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Elite on the BBC Micro and NES

Ship hangar: HANGER

[Elite-A, Parasite]

Name: HANGER [Show more] Type: Subroutine Category: Ship hangar Summary: Display the ship hangar by sending picture_h and picture_v commands to the I/O processor
Context: See this subroutine in context in the source code References: No direct references to this subroutine in this source file
.HANGER \ We start by drawing the floor LDX #2 \ We start with a loop using a counter in T that goes \ from 2 to 12, one for each of the 11 horizontal lines \ in the floor, so set the initial value in X .HAL1 STX XSAV \ Store the loop counter in XSAV LDA #130 \ Set A = 130 LDX XSAV \ Retrieve the loop counter from XSAV STX Q \ Set Q = T JSR DVID4 \ Calculate the following: \ \ (P R) = 256 * A / Q \ = 256 * 130 / T \ \ so P = 130 / T, and as the counter T goes from 2 to \ 12, P goes 65, 43, 32 ... 13, 11, 10, with the \ difference between two consecutive numbers getting \ smaller as P gets smaller \ \ We can use this value as a y-coordinate to draw a set \ of horizontal lines, spaced out near the bottom of the \ screen (high value of P, high y-coordinate, lower down \ the screen) and bunching up towards the horizon (low \ value of P, low y-coordinate, higher up the screen) LDA #&9A \ Send command &9A to the I/O processor: JSR tube_write \ \ picture_h(line_count, multiple_ships) \ \ which will draw the specified number of horizontal \ lines as the hangar floor, drawing lines between \ multiple ships if required LDA P \ Send the first parameter to the I/O processor: JSR tube_write \ \ * line_count = P LDA YSAV \ Send the second parameter to the I/O processor: JSR tube_write \ \ * multiple_ships = YSAV LDX XSAV \ Fetch the loop counter from XSAV and increment it INX CPX #13 \ If the loop counter is less than 13 (i.e. 2 to 12) BCC HAL1 \ then loop back to HAL1 to draw the next line \ The floor is done, so now we move on to the back wall LDA #16 \ We want to draw 15 vertical lines, one every 16 pixels \ across the screen, with the first at x-coordinate 16, \ so set this in A to act as the x-coordinate of each \ line as we work our way through them from left to \ right, incrementing by 16 for each new line .HAL6 STA XSAV \ Store this value in XSAV, so we can retrieve it later LDA #&9B \ Send command &9B to the I/O processor: JSR tube_write \ \ picture_v(line_count) \ \ which will draw the specified number of vertical \ lines as the back wall of the hangar LDA XSAV \ Send the parameter to the I/O processor: JSR tube_write \ \ * line_count = XSAV LDA XSAV \ Fetch the x-coordinate of the line we just drew from CLC \ XSAV into A, and add 16 so that A contains the ADC #16 \ x-coordinate of the next line to draw BNE HAL6 \ Loop back to HAL6 until we have run through the loop \ 60 times, by which point we are most definitely done RTS \ Return from the subroutine