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Elite on the BBC Micro and NES

Flight: TT18

[Elite-A, Flight]

Name: TT18 [Show more] Type: Subroutine Category: Flight Summary: Try to initiate a jump into hyperspace
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * TT102 calls TT18 * Main flight loop (Part 3 of 16) calls via hyper_snap

Try to go through hyperspace. Called from TT102 in the main loop when the hyperspace countdown has finished.
Other entry points: hyper_snap Perform a hyperspace, but without using up any fuel
.TT18 LDA QQ14 \ Subtract the distance to the selected system (in QQ8) SEC \ from the amount of fuel in our tank (in QQ14) into A SBC QQ8 STA QQ14 \ Store the updated fuel amount in QQ14 \ --- Mod: Code added for Elite-A: --------------------> .hyper_snap \ --- End of added code -------------------------------> LDA QQ11 \ If the current view is not a space view, jump to ee5 BNE ee5 \ to skip the following JSR TT66 \ Clear the top part of the screen, draw a white border, \ and set the current view type in QQ11 to 0 (space \ view) JSR LL164 \ Call LL164 to show the hyperspace tunnel and make the \ hyperspace sound .ee5 \ --- Mod: Code removed for Elite-A: ------------------> \ JSR CTRL \ Scan the keyboard to see if CTRL is currently pressed, \ \ returning a negative value in A if it is \ \ AND PATG \ If the game is configured to show the author's names \ \ on the start-up screen, then PATG will contain &FF, \ \ otherwise it will be 0 \ \ BMI ptg \ By now, A will be negative if we are holding down CTRL \ \ and author names are configured, which is what we have \ \ to do in order to trigger a manual mis-jump, so jump \ \ to ptg to do a mis-jump (ptg not only mis-jumps, but \ \ updates the competition flags, so Acornsoft could tell \ \ from the competition code whether this feature had \ \ been used) \ \ JSR DORND \ Set A and X to random numbers \ \ CMP #253 \ If A >= 253 (0.78% chance) then jump to MJP to trigger \ BCS MJP \ a mis-jump into witchspace \ \ JSR hyp1+3 \ Jump straight to the system at (QQ9, QQ10) without \ \ first calculating which system is closest \ --- And replaced by: --------------------------------> JSR DORND \ Set A and X to random numbers CMP #253 \ If A >= 253 (0.78% chance) then jump to MJP to trigger BCS MJP \ a mis-jump into witchspace JSR hyp1 \ Jump straight to the system at (QQ9, QQ10) \ --- End of replacement ------------------------------> JSR RES2 \ Reset a number of flight variables and workspaces JSR SOLAR \ Halve our legal status, update the missile indicators, \ and set up data blocks and slots for the planet and \ sun JSR LOMOD \ Call LOMOD to load a new ship blueprints file \ --- Mod: Code removed for Elite-A: ------------------> \ LDA QQ11 \ If the current view in QQ11 is not a space view (0) or \ AND #%00111111 \ one of the charts (64 or 128), return from the \ BNE TT113 \ subroutine (as TT113 contains an RTS) \ --- And replaced by: --------------------------------> LDA QQ11 \ If the current view in QQ11 is not a space view (0) or AND #%00111111 \ one of the charts (64 or 128), return from the BNE RTS111 \ subroutine (as RTS111 contains an RTS) \ --- End of replacement ------------------------------> JSR TTX66 \ Otherwise clear the screen and draw a white border LDA QQ11 \ If the current view is one of the charts, jump to BNE TT114 \ TT114 (from which we jump to the correct routine to \ display the chart) INC QQ11 \ This is a space view, so increment QQ11 to 1 \ Fall through into TT110 to show the front space view