.SESCP LDX #ESC \ Set X to the ship type for an escape pod LDA #%11111110 \ Set A to an AI flag that has AI enabled, is hostile, \ but has no E.C.M. \ Fall through into SFS1 to spawn the escape podName: SESCP [View in context] Type: Subroutine Category: Flight Summary: Spawn an escape pod from the current (parent) ship
This is called when an enemy ship has run out of both energy and luck, so it's time to bail. Other entry points: SFS1-2 Add a missile to the local bubble that has AI enabled, is hostile, but has no E.C.M.
Configuration variable: ESC = 3
Ship type for an escape pod