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Elite on the BBC Micro and NES

Sound: StartEffect_b6

[NES version, Bank 7]

Name: StartEffect_b6 [Show more] Type: Subroutine Category: Sound Summary: Call the StartEffect routine in ROM bank 6 Deep dive: Splitting NES Elite across multiple ROM banks
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * StartEffect_b7 calls StartEffect_b6
.StartEffect_b6 STA storeA ; Store the value of A so we can retrieve it below LDA currentBank ; If ROM bank 6 is already paged into memory, jump to CMP #6 ; bank2 BEQ bank2 PHA ; Otherwise store the current bank number on the stack LDA #6 ; Page ROM bank 6 into memory at $8000 JSR SetBank LDA storeA ; Restore the value of A that we stored above JSR StartEffect ; Call StartEffect, now that it is paged into memory JMP ResetBank ; Fetch the previous ROM bank number from the stack and ; page that bank back into memory at $8000, returning ; from the subroutine using a tail call .bank2 LDA storeA ; Restore the value of A that we stored above JMP StartEffect ; Call StartEffect, which is already paged into ; memory, and return from the subroutine using a tail ; call