarring ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite13 SKIP 1 ; Screen y-coordinate for sprite 13 ; ; [Show more]
; ; This variable is used by the following: ; ; * COMPAS ; * HideFromScanner ; * SP2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite13 SKIP 1 ; Pattern number for sprite 13 ; ; [Show more]
; ; This variable is used by the following: ; ; * SP2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite13 SKIP 1 ; Attributes for sprite 13 ; ; [Show more]
; ; This variable is used by the following: ; ; * ResetScanner ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite13 SKIP 1 ; Screen x-coordinate for sprite 13 ; ; [Show more]
; ; This variable is used by the following: ; ; * SP2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite14 SKIP 1 ; Screen y-coordinate for sprite 14 .pattSprite14 SKIP 1 ; Pattern number for sprite 14 .attrSprite14 SKIP 1 ; Attributes for sprite 14 .xSprite14 SKIP 1 ; Screen x-coordinate for sprite 14 .ySprite15 SKIP 1 ; Screen y-coordinate for sprite 15 ; ; [Show more]
; ; This variable is used by the following: ; ; * HideCrosshairs ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite15 SKIP 1 ; Pattern number for sprite 15 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawCrosshairs ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite15 SKIP 1 ; Attributes for sprite 15 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawCrosshairs ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite15 SKIP 1 ; Screen x-coordinate for sprite 15 .ySprite16 SKIP 1 ; Screen y-coordinate for sprite 16 .pattSprite16 SKIP 1 ; Pattern number for sprite 16 .attrSprite16 SKIP 1 ; Attributes for sprite 16 .xSprite16 SKIP 1 ; Screen x-coordinate for sprite 16 .ySprite17 SKIP 1 ; Screen y-coordinate for sprite 17 .pattSprite17 SKIP 1 ; Pattern number for sprite 17 .attrSprite17 SKIP 1 ; Attributes for sprite 17 .xSprite17 SKIP 1 ; Screen x-coordinate for sprite 17 .ySprite18 SKIP 1 ; Screen y-coordinate for sprite 18 .pattSprite18 SKIP 1 ; Pattern number for sprite 18 .attrSprite18 SKIP 1 ; Attributes for sprite 18 .xSprite18 SKIP 1 ; Screen x-coordinate for sprite 18 .ySprite19 SKIP 1 ; Screen y-coordinate for sprite 19 .pattSprite19 SKIP 1 ; Pattern number for sprite 19 .attrSprite19 SKIP 1 ; Attributes for sprite 19 .xSprite19 SKIP 1 ; Screen x-coordinate for sprite 19 .ySprite20 SKIP 1 ; Screen y-coordinate for sprite 20 .pattSprite20 SKIP 1 ; Pattern number for sprite 20 .attrSprite20 SKIP 1 ; Attributes for sprite 20 .xSprite20 SKIP 1 ; Screen x-coordinate for sprite 20 .ySprite21 SKIP 1 ; Screen y-coordinate for sprite 21 .pattSprite21 SKIP 1 ; Pattern number for sprite 21 .attrSprite21 SKIP 1 ; Attributes for sprite 21 .xSprite21 SKIP 1 ; Screen x-coordinate for sprite 21 .ySprite22 SKIP 1 ; Screen y-coordinate for sprite 22 .pattSprite22 SKIP 1 ; Pattern number for sprite 22 .attrSprite22 SKIP 1 ; Attributes for sprite 22 .xSprite22 SKIP 1 ; Screen x-coordinate for sprite 22 .ySprite23 SKIP 1 ; Screen y-coordinate for sprite 23 .pattSprite23 SKIP 1 ; Pattern number for sprite 23 .attrSprite23 SKIP 1 ; Attributes for sprite 23 .xSprite23 SKIP 1 ; Screen x-coordinate for sprite 23 .ySprite24 SKIP 1 ; Screen y-coordinate for sprite 24 .pattSprite24 SKIP 1 ; Pattern number for sprite 24 .attrSprite24 SKIP 1 ; Attributes for sprite 24 .xSprite24 SKIP 1 ; Screen x-coordinate for sprite 24 .ySprite25 SKIP 1 ; Screen y-coordinate for sprite 25 .pattSprite25 SKIP 1 ; Pattern number for sprite 25 .attrSprite25 SKIP 1 ; Attributes for sprite 25 .xSprite25 SKIP 1 ; Screen x-coordinate for sprite 25 .ySprite26 SKIP 1 ; Screen y-coordinate for sprite 26 .pattSprite26 SKIP 1 ; Pattern number for sprite 26 .attrSprite26 SKIP 1 ; Attributes for sprite 26 .xSprite26 SKIP 1 ; Screen x-coordinate for sprite 26 .ySprite27 SKIP 1 ; Screen y-coordinate for sprite 27 .pattSprite27 SKIP 1 ; Pattern number for sprite 27 .attrSprite27 SKIP 1 ; Attributes for sprite 27 .xSprite27 SKIP 1 ; Screen x-coordinate for sprite 27 .ySprite28 SKIP 1 ; Screen y-coordinate for sprite 28 .pattSprite28 SKIP 1 ; Pattern number for sprite 28 .attrSprite28 SKIP 1 ; Attributes for sprite 28 .xSprite28 SKIP 1 ; Screen x-coordinate for sprite 28 .ySprite29 SKIP 1 ; Screen y-coordinate for sprite 29 .pattSprite29 SKIP 1 ; Pattern number for sprite 29 .attrSprite29 SKIP 1 ; Attributes for sprite 29 .xSprite29 SKIP 1 ; Screen x-coordinate for sprite 29 .ySprite30 SKIP 1 ; Screen y-coordinate for sprite 30 .pattSprite30 SKIP 1 ; Pattern number for sprite 30 .attrSprite30 SKIP 1 ; Attributes for sprite 30 .xSprite30 SKIP 1 ; Screen x-coordinate for sprite 30 .ySprite31 SKIP 1 ; Screen y-coordinate for sprite 31 .pattSprite31 SKIP 1 ; Pattern number for sprite 31 .attrSprite31 SKIP 1 ; Attributes for sprite 31 .xSprite31 SKIP 1 ; Screen x-coordinate for sprite 31 .ySprite32 SKIP 1 ; Screen y-coordinate for sprite 32 .pattSprite32 SKIP 1 ; Pattern number for sprite 32 .attrSprite32 SKIP 1 ; Attributes for sprite 32 .xSprite32 SKIP 1 ; Screen x-coordinate for sprite 32 .ySprite33 SKIP 1 ; Screen y-coordinate for sprite 33 .pattSprite33 SKIP 1 ; Pattern number for sprite 33 .attrSprite33 SKIP 1 ; Attributes for sprite 33 .xSprite33 SKIP 1 ; Screen x-coordinate for sprite 33 .ySprite34 SKIP 1 ; Screen y-coordinate for sprite 34 .pattSprite34 SKIP 1 ; Pattern number for sprite 34 .attrSprite34 SKIP 1 ; Attributes for sprite 34 .xSprite34 SKIP 1 ; Screen x-coordinate for sprite 34 .ySprite35 SKIP 1 ; Screen y-coordinate for sprite 35 .pattSprite35 SKIP 1 ; Pattern number for sprite 35 .attrSprite35 SKIP 1 ; Attributes for sprite 35 .xSprite35 SKIP 1 ; Screen x-coordinate for sprite 35 .ySprite36 SKIP 1 ; Screen y-coordinate for sprite 36 .pattSprite36 SKIP 1 ; Pattern number for sprite 36 .attrSprite36 SKIP 1 ; Attributes for sprite 36 .xSprite36 SKIP 1 ; Screen x-coordinate for sprite 36 .ySprite37 SKIP 1 ; Screen y-coordinate for sprite 37 ; ; [Show more]
; ; This variable is used by the following: ; ; * PIXEL2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite37 SKIP 1 ; Pattern number for sprite 37 ; ; [Show more]
; ; This variable is used by the following: ; ; * PIXEL2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite37 SKIP 1 ; Attributes for sprite 37 .xSprite37 SKIP 1 ; Screen x-coordinate for sprite 37 ; ; [Show more]
; ; This variable is used by the following: ; ; * PIXEL2 ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite38 SKIP 1 ; Screen y-coordinate for sprite 38 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawChartSystem ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite38 SKIP 1 ; Pattern number for sprite 38 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawChartSystem ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite38 SKIP 1 ; Attributes for sprite 38 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawChartSystem ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite38 SKIP 1 ; Screen x-coordinate for sprite 38 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawChartSystem ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite39 SKIP 1 ; Screen y-coordinate for sprite 39 .pattSprite39 SKIP 1 ; Pattern number for sprite 39 .attrSprite39 SKIP 1 ; Attributes for sprite 39 .xSprite39 SKIP 1 ; Screen x-coordinate for sprite 39 .ySprite40 SKIP 1 ; Screen y-coordinate for sprite 40 .pattSprite40 SKIP 1 ; Pattern number for sprite 40 .attrSprite40 SKIP 1 ; Attributes for sprite 40 .xSprite40 SKIP 1 ; Screen x-coordinate for sprite 40 .ySprite41 SKIP 1 ; Screen y-coordinate for sprite 41 .pattSprite41 SKIP 1 ; Pattern number for sprite 41 .attrSprite41 SKIP 1 ; Attributes for sprite 41 .xSprite41 SKIP 1 ; Screen x-coordinate for sprite 41 .ySprite42 SKIP 1 ; Screen y-coordinate for sprite 42 .pattSprite42 SKIP 1 ; Pattern number for sprite 42 .attrSprite42 SKIP 1 ; Attributes for sprite 42 .xSprite42 SKIP 1 ; Screen x-coordinate for sprite 42 .ySprite43 SKIP 1 ; Screen y-coordinate for sprite 43 .pattSprite43 SKIP 1 ; Pattern number for sprite 43 .attrSprite43 SKIP 1 ; Attributes for sprite 43 .xSprite43 SKIP 1 ; Screen x-coordinate for sprite 43 .ySprite44 SKIP 1 ; Screen y-coordinate for sprite 44 .pattSprite44 SKIP 1 ; Pattern number for sprite 44 .attrSprite44 SKIP 1 ; Attributes for sprite 44 .xSprite44 SKIP 1 ; Screen x-coordinate for sprite 44 .ySprite45 SKIP 1 ; Screen y-coordinate for sprite 45 .pattSprite45 SKIP 1 ; Pattern number for sprite 45 .attrSprite45 SKIP 1 ; Attributes for sprite 45 .xSprite45 SKIP 1 ; Screen x-coordinate for sprite 45 .ySprite46 SKIP 1 ; Screen y-coordinate for sprite 46 .pattSprite46 SKIP 1 ; Pattern number for sprite 46 .attrSprite46 SKIP 1 ; Attributes for sprite 46 .xSprite46 SKIP 1 ; Screen x-coordinate for sprite 46 .ySprite47 SKIP 1 ; Screen y-coordinate for sprite 47 .pattSprite47 SKIP 1 ; Pattern number for sprite 47 .attrSprite47 SKIP 1 ; Attributes for sprite 47 .xSprite47 SKIP 1 ; Screen x-coordinate for sprite 47 .ySprite48 SKIP 1 ; Screen y-coordinate for sprite 48 .pattSprite48 SKIP 1 ; Pattern number for sprite 48 .attrSprite48 SKIP 1 ; Attributes for sprite 48 .xSprite48 SKIP 1 ; Screen x-coordinate for sprite 48 .ySprite49 SKIP 1 ; Screen y-coordinate for sprite 49 .pattSprite49 SKIP 1 ; Pattern number for sprite 49 .attrSprite49 SKIP 1 ; Attributes for sprite 49 .xSprite49 SKIP 1 ; Screen x-coordinate for sprite 49 .ySprite50 SKIP 1 ; Screen y-coordinate for sprite 50 .pattSprite50 SKIP 1 ; Pattern number for sprite 50 .attrSprite50 SKIP 1 ; Attributes for sprite 50 .xSprite50 SKIP 1 ; Screen x-coordinate for sprite 50 .ySprite51 SKIP 1 ; Screen y-coordinate for sprite 51 .pattSprite51 SKIP 1 ; Pattern number for sprite 51 .attrSprite51 SKIP 1 ; Attributes for sprite 51 .xSprite51 SKIP 1 ; Screen x-coordinate for sprite 51 .ySprite52 SKIP 1 ; Screen y-coordinate for sprite 52 .pattSprite52 SKIP 1 ; Pattern number for sprite 52 .attrSprite52 SKIP 1 ; Attributes for sprite 52 .xSprite52 SKIP 1 ; Screen x-coordinate for sprite 52 .ySprite53 SKIP 1 ; Screen y-coordinate for sprite 53 .pattSprite53 SKIP 1 ; Pattern number for sprite 53 .attrSprite53 SKIP 1 ; Attributes for sprite 53 .xSprite53 SKIP 1 ; Screen x-coordinate for sprite 53 .ySprite54 SKIP 1 ; Screen y-coordinate for sprite 54 .pattSprite54 SKIP 1 ; Pattern number for sprite 54 .attrSprite54 SKIP 1 ; Attributes for sprite 54 .xSprite54 SKIP 1 ; Screen x-coordinate for sprite 54 .ySprite55 SKIP 1 ; Screen y-coordinate for sprite 55 .pattSprite55 SKIP 1 ; Pattern number for sprite 55 .attrSprite55 SKIP 1 ; Attributes for sprite 55 .xSprite55 SKIP 1 ; Screen x-coordinate for sprite 55 .ySprite56 SKIP 1 ; Screen y-coordinate for sprite 56 .pattSprite56 SKIP 1 ; Pattern number for sprite 56 .attrSprite56 SKIP 1 ; Attributes for sprite 56 .xSprite56 SKIP 1 ; Screen x-coordinate for sprite 56 .ySprite57 SKIP 1 ; Screen y-coordinate for sprite 57 .pattSprite57 SKIP 1 ; Pattern number for sprite 57 .attrSprite57 SKIP 1 ; Attributes for sprite 57 .xSprite57 SKIP 1 ; Screen x-coordinate for sprite 57 .ySprite58 SKIP 1 ; Screen y-coordinate for sprite 58 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawExplosionBurst ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.pattSprite58 SKIP 1 ; Pattern number for sprite 58 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawExplosionBurst ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.attrSprite58 SKIP 1 ; Attributes for sprite 58 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawExplosionBurst ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.xSprite58 SKIP 1 ; Screen x-coordinate for sprite 58 ; ; [Show more]
; ; This variable is used by the following: ; ; * DrawExplosionBurst ; ; This list only includes code that refers to the ; variable by name; there may be other references to ; this memory location that don't use this label, and ; these will not be mentioned above
.ySprite59 SKIP 1 ; Screen y-coordinate for sprite 59 .pattSprite59 SKIP 1 ; Pattern number for sprite 59 .attrSprite59 SKIP 1 ; Attributes for sprite 59 .xSprite59 SKIP 1 ; Screen x-coordinate for sprite 59 .ySprite60 SKIP 1 ; Screen y-coordinate for sprite 60 .pattSprite60 SKIP 1 ; Pattern number for sprite 60 .attrSprite60 SKIP 1 ; Attributes for sprite 60 .xSprite60 SKIP 1 ; Screen x-coordinate for sprite 60 .ySprite61 SKIP 1 ; Screen y-coordinate for sprite 61 .pattSprite61 SKIP 1 ; Pattern number for sprite 61 .attrSprite61 SKIP 1 ; Attributes for sprite 61 .xSprite61 SKIP 1 ; Screen x-coordinate for sprite 61 .ySprite62 SKIP 1 ; Screen y-coordinate for sprite 62 .pattSprite62 SKIP 1 ; Pattern number for sprite 62 .attrSprite62 SKIP 1 ; Attributes for sprite 62 .xSprite62 SKIP 1 ; Screen x-coordinate for sprite 62 .ySprite63 SKIP 1 ; Screen y-coordinate for sprite 63 .pattSprite63 SKIP 1 ; Pattern number for sprite 63 .attrSprite63 SKIP 1 ; Attributes for sprite 63 .xSprite63 SKIP 1 ; Screen x-coordinate for sprite 63