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BBC Micro Elite

Drawing ships: SHIP_ESCAPE_POD

Name: SHIP_ESCAPE_POD [View in context] Type: Variable Category: Drawing ships Summary: Ship blueprint for an escape pod
.SHIP_ESCAPE_POD EQUB 0 \ Max. canisters on demise = 0 EQUW 16 * 16 \ Targetable area = 16 * 16 EQUB &2C \ Edges data offset (low) = &002C EQUB &44 \ Faces data offset (low) = &0044 EQUB 25 \ Max. edge count = (25 - 1) / 4 = 6 EQUB 0 \ Gun vertex = 0 EQUB 22 \ Explosion count = 4, as (4 * n) + 6 = 22 EQUB 24 \ Number of vertices = 24 / 6 = 4 EQUB 6 \ Number of edges = 6 EQUW 0 \ Bounty = 0 EQUB 16 \ Number of faces = 16 / 4 = 4 EQUB 8 \ Visibility distance = 8 EQUB 17 \ Max. energy = 17 EQUB 8 \ Max. speed = 8 EQUB &00 \ Edges data offset (high) = &002C EQUB &00 \ Faces data offset (high) = &0044 EQUB 3 \ Normals are scaled by = 2^3 = 8 EQUB %00000000 \ Laser power = 0 \ Missiles = 0 \VERTEX x, y, z, face1, face2, face3, face4, visibility VERTEX -7, 0, 36, 2, 1, 3, 3, 31 \ Vertex 0 VERTEX -7, -14, -12, 2, 0, 3, 3, 31 \ Vertex 1 VERTEX -7, 14, -12, 1, 0, 3, 3, 31 \ Vertex 2 VERTEX 21, 0, 0, 1, 0, 2, 2, 31 \ Vertex 3 \EDGE vertex1, vertex2, face1, face2, visibility EDGE 0, 1, 3, 2, 31 \ Edge 0 EDGE 1, 2, 3, 0, 31 \ Edge 1 EDGE 2, 3, 1, 0, 31 \ Edge 2 EDGE 3, 0, 2, 1, 31 \ Edge 3 EDGE 0, 2, 3, 1, 31 \ Edge 4 EDGE 3, 1, 2, 0, 31 \ Edge 5 \FACE normal_x, normal_y, normal_z, visibility FACE 26, 0, -61, 31 \ Face 0 FACE 19, 51, 15, 31 \ Face 1 FACE 19, -51, 15, 31 \ Face 2 FACE -56, 0, 0, 31 \ Face 3