MACRO FNE I% LDX #LO(E%+I%*14) \ Call OSWORD with A = 8 and (Y X) pointing to the LDY #HI(E%+I%*14) \ I%-th set of envelope data in E%, to set up sound LDA #8 \ envelope I% JSR OSWORD ENDMACROName: FNE [View in context] Type: Macro Category: Sound Summary: Macro definition for defining a sound envelope
The following macro is used to defining the four sound envelopes used in the game. It uses OSWORD 8 to create an envelope using the 14 parameters in the the I%-th block of 14 bytes at location E%. This does the same as BBC BASIC's ENVELOPE command. See variable E% for more details of the envelopes themselves.