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Elite on the BBC Micro and NES

Encyclopedia: card_pattern

[Elite-A, Encyclopedia]

Name: card_pattern [Show more] Type: Variable Category: Encyclopedia Summary: Layout pattern for the encyclopedia's ship cards Deep dive: The Encyclopedia Galactica
Context: See this variable in context in the source code References: This variable is used as follows: * write_card uses card_pattern

Each ship card in the encyclopedia consists of multiple sections, each of which consists of one or more text labels, plus the corresponding ship data. The card pattern table defines these sections and how they are laid out on screen - in other words, this table contains a set of patterns, one for each section, that define how to lay out that section on-screen. Each line in the table below defines a screen position and something to print there. The first two numbers are the text column and row, and the third number specifies a text token from the msg_3 table (when non-zero) or the actual data (when zero). So, for example, the "cargo space" section looks like this: EQUB 1, 12, 61 EQUB 1, 13, 45 EQUB 1, 14, 0 which defines the following layout pattern: * Token 61 ("CARGO") at column 1, row 12 * Token 45 ("SPACE:") at column 1, row 13 * The relevant ship data (the ship's cargo capacity) at column 1, row 14 The data itself comes from the card data for the specific ship - see the table at card_addr for a list of card data blocks. Each section corresponds to the same section number in the card data, so the cargo space section is number 7, for example. As well as the ship data, the ship cards show the ship itself, rotating in the middle of the card.
\ --- Mod: Code added for Elite-A: --------------------> .card_pattern EQUB 1, 3, 37 \ 1: Inservice date "INSERVICE DATE:" @ (1, 3) EQUB 1, 4, 0 \ Data @ (1, 4) EQUB 24, 6, 38 \ 2: Combat factor "COMBAT" @ (24, 6) EQUB 24, 7, 47 \ "FACTOR:" @ (24, 7) EQUB 24, 8, 65 \ "CF" @ (24, 8) EQUB 26, 8, 0 \ Data @ (26, 8) EQUB 1, 6, 43 \ 3: Dimensions "DIMENSIONS:" @ (1, 6) EQUB 1, 7, 0 \ Data @ (1, 7) EQUB 1, 9, 36 \ 4: Speed "SPEED:" @ (1, 9) EQUB 1, 10, 0 \ Data @ (1, 10) EQUB 24, 10, 39 \ 5: Crew "CREW:" @ (24, 10) EQUB 24, 11, 0 \ Data @ (24, 11) EQUB 24, 13, 41 \ 6: Range "RANGE:" @ (24, 13) EQUB 24, 14, 0 \ Data @ (24, 14) EQUB 1, 12, 61 \ 7: Cargo space "CARGO" @ (1, 12) EQUB 1, 13, 45 \ "SPACE:" @ (1, 13) EQUB 1, 14, 0 \ Data @ (1, 14) EQUB 1, 16, 35 \ 8: Armaments "ARMAMENTS:" @ (1, 16) EQUB 1, 17, 0 \ Data @ (1, 17) EQUB 23, 20, 44 \ 9: Hull "HULL:" @ (23, 20) EQUB 23, 21, 0 \ Data @ (23, 21) EQUB 1, 20, 40 \ 10: Drive motors "DRIVE MOTORS:" @ (1, 20) EQUB 1, 21, 0 \ Data @ (1, 21) EQUB 1, 20, 45 \ 11: Space "SPACE:" @ (1, 20) EQUB 1, 21, 0 \ Data @ (1, 21) \ --- End of added code ------------------------------->