Skip to navigation

BBC Micro Elite

Inventory: TT210 (6502SP version)

Name: TT210 [View in context] Type: Subroutine Category: Inventory Summary: Show a list of current cargo in our hold, optionally to sell
Show a list of current cargo in our hold, either with the ability to sell (the Sell Cargo screen) or without (the Inventory screen), depending on the current view. Arguments: QQ11 The current view: * 4 = Sell Cargo * 8 = Inventory Other entry points: NWDAVxx Used to rejoin this routine from the call to NWDAV4
.TT210 LDY #0 \ We're going to loop through all the available market \ items and check whether we have any in the hold (and, \ if we are in the Sell Cargo screen, whether we want \ to sell any items), so we set up a counter in Y to \ denote the current item and start it at 0 .TT211 STY QQ29 \ Store the current item number in QQ29 .NWDAVxx LDX QQ20,Y \ Fetch into X the amount of the current item that we BEQ TT212 \ have in our cargo hold, which is stored in QQ20+Y, \ and if there are no items of this type in the hold, \ jump down to TT212 to skip to the next item TYA \ Set Y = Y * 4, so this will act as an index into the ASL A \ market prices table at QQ23 for this item (as there ASL A \ are four bytes per item in the table) TAY LDA QQ23+1,Y \ Fetch byte #1 from the market prices table for the STA QQ19+1 \ current item and store it in QQ19+1, for use by the \ call to TT152 below TXA \ Store the amount of item in the hold (in X) on the PHA \ stack JSR TT69 \ Call TT69 to set Sentence Case and print a newline CLC \ Print recursive token 48 + QQ29, which will be in the LDA QQ29 \ range 48 ("FOOD") to 64 ("ALIEN ITEMS"), so this ADC #208 \ prints the current item's name JSR TT27 LDA #14 \ Move the text cursor to column 14, for the item's JSR DOXC \ quantity PLA \ Restore the amount of item in the hold into X TAX STA QQ25 \ Store the amount of this item in the hold in QQ25 CLC \ Print the 8-bit number in X to 3 digits, without a JSR pr2 \ decimal point JSR TT152 \ Print the unit ("t", "kg" or "g") for the market item \ whose byte #1 from the market prices table is in \ QQ19+1 (which we set up above) LDA QQ11 \ If the current view type in QQ11 is not 4 (Sell Cargo CMP #4 \ screen), jump to TT212 to skip the option to sell BNE TT212 \ items \JSRTT162 LDA #205 \ Print recursive token 45 ("SELL") JSR TT27 LDA #206 \ Print extended token 206 ("{all caps}(Y/N)?") JSR DETOK JSR gnum \ Call gnum to get a number from the keyboard, which \ will be the number of the item we want to sell, \ returning the number entered in A and R, and setting \ the C flag if the number is bigger than the available \ amount of this item in QQ25 BEQ TT212 \ If no number was entered, jump to TT212 to move on to \ the next item BCS NWDAV4 \ If the number entered was too big, jump to NWDAV4 to \ print an "ITEM?" error, make a beep and rejoin the \ routine at NWDAVxx above LDA QQ29 \ We are selling this item, so fetch the item number \ from QQ29 LDX #255 \ Set QQ17 = 255 to disable printing STX QQ17 JSR TT151 \ Call TT151 to set QQ24 to the item's price / 4 (the \ routine doesn't print the item details, as we just \ disabled printing) LDY QQ29 \ Subtract R (the number of items we just asked to buy) LDA QQ20,Y \ from the available amount of this item in QQ20, as we SEC \ just bought them SBC R STA QQ20,Y LDA R \ Set P to the amount of this item we just bought STA P LDA QQ24 \ Set Q to the item's price / 4 STA Q JSR GCASH \ Call GCASH to calculate \ \ (Y X) = P * Q * 4 \ \ which will be the total price we make from this sale \ (as P contains the quantity we're selling and Q \ contains the item's price / 4) JSR MCASH \ Add (Y X) cash to the cash pot in CASH LDA #0 \ We've made the sale, so set the amount STA QQ17 \ Set QQ17 = 0, which enables printing again .TT212 LDY QQ29 \ Fetch the item number from QQ29 into Y, and increment INY \ Y to point to the next item CPY #17 \ Loop back to TT211 to print the next item in the hold BCC TT211 \ until Y = 17 (at which point we have done the last \ item) LDA QQ11 \ If the current view type in QQ11 is not 4 (Sell Cargo CMP #4 \ screen), skip the next two instructions and just BNE P%+8 \ return from the subroutine JSR dn2 \ This is the Sell Cargo screen, so call dn2 to make a \ short, high beep and delay for 1 second JMP BAY2 \ And then jump to BAY2 to display the Inventory \ screen, as we have finished selling cargo RTS \ Return from the subroutine