.NOISE2 \ This routine is called from the IRQ1 interrupt handler \ and appears to process the contents of the SBUF sound \ buffer, sending the results to the 76489 sound chip. \ What it's actually doing, though, is a bit of a \ mystery, so this part needs more investigation LDY #2 \ We want to loop through the three tone channels, so \ set a counter in Y to iterate through the channels .NSL1 LDA SBUF,Y \ If the Y-th byte of SBUF is zero, there is no data BEQ NS8 \ buffered for this channel, so jump to NS8 to move onto \ the next one BMI NS2 \ If bit 7 of the Y-th byte of SBUF is set, jump to NS2 LDA SBUF+15,Y \ If SBUF+15+Y = 0, jump to NS3 BEQ NS3 EQUB &2C \ Skip the next instruction by turning it into \ &2C &A9 &00, or BIT &00A9, which does nothing apart \ from affect the flags .NS2 LDA #0 \ Set A = 0 CLC \ Clear the C flag for the additions below CLD \ Clear the D flag to ensure we are in binary mode ADC SBUF+18,Y \ Set SBUF+18+Y = SBUF+18+Y + A STA SBUF+18,Y PHA \ Store A on the stack ASL A \ Set A = (A * 4) mod 16 ASL A AND #%00001111 ORA CHANNEL,Y \ Set the channel to 0, 1, 2 for Y = 2, 1, 0 JSR SOUND \ Write the value in A directly to the 76489 sound chip PLA \ Retrieve A from the stack LSR A \ Set A = A / 4 LSR A JSR SOUND \ Write the value in A directly to the 76489 sound chip .NS3 TYA \ Copy Y into X TAX LDA SBUF,Y \ If bit 7 of the Y-th byte of SBUF is set, jump to NS5 BMI NS5 DEC SBUF+3,X \ Decrement SBUF+3+X BEQ NS4 \ If the value is zero, skip to NS4 LDA SBUF+3,X \ If SBUF+3+X AND SBUF+9+X is non-zero, skip to NS8 AND SBUF+9,X BNE NS8 DEC SBUF+6,X \ Decrement SBUF+6+X BNE NS6 \ If the value is non-zero, skip to NS6 .NS4 LDA #0 \ Set SBUF+Y = 0 STA SBUF,Y STA SBUF+12,Y \ Set SBUF+12+Y = 0 BEQ NS7 \ Jump to NS7 (this BEQ is effectively a JMP as A is \ always zero) .NS5 LSR SBUF,X \ Halve the value in SBUF+X .NS6 LDA SBUF+6,Y \ Set A = SBUF+6+Y + VOLUME CLC \ ADC VOLUME \ where VOLUME is the the current volume setting (0-7) .NS7 EOR QUIET,Y \ EOR A with the Y-th byte of QUIET JSR SOUND \ Write the value in A directly to the 76489 sound chip .NS8 DEY \ Decrement the loop counter BPL NSL1 \ Loop back to NSL1 until we have done all three \ channels .NS9 RTS \ Return from the subroutineName: NOISE2 [Show more] Type: Subroutine Category: Sound Summary: Process the contents of the sound buffer and send it to the sound chipContext: See this subroutine in context in the source code References: This subroutine is called as follows: * IRQ1 calls NOISE2
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Variable CHANNEL (category: Sound)
Sound chip data mask for choosing a tone channel in the range 0-2
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Label NS2 is local to this routine
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Label NS3 is local to this routine
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Label NS4 is local to this routine
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Label NS5 is local to this routine
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Label NS6 is local to this routine
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Label NS7 is local to this routine
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Label NS8 is local to this routine
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Label NSL1 is local to this routine
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Variable QUIET (category: Sound)
Sound chip data to turn the volume down on all channels and to act as a mask for choosing a tone channel in the range 0-2
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Variable SBUF (category: Sound)
The sound buffer where the data to be sent to the sound chip is processed
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Subroutine SOUND (category: Sound)
Write sound data directly to the 76489 sound chip