.RESET JSR ZERO \ Zero-fill pages &9, &A, &B, &C and &D, which clears \ the ship data blocks, the ship line heap, the ship \ slots for the local bubble of universe, and various \ flight and ship status variables LDX #6 \ Set up a counter for zeroing BETA through BETA+6 .SAL3 STA BETA,X \ Zero the X-th byte after BETA DEX \ Decrement the loop counter BPL SAL3 \ Loop back for the next byte to zero STX QQ12 \ X is now negative - i.e. &FF - so this sets QQ12 to \ &FF to indicate we are docked \ Fall through into RES4 to restore shields and energy, \ and reset the stardust and ship workspace at INWKName: RESET [View in context] Type: Subroutine Category: Start and end Summary: Reset most variables
Reset our ship and various controls, then fall through into RES4 to restore shields and energy, and reset the stardust and the ship workspace at INWK. In this subroutine, this means zero-filling the following locations: * Pages &9, &A, &B, &C and &D * BETA to BETA+6, which covers the following: * BETA, BET1 - Set pitch to 0 * XC, YC - Set text cursor to (0, 0) * QQ22 - Set hyperspace counters to 0 * ECMA - Turn E.C.M. off It also sets QQ12 to &FF, to indicate we are docked, and then falls through into RES4.
Label SAL3 is local to this routine
Zero-fill pages &9, &A, &B, &C and &D