Skip to navigation

Elite on the BBC Micro and NES

Workspaces: S% (Part 2 of 2)

[Acorn Electron version]

Name: S% (Part 2 of 2) [Show more] Type: Workspace Address: &0D1C to &0D24 Category: Workspaces Summary: Compass shape and configuration settings
Context: See this workspace in context in the source code References: No direct references to this workspace in this source file
.COMC SKIP 1 \ The shape (i.e. thickness) of the dot on the compass \ \ * &F0 = the object in the compass is in front of us, \ so the dot is two pixels high and white \ \ * &FF = the object in the compass is behind us, so \ the dot is one pixel high and white \ \ [Show more]
\ \ This variable is used by the following: \ \ * DOT \ * SP2 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.DNOIZ SKIP 1 \ Sound on/off configuration setting \ \ * 0 = sound is on (default) \ \ * Non-zero = sound is off \ \ Toggled by pressing "S" when paused, see the DK4 \ routine for details \ \ [Show more]
\ \ This variable is used by the following: \ \ * DK4 \ * NO3 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.DAMP SKIP 1 \ Keyboard damping configuration setting \ \ * 0 = damping is enabled (default) \ \ * &FF = damping is disabled \ \ Toggled by pressing CAPS LOCK when paused, see the \ DKS3 routine for details \ \ [Show more]
\ \ This variable is used by the following: \ \ * cntr \ * DKS3 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.DJD SKIP 1 \ Keyboard auto-recentre configuration setting \ \ * 0 = auto-recentre is enabled (default) \ \ * &FF = auto-recentre is disabled \ \ Toggled by pressing "A" when paused, see the DKS3 \ routine for details \ \ [Show more]
\ \ This variable is used by the following: \ \ * REDU2 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.PATG SKIP 1 \ Configuration setting to show the author names on the \ start-up screen \ \ * 0 = no author names (default) \ \ * &FF = show author names \ \ Toggled by pressing "X" when paused, see the DKS3 \ routine for details \ \ [Show more]
\ \ This variable is used by the following: \ \ * Main game loop (Part 5 of 6) \ * TITLE \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.FLH SKIP 1 \ Flashing console bars configuration setting \ \ * 0 = static bars (default) \ \ * &FF = flashing bars \ \ Toggled by pressing "F" when paused, see the DKS3 \ routine for details \ \ Although this option is still configurable in the \ Electron version, it has no effect, as the code to \ flash the console bars is missing .JSTGY SKIP 1 \ Reverse joystick Y-channel configuration setting \ \ * 0 = standard Y-channel (default) \ \ * &FF = reversed Y-channel \ \ Toggled by pressing "Y" when paused, see the DKS3 \ routine for details \ \ Although this option is still configurable in the \ Electron version, joystick values are never actually \ read, so this option has no effect .JSTE SKIP 1 \ Reverse both joystick channels configuration setting \ \ * 0 = standard channels (default) \ \ * &FF = reversed channels \ \ Toggled by pressing "J" when paused, see the DKS3 \ routine for details \ \ Although this option is still configurable in the \ Electron version, joystick values are never actually \ read, so this option has no effect \ \ [Show more]
\ \ This variable is used by the following: \ \ * DKS2 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above
.JSTK SKIP 1 \ Keyboard or joystick configuration setting \ \ * 0 = keyboard (default) \ \ * &FF = joystick \ \ Toggled by pressing "K" when paused, see the DKS3 \ routine for details \ \ Although this option is still configurable in the \ Electron version, joystick values are never actually \ read, so this option has no effect, though the chart \ views do still run the joystick code, so switching to \ joysticks moves the chart crosshairs in an \ uncontrollable way (which is presumably a bug) \ \ [Show more]
\ \ This variable is used by the following: \ \ * TITLE \ * TT17 \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above